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//
// LearnMapKitApp.swift
// LearnMapKit
//
// Created by Jacky Jack on 05/06/2024.
//
import SwiftUI
import Collections
//https://www.hackingwithswift.com/quick-start/swiftui/how-to-run-code-when-your-app-launches
@main
struct LearnMapKitApp: App {
@State var queue: Deque<ADSBLocation> = []
@StateObject private var flightState = FlightState()
init() {
print("Init app")
var update_postions: Deque<ADSBLocation> = []
DispatchQueue.global(qos: .background).sync {
print("Dispatch")
//var count = 0
//let ADSBtask = ADSBRunner()
//queue.append(MapADSBData(lat: 0.0, long: 0.0, alt: 1))
/*
let timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { timer in
print("Timer fired! \(count)")
ADSBtask.runFromFile()
update_postions.append(MapADSBData(lat: 0.0, long: 0.0, alt: 1))
print(update_postions.count)
count += 1
}*/
print("Exit dispatch")
}
//push all new data to state queue from a runner
DispatchQueue.global(qos: .background).sync {
// Update the UI on the main thread
let c = queue.count
}
}
var body: some Scene {
WindowGroup {
ContentView(pos_queue: $queue)
}.environmentObject(flightState)
}
}
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