diff options
-rw-r--r-- | Makefile | 6 | ||||
-rw-r--r-- | src/Makefile | 45 | ||||
-rw-r--r-- | src/common.h | 3 | ||||
-rw-r--r-- | src/graphics_cs_x11.c | 46 | ||||
-rw-r--r-- | src/math.c | 93 | ||||
-rw-r--r-- | src/math.h | 4 |
6 files changed, 150 insertions, 47 deletions
@@ -1,11 +1,9 @@ +PREFIX:=/usr/local + all: hackvr hackvr_term .PHONY: hackvr hackvr_term clean install uninstall all -ifeq ($(PREFIX),) -$(error the PREFIX variable is NOT set) -endif - hackvr: $(MAKE) -C src all diff --git a/src/Makefile b/src/Makefile index f43ceb3..4b31ed5 100644 --- a/src/Makefile +++ b/src/Makefile @@ -2,7 +2,7 @@ PREFIX:=/usr/local/ -CFLAGS=-Wall -pedantic -std=c99 -DGRAPHICAL -ffast-math -I$(PREFIX)/include +CFLAGS+=-Wall -pedantic -std=c99 -DGRAPHICAL -ffast-math -I$(PREFIX)/include LDFLAGS=-L$(PREFIX)/lib #all: hackvr_headless hackvr_x11 hackvr_opengl slowcat ### when hackvr_opengl gets useful at all I'll start including it in default build. @@ -12,59 +12,60 @@ all: hackvr_headless hackvr_x11 slowcat nonblocktail nonblocktail: LDLIBS=-lidc nonblocktail: nonblocktail.c -hackvr_headless: LDLIBS=-lm -lidc +hackvr_headless: LDLIBS=-lm -lidc -lhashtable hackvr_headless: hackvr_headless.o math.o physics.o -hackvr_x11: LDLIBS=-lm -lidc -lX11 +hackvr_x11: LDLIBS=-lm -lidc -lX11 -lhashtable hackvr_x11: hackvr_x11.o graphics_c3.o graphics_c2.o graphics_cs_x11.o math.o physics.o keyboard.o mouse_x11.o keyboard_x11.o input.o #notice how all the targets have generic graphics objects up until a specific one. -hackvr_fb: LDLIBS=-lm -lidc +hackvr_fb: LDLIBS=-lm -lidc -lhashtable hackvr_fb: hackvr_fb.o graphics_c3.o graphics_c2.o graphics_cs_fb.o math.o physics.o keyboard_die.o keyboard.o mouse_die.o -hackvr_opengl: LDLIBS=-lm -lidc -lGL -lGLU -lglut +hackvr_opengl: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable hackvr_opengl: hackvr_opengl.o graphics_c3.o graphics_c2_opengl.o graphics_cs_opengl.o math.o physics.o -hackvr_freeglut: LDLIBS=-lm -lidc -lGL -lGLU -lglut +hackvr_freeglut: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable hackvr_freeglut: hackvr_freeglut.o graphics_c3_freeglut.o math.o physics.o keyboard.o mouse_die.o keyboard_die.o -hackvr_freeglut.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut +hackvr_freeglut.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable hackvr_freeglut.o: CFLAGS+='-DHVR_VERSION="freeglut"' hackvr_fb.o: CFLAGS+='-DHVR_VERSION="framebuffer"' -graphics_c3_freeglut.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut +graphics_c3_freeglut.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable -hackvr_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut +hackvr_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable hackvr_opengl.o: CFLAGS+='-DHVR_VERSION="opengl"' -hackvr_x11.o: LDLIBS=-lm -lidc -lX11 +hackvr_x11.o: LDLIBS=-lm -lidc -lX11 -lhashtable hackvr_x11.o: CFLAGS+='-DHVR_VERSION="x11"' hackvr_headless.o: CFLAGS=-Wall -pedantic -std=c99 -ffast-math -I$(PREFIX)/include hackvr_headless.o: CFLAGS+='-DHVR_VERSION="headless"' -hackvr_headless.o: LDLIBS=-lm -lidc +hackvr_headless.o: LDLIBS=-lm -lidc -lhashtable -graphics_c3.o: LDLIBS=-lm -lidc -graphics_c2.o: LDLIBS=-lm -lidc +graphics_c3.o: LDLIBS=-lm -lidc -lhashtable +graphics_c2.o: LDLIBS=-lm -lidc -lhashtable -physics.o: LDLIBS=-lm -lidc +physics.o: LDLIBS=-lm -lidc -lhashtable -keyboard.o: LDLIBS=-lm -lidc +keyboard.o: LDLIBS=-lm -lidc -lhashtable -input.o: LDLIBS=-lm -lidc +input.o: LDLIBS=-lm -lidc -lhashtable -graphics_cs_x11.o: LDLIBS=-lm -lidc -lX11 -mouse_x11.o:LDLIBS=-lX11 -keyboard_x11.o:LDLIBS=-lX11 +graphics_cs_x11.o: LDLIBS=-lm -lidc -lX11 -lhashtable +mouse_x11.o:LDLIBS=-lX11 -lhashtable +keyboard_x11.o:LDLIBS=-lX11 -lhashtable -graphics_c2_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -graphics_cs_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -math.o: LDLIBS=-lm -lidc +graphics_c2_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable +graphics_cs_opengl.o: LDLIBS=-lm -lidc -lGL -lGLU -lglut -lhashtable +math.o: LDLIBS=-lm -lidc -lhashtable install: all mkdir -p $(PREFIX)/bin install hackvr $(PREFIX)/bin/hackvr + install -t $(PREFIX)/bin hackvr_uri install hackvr_headless $(PREFIX)/bin/hackvr_headless install hackvr_x11 $(PREFIX)/bin/hackvr_x11 install slowcat $(PREFIX)/bin/slowcat diff --git a/src/common.h b/src/common.h index b5054a7..a555cb1 100644 --- a/src/common.h +++ b/src/common.h @@ -6,6 +6,8 @@ #ifndef _HACKVR_COMMON_H_ #define _HACKVR_COMMON_H_ +#include <hashtable.h> + #define TOP 240.0 #define BOTTOM -240.0 #define RIGHT 320.0 @@ -110,6 +112,7 @@ struct hvr_global { struct c3_shape *shape[SHAPES]; int shapes; c3_group_rot_t *group_rot[SHAPES];//there can be less of these. + struct hashtable ht_group; c3_group_rot_t camera; real zoom; int derp; diff --git a/src/graphics_cs_x11.c b/src/graphics_cs_x11.c index be008bf..f58600b 100644 --- a/src/graphics_cs_x11.c +++ b/src/graphics_cs_x11.c @@ -86,7 +86,7 @@ void draw_cs_text(cs_t p,char *text) { void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no. //test in here whether a mouse click is within this shape's... bounding box? sure. - cs_s_t bb;//bounding box + //cs_s_t bb;//bounding box cs_t smouse=c2_to_cs(gra_global.mouse); int minx=s.p[0].x; int miny=s.p[0].y; @@ -115,26 +115,30 @@ void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it c maxy=(s.p[i].y>maxy)?s.p[i].y:maxy; draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]); } + //fix the comparison here and also fix the hilighting shape if(smouse.x >= minx && //gra_global is a c2_t and these are in cs_t - smouse.y >= miny && - smouse.x <= maxx && - smouse.y <= maxy) { - if(gra_global.mousemap[0]==-1) {//if we're inside the bounding box let's make SOMETHING happen. - gra_global.mousemap[0]=0; - printf("%s action %s\n",global.user,s.id); + smouse.y >= miny && + smouse.x <= maxx && + smouse.y <= maxy) { +// if(wn_PnPoly(smouse,s.p,s.len) != 0 && s.len > 2) { + if(gra_global.mousemap[0] == -1) {//if we're inside the bounding box let's make SOMETHING happen. + gra_global.mousemap[0]=0; + printf("%s action %s\n",global.user,s.id); +// } +/* bb.id=strdup("boundingbox"); + bb.len=4; + bb.p[0].x=minx; + bb.p[0].y=miny; + bb.p[1].x=minx; + bb.p[1].y=maxy; + bb.p[2].x=maxx; + bb.p[2].y=maxy; + bb.p[3].x=maxx; + bb.p[3].y=miny; + draw_cs_filled_shape(bb); + free(bb.id); +*/ } - bb.id=strdup("boundingbox"); - bb.len=4; - bb.p[0].x=minx; - bb.p[0].y=miny; - bb.p[1].x=minx; - bb.p[1].y=maxy; - bb.p[2].x=maxx; - bb.p[2].y=maxy; - bb.p[3].x=maxx; - bb.p[3].y=miny; - draw_cs_filled_shape(bb); - free(bb.id); } break; } @@ -505,7 +509,7 @@ int graphics_event_handler(int world_changed) { //should calling draw_screen be } while(XCheckMaskEvent(x11_global.dpy,HV_GRAPHICS_X11_EVENT_MASK,&e)) {//we should squish all of the window events. they just cause a redraw anyway switch(e.type) { - case Expose: + case Expose: case NoExpose: case MapNotify: //if(e.xexpose.count == 0) redraw=1; redraw=1; break; @@ -531,7 +535,7 @@ int graphics_event_handler(int world_changed) { //should calling draw_screen be break; default: -// fprintf(stderr,"# received unknown event with type: %d\n",e.type); + fprintf(stderr,"# received unknown event with type: %d\n",e.type); break; } } @@ -9,8 +9,18 @@ extern struct hvr_global global; //might change this to use hashtables for faster lookups. c3_group_rot_t *get_group_relative(char *id) {//crashes in here somehwere... int i; + c3_group_rot_t *gr; + struct entry *tmp; + if((tmp=ht_getnode(&global.ht_group,id))) { + gr=tmp->target; + return gr; + }//if this didn't work, do fallback... for(i=0;global.group_rot[i];i++) { if(!strcmp(global.group_rot[i]->id,id)) {//should I use glob here and return an array? + if(gr != global.group_rot[i]) { + fprintf(stderr,"# %s ? %s ? %s\n",tmp->original,gr->id,global.group_rot[i]->id); + fprintf(stderr,"# %16x != %16x. wtf?\n",gr,global.group_rot[i]); + } return global.group_rot[i]; } } @@ -135,6 +145,7 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rot_t *group_rot) { int i; s2.len=s.len; s2.id=s.id; + s2.attrib=s.attrib; if(group_rot) { gr=group_rot; } else { @@ -183,3 +194,85 @@ c3_t c3_add(c3_t p1,c3_t p2) { real distance3(c3_t p1,c3_t p2) { return sqrt(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )+( (p1.z-p2.z)*(p1.z-p2.z) )); } + +/* epoch copied this from: http://geomalgorithms.com/a03-_inclusion.html */ +/* then edited it to work with hackvr ofc */ + +// Copyright 2000 softSurfer, 2012 Dan Sunday +// This code may be freely used and modified for any purpose +// providing that this copyright notice is included with it. +// SoftSurfer makes no warranty for this code, and cannot be held +// liable for any real or imagined damage resulting from its use. +// Users of this code must verify correctness for their application. + + +// a Point is defined by its coordinates {int x, y;} +//=================================================================== + + +// isLeft(): tests if a point is Left|On|Right of an infinite line. +// Input: three points P0, P1, and P2 +// Return: >0 for P2 left of the line through P0 and P1 +// =0 for P2 on the line +// <0 for P2 right of the line +// See: Algorithm 1 "Area of Triangles and Polygons" +inline int +isLeft( cs_t P0, cs_t P1, cs_t P2 ) +{ + return ( (P1.x - P0.x) * (P2.y - P0.y) + - (P2.x - P0.x) * (P1.y - P0.y) ); +} +//=================================================================== + + +// cn_PnPoly(): crossing number test for a point in a polygon +// Input: P = a point, +// V[] = vertex points of a polygon V[n+1] with V[n]=V[0] +// Return: 0 = outside, 1 = inside +// This code is patterned after [Franklin, 2000] +int +cn_PnPoly( cs_t P, cs_t *V, int n ) +{ + int cn = 0; // the crossing number counter + + // loop through all edges of the polygon + for (int i=0; i<n; i++) { // edge from V[i] to V[i+1] + if (((V[i].y <= P.y) && (V[i+1].y > P.y)) // an upward crossing + || ((V[i].y > P.y) && (V[i+1].y <= P.y))) { // a downward crossing + // compute the actual edge-ray intersect x-coordinate + float vt = (float)(P.y - V[i].y) / (V[i+1].y - V[i].y); + if (P.x < V[i].x + vt * (V[i+1].x - V[i].x)) // P.x < intersect + ++cn; // a valid crossing of y=P.y right of P.x + } + } + return (cn&1); // 0 if even (out), and 1 if odd (in) + +} +//=================================================================== + + +// wn_PnPoly(): winding number test for a point in a polygon +// Input: P = a point, +// V[] = vertex points of a polygon V[n+1] with V[n]=V[0] +// Return: wn = the winding number (=0 only when P is outside) +int +wn_PnPoly( cs_t P, cs_t *V, int n ) +{ + int wn = 0; // the winding number counter + + // loop through all edges of the polygon + for (int i=0; i<(n-1); i++) { // edge from V[i] to V[i+1] + if (V[i].y <= P.y) { // start y <= P.y + if (V[i+1].y > P.y) // an upward crossing + if (isLeft( V[i], V[i+1], P) > 0) // P left of edge + ++wn; // have a valid up intersect + } + else { // start y > P.y (no test needed) + if (V[i+1].y <= P.y) // a downward crossing + if (isLeft( V[i], V[i+1], P) < 0) // P right of edge + --wn; // have a valid down intersect + } + } + return wn; +} +//=================================================================== @@ -24,4 +24,8 @@ c3_t c3_add(c3_t p1,c3_t p2); real distance3(c3_t p1,c3_t p2); void print_point(c3_t p); +int isLeft(cs_t, cs_t, cs_t); +int cn_PnPoly(cs_t, cs_t *, int); +int wn_PnPoly(cs_t, cs_t *, int); + #endif |