diff options
| -rw-r--r-- | src/math.c | 75 | 
1 files changed, 65 insertions, 10 deletions
| @@ -190,22 +190,24 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rel_t *group_rel) {      //printf("# wtf?\n");      return s;    } -  if(s.len == 1) {//we're a circle. we /really/ have two points stored though. -    real dist=distance3(s.p[0],s.p[1]); -    s2.p[0]=s.p[0]; -    s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); -  } -  if(s.len > 1) {//we're a polygon. +  //if(s.len == 1) {//we're a circle. we /really/ have two points stored though. +  //  //I'm a dummy. this was just breaking my assumptions. +  //  //real dist=distance3(s.p[0],s.p[1]); +  //  s2.p[0]=s.p[0]; +  //  s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); +  //} +  //if(s.len > 1) {//we're a polygon. +  if(s.len > 0) {//we're a polygon.     for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2. -    if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates -     s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); -    } else { +    //if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates +    // s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); +    //} else {       if(gr) {        s2.p[i]=point_apply_group_relative(s.p[i],gr);       } else {        s2.p[i]=s.p[i];       } -    } +    //}     }    }    return s2; @@ -325,3 +327,56 @@ int epoch_PnPoly( c2_t P, c2_t *V, int n ) {    }    return (P.x <= max.x && P.x >= min.x && P.y >= min.y && P.y <= max.y);  } + +/* the matrix stuff isn't actually used */ +typedef struct { +  int h; +  int w; +  real d[16];//tee hee. don't make "large" matrices +} m; + +void m_print(matrix m) { +  int i,j; +  printf("width: %d height: %d\n",m.w,m.h); +  for(i=0;i<m.h;i++) { +    printf("[ "); +    for(j=0;j<m.w;j++) { +      printf("%F ",m.d[i*m.w+j]); +    } +    printf("]\n"); +  } +} + +///wew. I /way/ over-expanded stuff in here. +matrix m_multiply(matrix a,matrix b) { +  int i,j; +  int ai,bi; +  int ar,ac,br,bc; +  int cr,cc; +  if(a.w == b.h) {} else { return (matrix){-1,-1,{-1}}; } +  matrix c={a.h,b.w,{0}}; +  int s=a.h * b.w; +  for(i=0;i<s;i++) { +    c.d[i]=0; +    //printf("setting c: %d\n0 ",i); +    for(j=0;j<a.w;j++) {//if i == 0 or 1, we want ai to be 1 2 3, if 2 3, we want ai to be 4 5 6 + +      cr=i / c.w; +      cc=i % c.w; + +      ar=cr; +      ac=j; + +      br=j; +      bc=cc; + +      ai=((a.w * ar) + ac); +      bi=((b.w * br) + bc); + +      printf("+= a[%d] %F * b[%d] %F ",ai,a.d[ai],bi,b.d[bi]); +      c.d[i] += a.d[ai] * b.d[bi]; +    } +    printf("\n"); +  } +  return c; +} | 
