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-rwxr-xr-xshare/hackvr/examples/dothack/chaosgate.py63
1 files changed, 63 insertions, 0 deletions
diff --git a/share/hackvr/examples/dothack/chaosgate.py b/share/hackvr/examples/dothack/chaosgate.py
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+++ b/share/hackvr/examples/dothack/chaosgate.py
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+#!/usr/bin/env python
+
+import math
+
+def fp(p):
+ return " {} {} {}".format(p[0],p[1],p[2])
+
+def print_rect(r):
+ print("gate addshape 4 4 {} {} {} {}".format(fp(r[0]),fp(r[1]),fp(r[2]),fp(r[3])))
+
+d=1
+
+sides = 12.0
+step = 360.0/sides
+rot=0.0
+zoff = 0.0
+while rot < 360:
+# print("rot: {}".format(rot))
+ x1=math.sin(rot * math.pi / 180.0)
+ y1=math.cos(rot * math.pi / 180.0)
+ rot = rot + step
+ x2=math.sin(rot * math.pi / 180.0)
+ y2=math.cos(rot * math.pi / 180.0)
+
+# print("{} {}".format(x1,y1))
+
+ ### now to calculate points for the 4 rectangles we need to draw...
+ v1 = x1 * (d+30.0) # inner first point
+ v2 = x1 * (d+32.0) # outer first point
+ v3 = x1 * (d+31.0) # center first point
+
+ v4 = y1 * (d+30.0)
+ v5 = y1 * (d+32.0)
+ v6 = y1 * (d+31.0)
+
+ v7 = x2 * (d+30.0)
+ v8 = x2 * (d+32.0)
+ v9 = x2 * (d+31.0)
+
+ v10 = y2 * (d+30.0)
+ v11 = y2 * (d+32.0)
+ v12 = y2 * (d+31.0)
+
+ p1 = (v1, v4, zoff + 0.0)
+ p2 = (v2, v5, zoff + 0.0)
+ p3 = (v3, v6, zoff + 1.0)
+ p4 = (v3, v6, zoff - 1.0)
+
+ p5 = (v7, v10, zoff + 0.0)
+ p6 = (v8, v11, zoff + 0.0)
+ p7 = (v9, v12, zoff + 1.0)
+ p8 = (v9, v12, zoff - 1.0)
+
+ r1 = (p1, p5, p7, p3) #inner near
+ r2 = (p1, p5, p8, p4) #inner far
+ r3 = (p2, p6, p7, p3) #outer near
+ r4 = (p2, p6, p8, p4) #outer far
+
+ ### first rectange is...
+ print_rect(r1)
+ print_rect(r2)
+ print_rect(r3)
+ print_rect(r4)