diff options
Diffstat (limited to 'share/hackvr/meshes/porygon')
| -rw-r--r-- | share/hackvr/meshes/porygon/porygon.hackvr | 59 | 
1 files changed, 59 insertions, 0 deletions
diff --git a/share/hackvr/meshes/porygon/porygon.hackvr b/share/hackvr/meshes/porygon/porygon.hackvr new file mode 100644 index 0000000..6d09fbc --- /dev/null +++ b/share/hackvr/meshes/porygon/porygon.hackvr @@ -0,0 +1,59 @@ +#bottom, front, and back of left foot +porygon addshape 4 4   1 0  1   5 0  1   5 0 11   1 0 11 +porygon addshape 4 4   1 0  1   5 0  1   5 1  0   1 1  0 +porygon addshape 4 4   1 0 11   5 0 11   5 1 12   1 1 12 +#now for the sides of the left foot. +porygon addshape 4 5   1 0  1   1 1  0   1 3  6   1 1 12  1 0 11 +#inner side of left foot. +porygon addshape 4 5   5 0  1   5 1  0   5 5  6   5 1 12  5 0 11 +#now for front top half of left foot +porygon addshape 4 4   1 1 0    5 1  0   5 5  6   1 3 6 +#back top half of left foot +porygon addshape 4 4   1 1 12   5 1 12   5 5  6   1 3 6 + +#bottom, front, and back of right foot +porygon addshape 4 4  13 0  1  17 0  1  17 0 11  13 0 11 +porygon addshape 4 4  13 0  1  17 0  1  17 1  0  13 1  0 +porygon addshape 4 4  13 0 11  17 0 11  17 1 12  13 1 12 +#outer side of right foot: +porygon addshape 4 5  17 0 1   17 1  0  17 3  6  17 1 12  17 0 11 +#inner side of right root: +porygon addshape 4 5  13 0 1   13 1  0  13 5  6  13 1 12  13 0 11 +#front half top half of right foot +porygon addshape 4 4  17 1 0   13 1 0   13 5  6  17 3  6 +#back half top half of right foot +porygon addshape 4 4  17 1 12  13 1 12  13 5  6  17 3  6 + +###that's all for feet. might need to fix up the top half two faces for each so that they're flat. :/ +#porygon addshape 5 4   +#7 to 11 for front, 8 to 10 for back +#bottom +porygon addshape 5 4  7 0 2   11 0 2   10 0 8   8 0 8 +#front +porygon addshape 4 4  7 0 2   11 0 2   13 5 0   5 5 0 +#top front +porygon addshape 4 4  5 5 0   13 5 0   10 8 3   8 8 3 + +#porygon's back. from neck to butt. not sure if this should be a triangle or a quadrilateral.. if quad make the backend a hexagon. +porygon addshape 5 3  8 8 3   10 8 3   9 6 10 + +#my left side of the body. porygon's right side. +porygon addshape 5 4  7 0 2   5  5 0   5  5 10   8 0 8 +#my right, porygon's left +porygon addshape 5 4  11 0 2  13 5 0   13 5 10  10 0 8 +#back end. +porygon addshape 5 5  8 0 8  10 0 8  13 5 10  9 6 10  5 5 10 + +#upper left side. porygon's right... this needs to be two shapes. a triangle and a hexagon. +porygon addshape 4 3  5 5 0    8 8 3      6.5 6.5 3 +porygon addshape 5 5  5 5 0    6.5 6.5 3  8 8 3      9 6 10   5 5 10  + +#upper right side. ofc porygon's left. +porygon addshape 4 3  13 5 0  10 8 3      11.5 6.5 3 +porygon addshape 5 5  13 5 0  11.5 6.5 3  10 8 3     9 6 10   13 5 10 + +#now the tail.. +# color 4 is blue color 5 is magenta +#max height 10... tail comes to a square. not a point. gonna use some non-integers here I figure. +#I think each side will  +#porygon addshape 4 4    | 
