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Diffstat (limited to 'share/hackvr/meshes/porygon')
-rw-r--r-- | share/hackvr/meshes/porygon/porygon.hackvr | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/share/hackvr/meshes/porygon/porygon.hackvr b/share/hackvr/meshes/porygon/porygon.hackvr new file mode 100644 index 0000000..6d09fbc --- /dev/null +++ b/share/hackvr/meshes/porygon/porygon.hackvr @@ -0,0 +1,59 @@ +#bottom, front, and back of left foot +porygon addshape 4 4 1 0 1 5 0 1 5 0 11 1 0 11 +porygon addshape 4 4 1 0 1 5 0 1 5 1 0 1 1 0 +porygon addshape 4 4 1 0 11 5 0 11 5 1 12 1 1 12 +#now for the sides of the left foot. +porygon addshape 4 5 1 0 1 1 1 0 1 3 6 1 1 12 1 0 11 +#inner side of left foot. +porygon addshape 4 5 5 0 1 5 1 0 5 5 6 5 1 12 5 0 11 +#now for front top half of left foot +porygon addshape 4 4 1 1 0 5 1 0 5 5 6 1 3 6 +#back top half of left foot +porygon addshape 4 4 1 1 12 5 1 12 5 5 6 1 3 6 + +#bottom, front, and back of right foot +porygon addshape 4 4 13 0 1 17 0 1 17 0 11 13 0 11 +porygon addshape 4 4 13 0 1 17 0 1 17 1 0 13 1 0 +porygon addshape 4 4 13 0 11 17 0 11 17 1 12 13 1 12 +#outer side of right foot: +porygon addshape 4 5 17 0 1 17 1 0 17 3 6 17 1 12 17 0 11 +#inner side of right root: +porygon addshape 4 5 13 0 1 13 1 0 13 5 6 13 1 12 13 0 11 +#front half top half of right foot +porygon addshape 4 4 17 1 0 13 1 0 13 5 6 17 3 6 +#back half top half of right foot +porygon addshape 4 4 17 1 12 13 1 12 13 5 6 17 3 6 + +###that's all for feet. might need to fix up the top half two faces for each so that they're flat. :/ +#porygon addshape 5 4 +#7 to 11 for front, 8 to 10 for back +#bottom +porygon addshape 5 4 7 0 2 11 0 2 10 0 8 8 0 8 +#front +porygon addshape 4 4 7 0 2 11 0 2 13 5 0 5 5 0 +#top front +porygon addshape 4 4 5 5 0 13 5 0 10 8 3 8 8 3 + +#porygon's back. from neck to butt. not sure if this should be a triangle or a quadrilateral.. if quad make the backend a hexagon. +porygon addshape 5 3 8 8 3 10 8 3 9 6 10 + +#my left side of the body. porygon's right side. +porygon addshape 5 4 7 0 2 5 5 0 5 5 10 8 0 8 +#my right, porygon's left +porygon addshape 5 4 11 0 2 13 5 0 13 5 10 10 0 8 +#back end. +porygon addshape 5 5 8 0 8 10 0 8 13 5 10 9 6 10 5 5 10 + +#upper left side. porygon's right... this needs to be two shapes. a triangle and a hexagon. +porygon addshape 4 3 5 5 0 8 8 3 6.5 6.5 3 +porygon addshape 5 5 5 5 0 6.5 6.5 3 8 8 3 9 6 10 5 5 10 + +#upper right side. ofc porygon's left. +porygon addshape 4 3 13 5 0 10 8 3 11.5 6.5 3 +porygon addshape 5 5 13 5 0 11.5 6.5 3 10 8 3 9 6 10 13 5 10 + +#now the tail.. +# color 4 is blue color 5 is magenta +#max height 10... tail comes to a square. not a point. gonna use some non-integers here I figure. +#I think each side will +#porygon addshape 4 4 |