diff options
Diffstat (limited to 'src/x11.c')
-rw-r--r-- | src/x11.c | 1065 |
1 files changed, 1065 insertions, 0 deletions
diff --git a/src/x11.c b/src/x11.c new file mode 100644 index 0000000..fc8bf24 --- /dev/null +++ b/src/x11.c @@ -0,0 +1,1065 @@ +#define _POSIX_C_SOURCE 200809L //for fileno and strdup +#define _BSD_SOURCE +#include <stdio.h> +#include <string.h> +#include <fcntl.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdlib.h> +//#include <sys/select.h> //code to use select instead of non-blocking is commented out. might decide to use it later. +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <X11/cursorfont.h> +#include <X11/Xutil.h> //for size hints +#include <time.h> +#define __USE_GNU //for longer math constants +#include <math.h> + +//TODO: optimizations +//TODO: store caches of cs_t, c2_t, and c3_t numbers. +//TODO: don't forget to remake gophervr with this. +//TODO: XSegment or line structs to store some shit? +//TODO: line and triangle intersection for finding what object was clicked on +//if I don't do hiliting I only need to calculate that upon click. + +#define WALK_SPEED 1 +#define SPLIT_SCREEN 1 +#define CAMERA_SEPARATION 4 +#define RED_AND_BLUE 0 + +#define SHAPES 16386 +#define MAX_SIDES 8 + +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) + +typedef double long real; //think this conflicts? +//typedef float real; //think this conflicts? + +typedef struct { + real x; + real y; + real z; +} c3_t; + +typedef struct { + real x; + real y; +} c2_t; + +typedef struct { //same as XPoint, just use that? nah... + short x; + short y; +} cs_t; + +//TODO: will have to make some pixmaps get resized when the window does. +//for now set them to be as big as you think you'll ever resize the window to. +#define WIDTH 1024 +#define HEIGHT 768 + +#define SKYRULE 90 +#define SKYW (WIDTH*5) +#define SKYH (HEIGHT/2) + +Pixmap skypixmap; +char sky[SKYH][SKYW]; + +struct object_1 { + int type; + unsigned char x; + unsigned char y; + unsigned char z; +}; + +struct object_2 { + int type; + unsigned short x; + unsigned short y; + unsigned short z; +}; + +struct object_4 { + int type; + unsigned int x; + unsigned int y; + unsigned int z; +}; + +struct camera { + c3_t p; + int xr;//rotations + int yr; + int zr; + real zoom; +} camera; + +struct c3_line { + char *id; + c3_t p1; + c3_t p2; +}; + +struct c3_shape {//use array or linked list? + char *id; + unsigned char len; + c3_t p[MAX_SIDES]; +}; + +struct mainwin { + int x; + int y; + unsigned int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + unsigned int width; + unsigned int height; + unsigned int border_width; + XColor colors[256]; + int xoff; + int math_error; + int mapxoff; + int mapyoff; + int split_screen; + int split_flip;//1 or -1 + char *user; + char greyscale; + char headless; + char drawminimap;//flag + char draw3d;//flag + char debug;//flag + char drawsky;//flag + char zsort; + char red_and_blue; + char force_redraw; + char selected_object[256];//meh + real mmz; + XColor green; + XColor red; + XColor blue; + XColor redblue[2]; + Colormap color_map; + Display *dpy; + Window w; + Pixmap backbuffer; + Pixmap cleanbackbuffer; + GC gc; + GC backgc; + struct c3_shape *shape[SHAPES]; + int shapes; + int derp; + int root_window; + real split; + int oldtime; + int oldfps; + int fps; +} global; + +#ifdef GRAPHICAL + +//used to figure out what c2 values are associated with each edge of the window. +//#define TOP 160.0 +//#define BOTTOM -160.0 +#define TOP 240.0 +#define BOTTOM -240.0 +#define RIGHT 320.0 +#define LEFT -320.0 + +int c2sX(long double x) { return (global.width/(global.split_screen / (global.red_and_blue ? global.split_screen: 1))) * ((x + RIGHT) / (RIGHT *2)) + global.xoff; } +int s2cX(long double x) { return (x/(global.width/(global.split_screen / (global.red_and_blue?global.split_screen :1))))*(RIGHT*2)-RIGHT; } + +int c2sY(long double y) { return global.height * ((TOP-y) / (TOP*2)); } +int s2cY(long double y) { return -((y/global.height) * (TOP*2) - TOP); } + +cs_t c2_to_cs(c2_t p) { + return (cs_t){c2sX(p.x),c2sY(p.y)}; +} +c2_t cs_to_c2(cs_t p) { + return (c2_t){s2cX(p.x),s2cY(p.y)}; +} + +long double distance2(c2_t p1,c2_t p2) { + return sqrtl(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )); +} + +long double distance3(c3_t p1,c3_t p2) { + return sqrtl(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )+( (p1.z-p2.z)*(p1.z-p2.z) )); +} + +long double points_to_angle(c2_t p1,c2_t p2) { + long double a=atan2l(p2.y-p1.y,p2.x-p1.x); + return a>=0?a:M_PIl+M_PIl+a; +} + +long double d2r(int d) { + while(d<0) d+=360; + return (long double)(d%360) / (long double)180 * M_PIl; +} +int r2d(real r) { + return r / M_PIl * 180; +} + +int between_angles(real angle,real lower,real upper) { + //lower may be higher than upper. + //because lower is < 0 which wraps to higher. lower is 270, upper is 90. 270-90 is in front. + if(lower > upper) { + if(angle > lower) return 1; + if(angle < upper) return 1; + } + if(upper > lower) { + if(angle > lower && angle < upper) return 1; + } + return 0; +} + +/* +B (x2,y2) + |-. c +a| '-. + | '-. + '--------~ +C b A (x1,y1) +*/ + +//I'll need this for collision I guess. + +/* + +//use this for finding a line that intersects with what the camera is pointing at +c2_t get_c2_intersection(c2_t p1,real theta,c2_t p2) { + real c; + c=distance2(p1,p2); + theta_a=C A B + b = (c/1) * (theta_a + theta_offset) +} + +int get_2D_intersection_X(x1,y1,theta_offset,x2,y2) { + int x3a,y3a,x3b,y3b; + int a,b,c;//lenght of sides. + int theta_a,theta_b,theta_c;//angles opposite of same named sides. + + //get angle C A B + theta_a= +// x1,y1,x2,y2 + +//what are these d1 and d2? + if(d1==d2) return global.math_error=1; + c=dist(x1,y1,x2,y2); + b = (c/1) * (theta_a + theta_offset); + a = (c/1) * (theta_b + theta_offset); + + x3b=sin(theta_a) * b; + y3b=cos(theta_a) * b; + x3a=sin(theta_a) * a; + y3a=cos(theta_a) * a; + printf("x: %d %d\nx: %d %d\n",x3a,y3a,x3b,y3b); +} + +int get_2D_intersection_Y(x,y,d,x,z,d) { + int x3a,y3a,x3b,y3b; + int a,b,c;//lenght of sides. + int theta_a,theta_b,theta_c;//angles opposite of same named sides. + + //get angle from A to B. + x1,y1,x2,y2 + + if(d1==d2) return global.math_error=1; + c=dist(x1,y1,x2,y2); + b = (c/1) * theta_a; + a = (c/1) * theta_b; + + x3b=sin(a) * b; + y3b=cos(a) * b; + x3a=sin(a) * a; + y3a=cos(a) * a; + printf("y: %d %d\ny: %d %d\n",x3a,y3a,x3b,y3b); +} +*/ + +void draw_cs_line(cs_t p1,cs_t p2) { + XDrawLine(global.dpy,global.backbuffer,global.backgc,p1.x,p1.y,p2.x,p2.y); +} + +void draw_c2_line(c2_t p1,c2_t p2) { + draw_cs_line(c2_to_cs(p1),c2_to_cs(p2)); +} + +#define MAGIC(x) (1.0l-(1.0l/powl(1.01l,(x)))) //??? might want to have some changables in here + +real magic(real x) { + return MAGIC(x); +} + +void draw_graph(real (*fun)(real x)) { + c2_t pa; + draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); + draw_c2_line((c2_t){0,TOP},(c2_t){0,BOTTOM}); + for(pa.x=LEFT;pa.x<RIGHT;pa.x+=5.0) { + draw_c2_line((c2_t){pa.x,2.0},(c2_t){pa.x,-2.0}); + } + for(pa.y=BOTTOM;pa.y<TOP;pa.y+=5.0) { + draw_c2_line((c2_t){-2.0,pa.y},(c2_t){2.0,pa.y}); + } + for(pa.x=LEFT;pa.x<RIGHT;pa.x+=1.0) { + draw_c2_line((c2_t){pa.x,fun(pa.x)},(c2_t){pa.x+1.0,fun(pa.x+1.0)}); + } +} + +c2_t rotate_c2(c2_t p1,c2_t p2,real dr) { + c2_t p3; + real d=distance2(p1,p2); + real r=points_to_angle(p1,p2); + r=r+dr; + p3.x=(sinl(r) * d) + p2.x; + p3.y=(cosl(r) * d) + p2.y; + return p3; +} + +c3_t rotate_c3_xr(c3_t p1,c3_t p2,real xr) {//rotate y and z around camera based on xr (looking up and down) + c2_t tmp; + tmp=rotate_c2((c2_t){p1.y,p1.z},(c2_t){p2.y,p2.z},xr); + return (c3_t){p1.x,tmp.x,tmp.y}; +} +c3_t rotate_c3_yr(c3_t p1,c3_t p2,real yr) {//rotate x and z around camera based on yr (looking left and right) + c2_t tmp; + tmp=rotate_c2((c2_t){p1.x,p1.z},(c2_t){p2.x,p2.z},yr); + return (c3_t){tmp.x,p1.y,tmp.y}; +} +c3_t rotate_c3_zr(c3_t p1,c3_t p2,real zr) {//rotate x and y around camera based on zr (cocking your head to a side) + c2_t tmp; + tmp=rotate_c2((c2_t){p1.x,p1.y},(c2_t){p2.x,p2.y},zr); + return (c3_t){tmp.x,tmp.y,p1.z}; +} + +void rotate_shape_yr(struct c3_shape *s) {//changes input value! + int i=0; + for(i=0;i<s->len+(s->len==1);i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr); +} + +c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE + c2_t p2; +// c3_t tmp1; +// c3_t tmp2; +// c3_t tmp3; + c3_t final; +//these rotations need to be about the previous axis after the axis itself has been rotated. +// final=rotate_c3_yr(p3,camera.p,d2r(camera.yr));//rotate everything around the camera's location. + final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what. +// tmp2=rotate_c3_xr(tmp1,camera.p,d2r(camera.xr)); +// final=rotate_c3_zr(tmp2,camera.p,d2r(camera.zr)); + real delta_x=(camera.p.x - final.x); + real delta_y=(camera.p.y - final.y); + real delta_z=(camera.p.z - final.z); +// real d=distance3(camera.p,final); + p2.y=camera.zoom * (delta_y * MAGIC(delta_z) - delta_y); + p2.x=camera.zoom * (delta_x * MAGIC(delta_z) - delta_x); + return p2; +} + +void draw_c3_line(c3_t p1,c3_t p2) { +// if(!between_angles(points_to_angle((c2_t){camera.p.x,camera.p.z},(c2_t){p1.x,p1.z}),0,90) || +// !between_angles(points_to_angle((c2_t){camera.p.x,camera.p.z},(c2_t){p2.x,p2.z}),0,90)) return; + if(global.drawminimap == 1) { + draw_c2_line((c2_t){(camera.p.x-2)*global.mmz,(camera.p.z+2)*global.mmz},(c2_t){(camera.p.x+2)*global.mmz,(camera.p.z-2)*global.mmz}); + draw_c2_line((c2_t){(camera.p.x+2)*global.mmz,(camera.p.z+2)*global.mmz},(c2_t){(camera.p.x-2)*global.mmz,(camera.p.z-2)*global.mmz}); + draw_c2_line((c2_t){p1.x*global.mmz,p1.z*global.mmz},(c2_t){p2.x*global.mmz,p2.z*global.mmz}); + } + if(global.drawminimap == 2) {//map rotates. + c3_t t1=rotate_c3_yr(p1,camera.p,d2r(camera.yr)); + c3_t t2=rotate_c3_yr(p2,camera.p,d2r(camera.yr)); + draw_c2_line((c2_t){t1.x*global.mmz,t1.z*global.mmz},(c2_t){t2.x*global.mmz,t2.z*global.mmz}); + } + if(global.draw3d != 0) draw_c2_line(c3_to_c2(p1),c3_to_c2(p2)); + if(global.debug) { + + } +} + +cs_t c3_to_cs(c3_t p) { + return c2_to_cs(c3_to_c2(p)); +} + +real shitdist2(c3_t p1,c3_t p2) { + return sqrtl(((p1.x - p2.x) * (p1.x - p2.x)) + + ((p1.y - p2.y) * (p1.y - p2.y)) + + ((p1.z - p2.z) * (p1.z - p2.z))); +} + +real shitdist(struct c3_shape s,c3_t p) { +// apply rotation then find distance? + int i; + struct c3_shape s_; + real total; + s_=s; + rotate_shape_yr(&s_); + for(i=0;i<s_.len+(s_.len==1);i++) { + total+=shitdist2(s_.p[i],camera.p); + } + return (total) / (real)(s_.len+(s_.len==1)); +} + + +void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) { + real i=0; + for(i=1;i<density;i=i+1) {//only need 1/2, not 0/2 and 2/2, those are edges of the triangle. + draw_c2_line( + (c2_t){((i*p1.x)+((density-i)*p3.x))/density, + ((i*p1.y)+((density-i)*p3.y))/density}, + (c2_t){((i*p2.x)+((density-i)*p3.x))/density, + ((i*p2.y)+((density-i)*p3.y))/density} + ); + } +} + +/*void DrawHatchedTriangle(struct c3_triangle t,int d) { + c2_t p1,p2,p3; + p1=c3_to_c2(t.p1); + p2=c3_to_c2(t.p2); + p3=c3_to_c2(t.p3); + HatchLines(p1,p2,p3,d); + HatchLines(p2,p3,p1,d); + HatchLines(p1,p3,p2,d); +}*/ + +//^ subdivision algorithm for display purposes only. +//black out the rest of the triangle first? +//sounds alright to me... + +void draw_cs_text(cs_t p,char *text) { + char t[256]; + int direction,ascent,descent; + XFontStruct *font=XLoadQueryFont(global.dpy,"fixed"); + XCharStruct overall; + snprintf(t,sizeof(t)-1,"%s",text); + XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,p.x,p.y+(descent+ascent),text,strlen(text)); +} + +void draw_c2_text(c2_t p,char *text) { + cs_t p2=c2_to_cs(p); + draw_cs_text(p2,text); +} + +void draw_c3_text(c3_t p,char *text) { + cs_t p2=c3_to_cs(p); + draw_cs_text(p2,text); +} + +/* +cs_t *c3s_to_css(c3_t *p3,int len) { + cs_t *ps=malloc(sizeof(cs_t) * len); + int i; + for(i=0;i<len;i++) ps[i]=c3_to_cs(p3[i]); + return ps; +}*/ + +void draw_c3_shape(struct c3_shape s) { +// char line[1024]; + int i=0; + int w,h; + XPoint p[s.len+(s.len==1)]; + cs_t tmp; + for(i=0;i<s.len+(s.len==1);i++) { + tmp=c3_to_cs(s.p[i]); + p[i]=(XPoint){tmp.x,tmp.y}; + } + if(global.draw3d == 1) { // wireframe + switch(s.len) { + case 1: + w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x); + h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y); + p[0].x-=h; + p[0].y-=h; + XDrawArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64); + break; + case 2: + XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y); + break; + default: + for(i=0;i<s.len;i++) { + XDrawLines(global.dpy,global.backbuffer,global.backgc,p,s.len,CoordModeOrigin); + } + break; + } + } + if(global.draw3d == 2) { //draw it filled in + switch(s.len) { + case 1: + w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x); + h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y); + p[0].x-=h; + p[0].y-=h; + XFillArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64); + break; + case 2: + XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y); + break; + default: + XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,s.len,Convex,CoordModeOrigin); + break; + } + } +// if(global.draw3d == 3) { //hashed +// XSetForeground(global.dpy, global.backgc, global.colors[0].pixel); + //XDrawFilledShape(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle. +// XSetForeground(global.dpy, global.backgc, global.green.pixel); + //upgrade me! DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density? +// } +/* if(global.debug) { + snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z); + draw_c3_text(t.p1,line); + snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p2.x,t.p2.y,t.p2.z); + draw_c3_text(t.p2,line); + snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p3.x,t.p3.y,t.p3.z); + draw_c3_text(t.p3,line); +*/ +// } +} + +typedef struct { + struct c3_shape *s; + real d; +} zsort_t; + +int compar(zsort_t *a,zsort_t *b) { + return ((a->d) > (b->d)); +} + + +/* +void draw_c3_point_text(c3_t p,char *text) { + char coords[256]; + int direction,ascent,descent; + cs_t p2; + p2=c3_to_cs(p); + snprintf(coords,sizeof(coords)-1,"(%Lf,%Lf,%Lf)",p.x,p.y,p.z); + XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,p2.x,p2.y+(descent+ascent),coords,strlen(coords)); +}*/ + +void draw_screen(Display *dpy,Window w,GC gc) { + int i; + int colori=100; + int cn=0;//camera number. + XFontStruct *font=XLoadQueryFont(global.dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + XGCValues gcval; + zsort_t zs[SHAPES]; + XCopyArea(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0);//clear the backbuffer. +// XCopyPlane(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0,1);//clear the backbuffer. + + XRectangle cliprect; + cliprect.x=0; + cliprect.y=0; + cliprect.width=global.width/global.split_screen; + cliprect.height=global.height; + + real oldx=camera.p.x; + real oldz=camera.p.z; + if(global.split_screen > 1) { + camera.p.z-=(global.split_flip)*((global.split/global.split_screen)*cosl(d2r(camera.yr+180))); + camera.p.x-=(global.split_flip)*((global.split/global.split_screen)*sinl(d2r(camera.yr+180))); + } + for(cn=0;cn<global.split_screen;cn++) { + if(global.red_and_blue) { + //set color for left half to red and right half to blue + //and draw mode for the gc to GXOr + global.xoff=0; + gcval.function=GXor; + XChangeGC(global.dpy,global.backgc,GCFunction,&gcval); + } else { + global.xoff=(global.width/global.split_screen)*cn; + } + if(!global.red_and_blue) XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted); + //if(global.drawminimap == 3) { draw_graph(magic); continue; } + if(global.drawsky) { + XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0); + } + if(global.draw3d) { +// draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon + } + if(time(0) == global.oldtime) { + global.fps++; + } + else { + global.oldtime=time(0); + global.oldfps=global.fps; + global.fps=0; + } + //XSetForeground(global.dpy, global.backgc, global.green.pixel); + if(global.debug) { + snprintf(coords,sizeof(coords)-1,"debug: %s minimap: %d 3d: %d fps: %d shapes: %d",global.debug?"on":"off",global.drawminimap,global.draw3d,global.oldfps,global.shapes); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*1,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*2,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"cx: %Lf cy: %Lf cz: %Lf",camera.p.x,camera.p.y,camera.p.z); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*3,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"xr: %d yr: %d zr: %d",camera.xr,camera.yr,camera.zr); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*4,coords,strlen(coords)); + } + +// if(global.drawminimap) {//this isn't even useful I guess. + //cx1=(sinl(d2r(camera.yr+270))*7l); + //cy1=(cosl(d2r(camera.yr+270))*7l); + //cx2=(sinl(d2r(camera.yr+90))*7l); + //cy2=(cosl(d2r(camera.yr+90))*7l); +// draw_c2_line((c2_t){0,0},(c2_t){10,10}); +// draw_c2_line((c2_t){0,0},(c2_t){-10,10}); +// draw_c2_line((c2_t){10,10},(c2_t){-10,10}); +// } + +/* cube + draw_c3_line((c3_t){-3,0,-3},(c3_t){-3,0,3}); + draw_c3_line((c3_t){-3,0,-3},(c3_t){-3,6,-3}); + draw_c3_line((c3_t){-3,0,-3},(c3_t){3,0,-3}); + + draw_c3_line((c3_t){3,6,3},(c3_t){3,6,-3}); + draw_c3_line((c3_t){3,6,3},(c3_t){-3,6,3}); + draw_c3_line((c3_t){3,6,3},(c3_t){3,0,3}); + + draw_c3_line((c3_t){-3,0,3},(c3_t){3,0,3}); + draw_c3_line((c3_t){-3,0,3},(c3_t){-3,6,3}); + + draw_c3_line((c3_t){-3,6,-3},(c3_t){-3,6,3}); + draw_c3_line((c3_t){-3,6,-3},(c3_t){3,6,-3}); + + draw_c3_line((c3_t){3,0,-3},(c3_t){3,0,3}); + draw_c3_line((c3_t){3,0,-3},(c3_t){3,6,-3}); +*/ +/* + //floor grid + for(i=-21;i<21;i+=3) { + for(j=-21;j<21;j+=3) { + //draw_c3_triangle((struct c3_triangle){"id",(c3_t){i,0,j},(c3_t){i,0,j+3},(c3_t){i+3,0,j}}); + draw_c3_line((c3_t){i,0,j},(c3_t){i,0,j+3}); + draw_c3_line((c3_t){i,0,j},(c3_t){i+3,0,j}); + } + } +*/ + //apply rotation? + // load up the triangles to render... after applying rotation? + for(i=0;global.shape[i];i++) { + zs[i].s=global.shape[i]; + //rotate_shape(zs[i].s); + } + // + if(1) {//global.zsort) { + for(i=0;global.shape[i];i++) { + zs[i].d=shitdist(*(zs[i].s),camera.p); + } + qsort(&zs,i,sizeof(zs[0]),(__compar_fn_t)compar);//sort these zs structs based on d. + } + //draw all triangles + if(zs[0].s) { + strcpy(global.selected_object,zs[0].s->id); + } + for(i=0;global.shape[i];i++) { + //now we pick the color of this triangle! + if(global.red_and_blue) { + if(cn==0) { + XSetForeground(global.dpy,global.backgc,global.red.pixel); + } else { + XSetForeground(global.dpy,global.backgc,global.blue.pixel); + } +//tests of blending grayscale with red and blue +// draw_c3_triangle(*(zs[i].t)); + } else { + if(!strcmp(global.selected_object,zs[i].s->id)) { + //XSetForeground(global.dpy,global.backgc,global.green.pixel); + } else { + if(global.greyscale) { + if(zs[i].d > 0) { + if(zs[i].d < 100) { + colori=zs[i].d; + } + } + colori=(int)(zs[i].d)%100; + XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori))].pixel);//picking the color here only works if... + } + } + } + draw_c3_shape(*(zs[i].s)); + } + XSetForeground(global.dpy, global.backgc, global.green.pixel); + if(global.debug) { + snprintf(coords,sizeof(coords)-1,"selected object: %s",global.selected_object); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*5,coords,strlen(coords)); + } + camera.p.z+=(global.split_flip)*(global.split*cosl(d2r(camera.yr+180))); + camera.p.x+=(global.split_flip)*(global.split*sinl(d2r(camera.yr+180))); + + + } + +//TODO: figure out what all this shit is and either update or remove. +//DONT USE WIDTH for shit. +/* + x1=nextX(WIDTH/2,HEIGHT/2,d2r(camera.yr),40); + y1=nextY(WIDTH/2,HEIGHT/2,d2r(camera.yr),40); + x2=nextX(WIDTH/2,HEIGHT/2,d2r(camera.yr+180),80); + y2=nextY(WIDTH/2,HEIGHT/2,d2r(camera.yr+180),80); + XDrawLine(global.dpy,w,gc,WIDTH/2,HEIGHT/2,x1,y1); + XDrawLine(global.dpy,w,gc,WIDTH/2,HEIGHT/2,x2,y2); + + XDrawLine(global.dpy,w,gc,0,HEIGHT/2,WIDTH,HEIGHT/2); + + x1=global.mousex; + y1=global.mousey; + real a=points_to_angle((c2_t){0,0},cs_to_c2((cs_t){x1,y1})); + + snprintf(coords,sizeof(coords)-1,"%llf",a); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,w,gc,global.xoff,(descent+0+ascent)*6,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"%llf",points_to_angle(cs_to_c2((cs_t){global.mousex,global.mousey}),(c2_t){0,0})+(M_PIl/2)); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(global.dpy,w,gc,global.xoff,(descent+0+ascent)*7,coords,strlen(coords)); + XDrawLine(global.dpy,w,gc,global.mousex,global.mousey,global.width/2,global.height/2); + + real c=cosl(d2r(camera.yr) - a) * distance((c2_t){x1,y1},(c2_t){WIDTH/2,HEIGHT/2}); + x2=nextX(x1,y1,d2r(camera.yr-90),c); + y2=nextY(x1,y1,d2r(camera.yr-90),c); + XDrawLine(global.dpy,w,gc,x1,y1,x2,y2); +*/ + camera.p.x = oldx; + camera.p.z = oldz; //-= cn*CAMERA_SEPARATION; +// XClearWindow(global.dpy, w); + XCopyArea(global.dpy,global.backbuffer,w,gc,0,0,global.width,global.height,0,0);//move backbuffer to window +// XCopyPlane(global.dpy,global.backbuffer,w,gc,0,0,global.width,global.height,0,0,0x000100);//move backbuffer to window +} + +#endif + +#ifdef GRAPHICAL +void set_aspect_ratio() { + XSizeHints *hints=XAllocSizeHints(); + hints->min_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)); + hints->min_aspect.y=3; + hints->max_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)); + hints->max_aspect.y=3; + hints->flags=PAspect; + XSetWMNormalHints(global.dpy,global.w,hints); +} +#endif + +#ifdef GRAPHICAL +//push a string back into stdin so it can be read by the file loader. :P +int selfcommand(char *s) { + char t; + if(!strlen(s)) return 0; + ungetc(s[strlen(s)-1],stdin); + t=s[strlen(s)-1]; + s[strlen(s)-1]=0; + selfcommand(s); + putchar(t); + return 0; +} + +int keypress_handler(int sym) { + char line[1024]; + real tmpx; +// real tmpy; //unused atm + real tmpz; + switch(sym) { + case XK_Return: + snprintf(line,sizeof(line)-1,"%s action %s\n",global.user,global.selected_object); + selfcommand(line); + break; + case XK_Up: + tmpx=WALK_SPEED*sinl(d2r(camera.yr+90)); + tmpz=WALK_SPEED*cosl(d2r(camera.yr+90)); + camera.p.x+=tmpx; + camera.p.z+=tmpz; + snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); + selfcommand(line); + break; + case XK_Down: + tmpx=WALK_SPEED*sinl(d2r(camera.yr+270)); + tmpz=WALK_SPEED*cosl(d2r(camera.yr+270)); + camera.p.x+=tmpx; + camera.p.z+=tmpz; + snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); + selfcommand(line); + break; + case XK_Left: + tmpx=WALK_SPEED*sinl(d2r(camera.yr)); + tmpz=WALK_SPEED*cosl(d2r(camera.yr)); + camera.p.x+=tmpx; + camera.p.z+=tmpz; + snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); + selfcommand(line); + break; + case XK_Right: + tmpx=WALK_SPEED*sinl(d2r(camera.yr+180)); + tmpz=WALK_SPEED*cosl(d2r(camera.yr+180)); + camera.p.x+=tmpx; + camera.p.z+=tmpz; + snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); + selfcommand(line); + break; + case XK_w: + camera.p.y+=1; + snprintf(line,sizeof(line)-1,"%s move 0 1 0 0 0 0 0 0 0\n",global.user); + selfcommand(line); + break; + case XK_s: + camera.p.y-=1; + snprintf(line,sizeof(line)-1,"%s move 0 -1 0 0 0 0 0 0 0\n",global.user); + selfcommand(line); + break; + case XK_r: + camera.xr+=5; + while(camera.xr > 360) camera.xr-=360; + break; + case XK_y: + camera.xr-=5; + while(camera.xr < 0) camera.xr+=360; + break; + case XK_q: + camera.yr+=5; + while(camera.yr > 360) camera.yr-=360; + break; + case XK_e: + camera.yr-=5; + while(camera.yr < 0) camera.yr+=360; + break; + case XK_u: + camera.zr+=5; + while(camera.zr > 360) camera.zr-=360; + break; + case XK_o: + camera.zr-=5; + while(camera.zr < 0) camera.zr+=360; + break; + case XK_z: camera.zoom+=1; break; + case XK_x: camera.zoom-=1; break; + case XK_c: global.mmz*=1.1; break; + case XK_v: global.mmz/=1.1; break; + case XK_h: global.split+=1; break; + case XK_j: global.split-=1; break; + case XK_d: + global.debug ^= 1; + break; + case XK_f: + global.derp ^= 1; + break; + case XK_m: + global.drawminimap += 1; + global.drawminimap %= 4; + break; + case XK_a: + global.drawsky ^= 1; + break; + case XK_3: + global.draw3d += 1; + global.draw3d %= 4; + break; + case XK_Escape: + return -1; + default: + return 0; + break; + } + return 1; +} +#endif + +int main(int argc,char *argv[]) { +#ifdef GRAPHICAL + Cursor cursor; + XEvent e; + XSetWindowAttributes attributes; + Window root,child;//why do I have this? +// XColor toss; +#endif + int i,j; + char tmp[64]; + unsigned int mask; + char redraw=0; + if(argc < 2) { + fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n"); + return 1; + } else { + global.user=strdup(argv[1]); + } + fcntl(1,F_SETFL,O_NONBLOCK);//won't work + setbuf(stdin,0); + setbuf(stdout,0); +#ifdef GRAPHICAL + printf("# Opening X Display... (%s)\n",getenv("DISPLAY")); + if((global.dpy = XOpenDisplay(0)) == NULL) return printf("# failure.\n"),2; + else printf("# done.\n"); + global.color_map=DefaultColormap(global.dpy, DefaultScreen(global.dpy)); + + printf("# generating grays...\n"); + for(i=0;i<=100;i++) { + snprintf(tmp,sizeof(tmp),"gray%d",i); + XAllocNamedColor(global.dpy,global.color_map,tmp,&global.colors[i],&global.colors[i]); + } + printf("# done.\n"); + assert(global.dpy); + global.split_screen=SPLIT_SCREEN; + global.split_flip=-1; + global.split=5; + global.root_window=0; + global.red_and_blue=RED_AND_BLUE; + //global.colors[0]=BlackPixel(global.dpy,DefaultScreen(global.dpy)); +// int whiteColor = //WhitePixel(global.dpy, DefaultScreen(global.dpy)); + attributes.background_pixel=global.colors[0].pixel; + if(global.root_window) { + global.w = DefaultRootWindow(global.dpy); //this is still buggy. + } else { + global.w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)),HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\ + ,CWBackPixel, &attributes); + set_aspect_ratio(); + XSelectInput(global.dpy, global.w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask); + } + XMapWindow(global.dpy, global.w); + XStoreName(global.dpy,global.w,"hackvr"); + global.greyscale=1; + global.zsort=1; + global.shape[0]=0;//we'll allocate as we need more. + global.gc=XCreateGC(global.dpy, global.w, 0, 0); + + if(global.red_and_blue) { + global.width=WIDTH; + } else { + global.width=WIDTH*global.split_screen; + } + global.height=HEIGHT; + + global.backbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy))); + global.cleanbackbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy))); + + global.fps=0; + global.oldfps=0; + global.oldtime=0; +//backbuffer is uninitialized + global.backgc=XCreateGC(global.dpy,global.backbuffer,0,0); + + cursor=XCreateFontCursor(global.dpy,XC_crosshair); + XDefineCursor(global.dpy, global.w, cursor); + + XAllocNamedColor(global.dpy, global.color_map, "green", &global.green, &global.green); + XAllocNamedColor(global.dpy, global.color_map, "red", &global.red, &global.red); + XAllocNamedColor(global.dpy, global.color_map, "blue", &global.blue, &global.blue); + XAllocNamedColor(global.dpy, global.color_map, "red", &global.redblue[0], &global.redblue[0]); + XAllocNamedColor(global.dpy, global.color_map, "blue", &global.redblue[1], &global.redblue[1]); + XSetForeground(global.dpy, global.gc, global.green.pixel); + XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);//black. we're about to draw the blank background using this. + XSetBackground(global.dpy, global.gc, global.colors[160].pixel); + XSetBackground(global.dpy, global.backgc, global.colors[140].pixel); + + XFillRectangle(global.dpy,global.cleanbackbuffer,global.backgc,0,0,global.width,global.height); + XSetForeground(global.dpy, global.backgc, global.green.pixel); + +// XSetForeground(global.dpy, gc, whiteColor); +// this was taking a "long" time. + printf("# generating sky... "); + skypixmap=XCreatePixmap(global.dpy,global.w,SKYW,SKYH,DefaultDepth(global.dpy,DefaultScreen(global.dpy))); + for(i=0;i<SKYH;i++) { + for(j=0;j<SKYW;j++) { + if(i==0) sky[i][j]=rand()%2; + else { + sky[i][j]=(SKYRULE >> ((!!sky[i-1][(j+(SKYW)-1)%(SKYW)]<<2) | (!!sky[i-1][j]<<1) | (!!sky[i-1][j+1%(SKYW)])) & 1); + if(sky[i][j]) { + XDrawPoint(global.dpy,skypixmap,global.backgc,j,i); + } + } + } + } + printf("done.\n"); + + global.mapxoff=global.width/2; + global.mapyoff=global.height/2; + global.drawminimap=0; + global.draw3d=1; + global.force_redraw=1;//use this for checking proper fps I guess. + camera.zoom=30.0l; + camera.xr=270; + camera.yr=270; + camera.zr=0; + global.mmz=1; + camera.p.x=0; + camera.p.z=6; + camera.p.y=5; +#endif + global.debug=0; + printf("# entering main loop\n"); + for(;;) { + redraw=global.force_redraw; +#ifdef GRAPHICAL + while(XPending(global.dpy)) {//these are taking too long? + XNextEvent(global.dpy, &e); +// printf("# handling event with type: %d\n",e.type); + switch(e.type) { +// case Expose: +// if(e.xexpose.count == 0) redraw=1; +// break; + case MotionNotify: + redraw=1; + XQueryPointer(global.dpy,global.w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask); + break; + case ButtonPress: + redraw=1; + global.buttonpressed=e.xbutton.button; + break; + case ButtonRelease: + redraw=1; + global.buttonpressed=0; + break; + case ConfigureNotify: + redraw=1; + XGetGeometry(global.dpy,global.w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); + if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1 )) / 4 * 3 != global.height) { + if(global.height * 3 / 4 == global.height) { + printf("math doesn't work.\n"); + } + printf("# DERPY WM CANT TAKE A HINT %d / %d / 4 * 3 = %d != %d\n",global.width,global.split_screen,global.width /global.split_screen /4 * 3,global.height); + if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3 < global.height) { + global.height=global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3; + } else { + global.width=global.height * 3 / 4 * (global.split_screen / (global.red_and_blue ? global.split_screen : 1)); + } + } + global.mapxoff=global.width/(global.split_screen / (global.red_and_blue ? global.split_screen : 1))/2; + global.mapyoff=global.height/2; + break; + case KeyPress: + redraw=1; + if(keypress_handler(XLookupKeysym(&e.xkey,0)) == -1) { + printf("# exiting\n"); + return 0; + } + break; + default: + //printf("# received event with type: %d\n",e.type); + break; + } + } + if(redraw && !global.headless) { + draw_screen(global.dpy,global.w,global.gc); + } +#endif + switch(load_stdin()) { + case -1: + return 0; + break; + case 0: + break; + default: + redraw=1; + break; + } + } + return 0; +} |