diff options
Diffstat (limited to 'tests')
-rwxr-xr-x | tests/automata | bin | 0 -> 17760 bytes | |||
-rw-r--r-- | tests/automata.c | 453 | ||||
-rwxr-xr-x | tests/automata_text | bin | 0 -> 5900 bytes | |||
-rw-r--r-- | tests/automata_text.c | 34 | ||||
-rwxr-xr-x | tests/prog-2 | bin | 0 -> 10820 bytes | |||
-rw-r--r-- | tests/prog-2.c | 175 | ||||
-rwxr-xr-x | tests/readline | bin | 0 -> 5352 bytes | |||
-rw-r--r-- | tests/readline.c | 20 | ||||
-rwxr-xr-x | tests/rotate | bin | 0 -> 17784 bytes | |||
-rw-r--r-- | tests/rotate.c | 458 | ||||
-rw-r--r-- | tests/splitter.c | 53 | ||||
-rwxr-xr-x | tests/test | bin | 0 -> 5140 bytes | |||
-rw-r--r-- | tests/test.c | 26 | ||||
-rwxr-xr-x | tests/triangle | bin | 0 -> 17788 bytes | |||
-rw-r--r-- | tests/triangle.c | 460 | ||||
-rw-r--r-- | tests/ungets.c | 9 |
16 files changed, 1688 insertions, 0 deletions
diff --git a/tests/automata b/tests/automata Binary files differnew file mode 100755 index 0000000..7cec568 --- /dev/null +++ b/tests/automata diff --git a/tests/automata.c b/tests/automata.c new file mode 100644 index 0000000..35629e0 --- /dev/null +++ b/tests/automata.c @@ -0,0 +1,453 @@ +#include <fcntl.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#define __USE_GNU //for longer math constants +#include <math.h> + +//#define DEBUG + +#define SPLIT_SCREEN 2 +#define CAMERA_SEPARATION 3 + +#define DEPTH_FACTOR 0.965 + +#define TRIANGLES 256 + +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) + +//for one camera, not the whole thing. +//3 camera +//#define WIDTH 320 +//#define HEIGHT 240 +//1 camera +//#define WIDTH 800 +//#define HEIGHT 600 +//2 camera +#define WIDTH 400 +#define HEIGHT 300 + +struct object_1 { + int type; + unsigned char x; + unsigned char y; + unsigned char z; +}; + +struct object_2 { + int type; + unsigned short x; + unsigned short y; + unsigned short z; +}; + +struct object_4 { + int type; + unsigned int x; + unsigned int y; + unsigned int z; +}; + +struct camera { + int x; + int y; + int z; + int xr;//rotations + int yr; + int zr; +} camera; + +struct triangle {//use array or linked list? + char *id; + int x1; + int y1; + int z1; + int x2; + int y2; + int z2; + int x3; + int y3; + int z3; +// int dist;//most recent distance calculated from the camera +}; + +struct mainwin { + int x; + int y; + int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + int width; + int height; + int border_width; + int xoff; + int math_error; + char *user; + XColor green; + Colormap color_map; + Display *dpy; + Window w; + GC gc; + struct triangle *triangle[TRIANGLES]; +} global; + + +float zmagic(int z) { + float tmp=pow(DEPTH_FACTOR,(camera.z-z)); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z))/(camera.z-z); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z)*(camera.z-z)*(camera.z-z)); + //measure the distance form the camera and error out if it is too far away. +// if((camera.z - z) >= 0) return(global.math_error=1); + //return (float)1 / (float)(camera.z - z); + return tmp; +} + +int to2D(int cw,int w,int z,int d) { + return (d/2) - (((w-cw) / zmagic(z)) * 16 ); +} + + +float distance(int x1,int y1,int x2,int y2) { + return sqrt(((x2-x1)*(x2-x1))+((y2-y1)*(y2-y1))); +} + +long double d2r(int d) { + while(d<0) d+=360; + return (long double)(d%360) / 180.0l * M_PIl; +} + +int rotateXabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return x2; + return x2 + radius * cosl(acosl(((long double)x2-(long double)x1)/radius)+radians); +} + +int rotateZabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return z2; + return z2 + radius * sinl(asinl(((long double)z2-(long double)z1)/radius)+radians); +} + + +int to2Dx(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.xr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.x,newx,newz,global.width/SPLIT_SCREEN); +// return to2D(camera.x,x,z,global.width/SPLIT_SCREEN); +} + +int to2Dy(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.y,newy,newz,global.height); +// return to2D(camera.y,y,z,global.height); +} + +void XDrawTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { + int x; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); +} + +void XDrawFilledTriangle(int x1,int y1,int x2,int y2,int x3,int y3,int density) { + int x,y; + int b; + float m; + + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); + + m=(float)(y1-y2)/(float)(x1-x2); + b=y1-(m*x1); + for(x=min(x1,x2);x<max(x1,x2);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x,y); + } + + m=(float)(y2-y3)/(float)(x2-x3); + b=y2-(m*x2); + for(x=min(x2,x3);x<max(x2,x3);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x,y); + } + + m=(float)(y3-y1)/(float)(x3-x1); + b=y3-(m*x3); + for(x=min(x3,x1);x<max(x3,x1);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x,y); + } +} + +void draw3Dtriangle(int x1,int y1,int z1,int x2,int y2,int z2,int x3,int y3,int z3) { + char coords[256]; + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + //draw string... + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + int tx3=to2Dx(x3,y3,z3); + int ty3=to2Dy(x3,y3,z3); + if(!global.math_error) { +#ifdef DEBUG + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x1,y1,z1); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x2,y2,z2); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx2,ty2,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x3,y3,z3); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx3,ty3,coords,strlen(coords)); +#endif + XDrawTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); +// XDrawFilledTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); + } +} + +void draw3Dline(int x1,int y1,int z1,int x2,int y2,int z2) { + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + if(!global.math_error) { + XDrawLine(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,global.xoff+tx2,ty2); + } + global.math_error=0; +} + + +//is basing this all on triangles best, or should I use polygons? +//void pushTriangle(x1,y1,z1,1) { +// for(i=0;global.triangle[i];i++); +// global.triangle[i]=malloc(sizeof(struct triangle)); +// global.triangle[i]->x1=x1; +//} +//void pushSquare() { +// pushTriangle(); +// pushTriangle(); +//} + +void drawCube(int x,int y,int z,int i) { +//this is just drawing the cube. + draw3Dline(x,y,z,x,y,z+i); + draw3Dline(x,y,z,x,y+i,z); + draw3Dline(x,y,z,x+i,y,z); + + draw3Dline(x+i,y+i,z+0,x+i,y+0,z+0); + draw3Dline(x+i,y+i,z+0,x+0,y+i,z+0); + + draw3Dline(x+0,y+i,z+i,x+0,y+i,z+0); + draw3Dline(x+0,y+i,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+0,z+i,x+i,y+0,z+0); + draw3Dline(x+i,y+0,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+i,z+i,x+i,y+i,z+0); + draw3Dline(x+i,y+i,z+i,x+i,y+0,z+i); + draw3Dline(x+i,y+i,z+i,x+0,y+i,z+i); +} + +int applyrule(int a,int b,int c,int rule) { + return (rule >> ((!!a<<2) | (!!b<<1) | (!!c)) ) % 2; +} + +char field[HEIGHT+1][WIDTH+1]; + +void draw_screen(Display *dpy,Window w,GC gc) { + int i,j,k; + int cn=0;//camera number. + char **files; + static int offset=0; + XFontStruct *font=XLoadQueryFont(dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + int x,y,z,x1,y1,x2,y2; + XEvent e; + XClearWindow(dpy, w); + + j=0; + for(i=0;i<HEIGHT;i++) { + for(j=0;j<WIDTH;j++) { + if(field[i][j]) XDrawPoint(dpy,w,gc,j,i); + } + } + XFlush(dpy); +} + +int load_file(FILE *fp) { + struct triangle *to; + struct triangle t; + char *command; + static int i=0;//used to store the last triangle. + + for(;global.triangle[i];i++) ;//hop to the end. + + fcntl(fileno(fp),F_SETFL,O_NONBLOCK); + + for(;;i++) { + if(feof(fp)) { + //printf("resetting EOF\n"); + clearerr(fp); + } + if(fscanf(fp,"%ms %ms %d %d %d %d %d %d %d %d %d",&(t.id),&command,&(t.x1),&(t.y1),&(t.z1),&(t.x2),&(t.y2),&(t.z2),&(t.x3),&(t.y3),&(t.z3)) > 0) { + /*if(!strcmp(command,"addsquare")) { } */ + if(!strcmp(command,"addtriangle")) { + global.triangle[i]=malloc(sizeof(struct triangle)); + to=global.triangle[i]; + memcpy(to,&t,sizeof(t)); + } + if(!strcmp(command,"move")) { + for(i=0;global.triangle[i];i++) { + if(!strcmp(global.triangle[i]->id,t.id)) { + global.triangle[i]->x1+=t.x1; + global.triangle[i]->y1+=t.y1; + global.triangle[i]->z1+=t.z1; + + global.triangle[i]->x2+=t.x1; + global.triangle[i]->y2+=t.y1; + global.triangle[i]->z2+=t.z1; + + global.triangle[i]->x3+=t.x1; + global.triangle[i]->y3+=t.y1; + global.triangle[i]->z3+=t.z1; + } + } + } + global.triangle[i+1]=0; + draw_screen(global.dpy,global.w,global.gc); + } else { + global.triangle[i]=0; + break; + } + } +} + +int export_file(FILE *fp) { + struct triangle *to; + int i; + for(i=0;global.triangle[i];i++) { + to=global.triangle[i]; + printf("%s addtriangle %d %d %d %d %d %d %d %d %d\n",to->id,to->x1,to->y1,to->z1,to->x2,to->y2,to->z2,to->x3,to->y3,to->z3); + } +} + + +int main(int argc,char *argv[]) { + char redraw=0; + if(argc < 2) { + fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n"); + return 1; + } else { + global.user=strdup(argv[1]); + } + setbuf(stdin,0); + setbuf(stdout,0); + Display *dpy = XOpenDisplay(0); + assert(dpy); + global.dpy=dpy; + unsigned int mask; + int i; + XEvent e; + XSetWindowAttributes attributes; + int blackColor = BlackPixel(dpy, DefaultScreen(dpy)); + int whiteColor = //WhitePixel(dpy, DefaultScreen(dpy)); + attributes.background_pixel=blackColor; + Window w = XCreateWindow(dpy,DefaultRootWindow(dpy),0,0,WIDTH*SPLIT_SCREEN,HEIGHT,1,DefaultDepth(dpy,DefaultScreen(dpy)),InputOutput,DefaultVisual(dpy,DefaultScreen(dpy))\ + ,CWBackPixel, &attributes); + global.w=w; + global.triangle[0]=0;//we'll allocate as we need more. + + int j; + + for(i=0;i<HEIGHT;i++) { + for(j=0;j<WIDTH;j++) { + if(i==0) field[i][j]=rand()%2; + else field[i][j]=(j==0 || j==WIDTH)?0:applyrule(field[i-1][j-1],field[i-1][j],field[i-1][j+1],22); + } + } + + Window root,child; + XSelectInput(dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|ResizeRedirectMask|KeyPressMask); + XMapWindow(dpy, w); + XStoreName(dpy,w,"hackvr"); + GC gc = XCreateGC(dpy, w, 0, 0); + global.gc=gc; + global.color_map=DefaultColormap(dpy, DefaultScreen(dpy)); + XAllocNamedColor(dpy, global.color_map, "green", &global.green, &global.green); + XSetForeground(dpy, gc, global.green.pixel); +// XSetForeground(dpy, gc, whiteColor); + for(;;) { + load_file(stdin); + XNextEvent(dpy, &e); + redraw=1; + switch(e.type) { + case MotionNotify: + XQueryPointer(dpy,w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask); + break; + case ButtonPress: + global.buttonpressed=e.xbutton.button; + break; + case ButtonRelease: + global.buttonpressed=0; + break; + case ResizeRequest: + XGetGeometry(dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); + case KeyPress: + switch(XLookupKeysym(&e.xkey,0)) { + case XK_Up: + //fix these to use calculated values down there. + //printf("%s move 0 0 1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr)); + camera.x+=5*sinl(d2r(camera.yr)); break; + case XK_Down: + //printf("%s move 0 0 -1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+180)); + camera.x+=5*sinl(d2r(camera.yr+180)); break; + case XK_Left: + //printf("%s move 1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+90)); + camera.x+=5*sinl(d2r(camera.yr+90)); break; + case XK_Right: + //printf("%s move -1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+270)); + camera.x+=5*sinl(d2r(camera.yr+270)); break; + case XK_w: + //printf("%s move 0 1 0 0 0 0 0 0 0\n",global.user); + camera.y+=5; break; + case XK_s: + //printf("%s move 0 -1 0 0 0 0 0 0 0\n",global.user); + camera.y-=5; break; + case XK_q: + camera.yr+=5; break; + case XK_e: + camera.yr-=5; break; + case XK_Escape: return 0; + default: + redraw=0; + break; + } + default: + redraw=0; + break; + } + //if(redraw) + draw_screen(dpy,w,gc); + } + return 0; +} diff --git a/tests/automata_text b/tests/automata_text Binary files differnew file mode 100755 index 0000000..28d79cc --- /dev/null +++ b/tests/automata_text diff --git a/tests/automata_text.c b/tests/automata_text.c new file mode 100644 index 0000000..574c402 --- /dev/null +++ b/tests/automata_text.c @@ -0,0 +1,34 @@ +#include <stdio.h> +#include <string.h> + +#define HE he +#define WI wi +#define RULE rule + + +int main(int argc,char *argv[]) { + int i,j; + int rule=atoi(argv[1]); + char str[256];//lel. close enough. + int wi=read(0,str,sizeof(str)-1)*8; + int he=atoi(argv[2]); + char f[HE+1][WI+1]; + f[0][WI/2]=1; + for(i=0;i<HE;i++) { + for(j=0;j<WI;j++) { + if(i==0) f[i][j]=(str[j/8]>>(j%8))%2; + else f[i][j]=(RULE >> ((!!f[(i+HE-1)%HE][(j+WI-1)%WI]<<2) | (!!f[(i+HE-1)%HE][j]<<1) | (!!f[(i+HE-1)%HE][(j+1)%WI])) & 1); + } + } + for(i=0;i<HE;i++) { + for(j=0;j<WI;j++) { + if(f[i][j]) { + printf("%c",f[i][j]+'0'); + } else { + printf(" "); + } + } + printf("\n"); + } + return 0; +} diff --git a/tests/prog-2 b/tests/prog-2 Binary files differnew file mode 100755 index 0000000..007a226 --- /dev/null +++ b/tests/prog-2 diff --git a/tests/prog-2.c b/tests/prog-2.c new file mode 100644 index 0000000..8af4548 --- /dev/null +++ b/tests/prog-2.c @@ -0,0 +1,175 @@ +#include <X11/Xlib.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> + +struct mainwin { + int x; + int y; + int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + int width; + int height; + int border_width; + XColor green; + Colormap color_map; +} global; + +int mycmp(const void *a,const void *b) { +// printf("comparing '%s' and '%s'\n",*(char **)a,*(char **)b); + return strcmp(*(char **)a,*(char **)b); +} + +char **ls(char *dir) { + DIR *fd; + char **files=malloc(sizeof(char *) * 1000); + struct dirent *d; + int i; + fd = opendir("."); + if (fd) { + for (i=0;(d = readdir(fd)) != NULL;i++) { + files[i]=strdup(d->d_name); + } + files[i]=0; + closedir(fd); + } + //now to sort files in numerical order. +// void qsort(void *base, size_t nmemb, size_t size, +// int (*compar)(const void *, const void *)); + qsort(files,i,sizeof(char *),mycmp); + return files; +} + +void freels(char **files) { + int i; + for(i=0;files[i];i++) { + free(files[i]); + } + free(files); +} + +void draw_screen(Display *dpy,Window w,GC gc) { + int i; + char **files; + static int offset=0; + XFontStruct *font=XLoadQueryFont(dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + int x,y; + XEvent e; + XClearWindow(dpy, w); + snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey); + files=ls("."); + for(i=0;files[i];i++) { + XTextExtents(font,files[i],strlen(files[i]),&direction,&ascent,&descent,&overall); + x=30; + y=((ascent+descent)*(i+3))+offset; + XDrawString(dpy,w,gc,x,y,files[i],strlen(files[i])); + if(global.mousex > x && global.mousex < x+overall.width && global.mousey > y-ascent && global.mousey < y+descent) { + if(global.buttonpressed) { + if(chdir(files[i])) if(!fork()) execlp("xdg-open","xdg-open",files[i],0); + else offset=0; + } + //top line + XDrawLine(dpy,w,gc,0,y-ascent,x+overall.width,y-ascent); + //bottom line + XDrawLine(dpy,w,gc,x,y+descent,global.width,y+descent); + //left line + XDrawLine(dpy,w,gc,x,y-ascent,x,y+descent); + //right line + XDrawLine(dpy,w,gc,x+overall.width,y-ascent,x+overall.width,y+descent); + } + } + // || + // \||/ + // \/ + x=4; + y=global.height-16; + + XDrawLine(dpy,w,gc,x+4+1,y+0+1,x+4+1,y+8+1); + XDrawLine(dpy,w,gc,x+0+1,y+4+1,x+4+1,y+8+1); + XDrawLine(dpy,w,gc,x+8+1,y+4+1,x+4+1,y+8+1); + + if(global.mousex > x && global.mousex < x+10 && global.mousey > y && global.mousey < y+10) { + if(global.buttonpressed) { + offset-=40; + } + XDrawLine(dpy,w,gc,x,y,x+10,y); + XDrawLine(dpy,w,gc,x,y+10,x+10,y+10); + XDrawLine(dpy,w,gc,x,y,x,y+10); + XDrawLine(dpy,w,gc,x+10,y,x+10,y+10); + } + // /\ + // /||\ + // || + x=4; + y=16; + + XDrawLine(dpy,w,gc,x+4+1,y+0+1,x+4+1,y+8+1); + XDrawLine(dpy,w,gc,x+0+1,y+4+1,x+4+1,y+0+1); + XDrawLine(dpy,w,gc,x+8+1,y+4+1,x+4+1,y+0+1); + + if(global.mousex > x && global.mousex < x+10 && global.mousey > y && global.mousey < y+10) { + if(global.buttonpressed) { + offset+=40; + } + XDrawLine(dpy,w,gc,x,y,x+10,y); + XDrawLine(dpy,w,gc,x,y+10,x+10,y+10); + XDrawLine(dpy,w,gc,x,y,x,y+10); + XDrawLine(dpy,w,gc,x+10,y,x+10,y+10); + } + + XDrawString(dpy,w,gc,0,0+ascent,coords,strlen(coords)); + XFlush(dpy); +} + +int main(int argc,char *argv[]) +{ + Display *dpy = XOpenDisplay(0); + assert(dpy); + unsigned int mask; + XEvent e; + XSetWindowAttributes attributes; + int blackColor = BlackPixel(dpy, DefaultScreen(dpy)); + int whiteColor = //WhitePixel(dpy, DefaultScreen(dpy)); + attributes.background_pixel=blackColor; + Window w = XCreateWindow(dpy,DefaultRootWindow(dpy),0,0,500,400,1,DefaultDepth(dpy,DefaultScreen(dpy)),InputOutput,DefaultVisual(dpy,DefaultScreen(dpy))\ + ,CWBackPixel, &attributes); + Window root,child; + XSelectInput(dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|ResizeRedirectMask); + XMapWindow(dpy, w); + XStoreName(dpy,w,"hackhackhack"); + GC gc = XCreateGC(dpy, w, 0, 0); + global.color_map=DefaultColormap(dpy, DefaultScreen(dpy)); + XAllocNamedColor(dpy, global.color_map, "green", &global.green, &global.green); + XSetForeground(dpy, gc, global.green.pixel); +// XSetForeground(dpy, gc, whiteColor); + for(;;) { + draw_screen(dpy,w,gc); + XNextEvent(dpy, &e); + switch(e.type) { + case MotionNotify: + XQueryPointer(dpy,w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask); + break; + case ButtonPress: + global.buttonpressed=e.xbutton.button; + break; + case ButtonRelease: + global.buttonpressed=0; + break; + case ResizeRequest: + XGetGeometry(dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); + default: + break; + } + } + return 0; +} diff --git a/tests/readline b/tests/readline Binary files differnew file mode 100755 index 0000000..f45ea8c --- /dev/null +++ b/tests/readline diff --git a/tests/readline.c b/tests/readline.c new file mode 100644 index 0000000..76d6a2d --- /dev/null +++ b/tests/readline.c @@ -0,0 +1,20 @@ +#include <stdio.h> +#include <stdlib.h> + +char *read_line_hack(FILE *fp,int len) { + short in; + char *t; + if((in=fgetc(fp)) == '\n') { + t=malloc(len+1); + t[len]=0; + return t; + } + t=read_line_hack(fp,len+1); + t[len]=in; + return t; +} + +int main() { + char *t=read_line_hack(stdin,0); + printf("%s\n",t); +} diff --git a/tests/rotate b/tests/rotate Binary files differnew file mode 100755 index 0000000..9266b2b --- /dev/null +++ b/tests/rotate diff --git a/tests/rotate.c b/tests/rotate.c new file mode 100644 index 0000000..7f7b9bc --- /dev/null +++ b/tests/rotate.c @@ -0,0 +1,458 @@ +#include <fcntl.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#define __USE_GNU //for longer math constants +#include <math.h> + +//#define DEBUG + +#define SPLIT_SCREEN 2 +#define CAMERA_SEPARATION 3 + +#define DEPTH_FACTOR 0.965 + +#define TRIANGLES 256 + +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) + +//for one camera, not the whole thing. +//3 camera +//#define WIDTH 320 +//#define HEIGHT 240 +//1 camera +//#define WIDTH 800 +//#define HEIGHT 600 +//2 camera +#define WIDTH 400 +#define HEIGHT 300 + +struct object_1 { + int type; + unsigned char x; + unsigned char y; + unsigned char z; +}; + +struct object_2 { + int type; + unsigned short x; + unsigned short y; + unsigned short z; +}; + +struct object_4 { + int type; + unsigned int x; + unsigned int y; + unsigned int z; +}; + +struct camera { + int x; + int y; + int z; + int xr;//rotations + int yr; + int zr; +} camera; + +struct triangle {//use array or linked list? + char *id; + int x1; + int y1; + int z1; + int x2; + int y2; + int z2; + int x3; + int y3; + int z3; +// int dist;//most recent distance calculated from the camera +}; + +struct mainwin { + int x; + int y; + int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + int width; + int height; + int border_width; + int xoff; + int math_error; + char *user; + XColor green; + Colormap color_map; + Display *dpy; + Window w; + GC gc; + struct triangle *triangle[TRIANGLES]; +} global; + + +float zmagic(int z) { + float tmp=pow(DEPTH_FACTOR,(camera.z-z)); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z))/(camera.z-z); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z)*(camera.z-z)*(camera.z-z)); + //measure the distance form the camera and error out if it is too far away. +// if((camera.z - z) >= 0) return(global.math_error=1); + //return (float)1 / (float)(camera.z - z); + return tmp; +} + +int to2D(int cw,int w,int z,int d) { + return (d/2) - (((w-cw) / zmagic(z)) * 16 ); +} + + +float distance(int x1,int y1,int x2,int y2) { + return sqrt(((x2-x1)*(x2-x1))+((y2-y1)*(y2-y1))); +} + +long double d2r(int d) { + while(d<0) d+=360; + return (long double)(d%360) / 180.0l * M_PIl; +} + +int rotateXabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return x2; + return x2 + radius * cosl(acosl(((long double)x2-(long double)x1)/radius)+radians); +} + +int rotateZabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return z2; + return z2 + radius * sinl(asinl(((long double)z2-(long double)z1)/radius)+radians); +} + + +int to2Dx(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.xr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.x,newx,newz,global.width/SPLIT_SCREEN); +// return to2D(camera.x,x,z,global.width/SPLIT_SCREEN); +} + +int to2Dy(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.y,newy,newz,global.height); +// return to2D(camera.y,y,z,global.height); +} + +void XDrawTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { + int x; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); +} + +void XDrawFilledTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { + int x,y; + int b; + float m; + + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); + + m=(float)(y1-y2)/(float)(x1-x2); + b=y1-(m*x1); + for(x=min(x1,x2);x<max(x1,x2);x++) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x,y); + } + + m=(float)(y2-y3)/(float)(x2-x3); + b=y2-(m*x2); + for(x=min(x2,x3);x<max(x2,x3);x++) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x,y); + } + + m=(float)(y3-y1)/(float)(x3-x1); + b=y3-(m*x3); + for(x=min(x3,x1);x<max(x3,x1);x++) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x,y); + } +} + +void draw3Dtriangle(int x1,int y1,int z1,int x2,int y2,int z2,int x3,int y3,int z3) { + char coords[256]; + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + //draw string... + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + int tx3=to2Dx(x3,y3,z3); + int ty3=to2Dy(x3,y3,z3); + if(!global.math_error) { +#ifdef DEBUG + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x1,y1,z1); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x2,y2,z2); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx2,ty2,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x3,y3,z3); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx3,ty3,coords,strlen(coords)); +#endif + XDrawTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); +// XDrawFilledTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); + } +} + +void draw3Dline(int x1,int y1,int z1,int x2,int y2,int z2) { + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + if(!global.math_error) { + XDrawLine(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,global.xoff+tx2,ty2); + } + global.math_error=0; +} + + +//is basing this all on triangles best, or should I use polygons? +//void pushTriangle(x1,y1,z1,1) { +// for(i=0;global.triangle[i];i++); +// global.triangle[i]=malloc(sizeof(struct triangle)); +// global.triangle[i]->x1=x1; +//} +//void pushSquare() { +// pushTriangle(); +// pushTriangle(); +//} + +void drawCube(int x,int y,int z,int i) { +//this is just drawing the cube. + draw3Dline(x,y,z,x,y,z+i); + draw3Dline(x,y,z,x,y+i,z); + draw3Dline(x,y,z,x+i,y,z); + + draw3Dline(x+i,y+i,z+0,x+i,y+0,z+0); + draw3Dline(x+i,y+i,z+0,x+0,y+i,z+0); + + draw3Dline(x+0,y+i,z+i,x+0,y+i,z+0); + draw3Dline(x+0,y+i,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+0,z+i,x+i,y+0,z+0); + draw3Dline(x+i,y+0,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+i,z+i,x+i,y+i,z+0); + draw3Dline(x+i,y+i,z+i,x+i,y+0,z+i); + draw3Dline(x+i,y+i,z+i,x+0,y+i,z+i); +} + +void draw_screen(Display *dpy,Window w,GC gc) { + int i,j,k; + int cn=0;//camera number. + char **files; + static int offset=0; + XFontStruct *font=XLoadQueryFont(dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + int x,y,z,x1,y1,x2,y2; + XEvent e; + XClearWindow(dpy, w); + + //struct triangle **triangle; + //for(i=0;global.triangle[i];i++); + //triangle=malloc(sizeof(struct triangle *) * i); + //for(i=0;global.triangle[i];i++) { + // triangle[i]=malloc(sizeof(struct triangle)); + // memcpy(triangle[i],global.triangle[i],sizeof(triangle)); + //} + //triangle[i]=0; + + XDrawLine(dpy,w,gc,global.xoff,global.height/2,global.xoff+WIDTH,global.height/2); + snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,0+ascent,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"cx: %d cy: %d cz: %d",camera.x,camera.y,camera.z); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,(descent+0+ascent)*2,coords,strlen(coords)); + + snprintf(coords,sizeof(coords)-1,"xr: %d yr: %d zr: %d",camera.xr,camera.yr,camera.zr); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,(descent+0+ascent)*3,coords,strlen(coords)); + + j=0; + for(i=camera.yr;i<camera.yr+270;i+=10) { + XDrawLine(dpy,w,gc,rotateXabout(75-j,0,75-j,100,0,100,i),rotateZabout(75,0,75,100,0,100,i),100,100); + j++; + } + + XFlush(dpy); +} + +int load_file(FILE *fp) { + struct triangle *to; + struct triangle t; + char *command; + static int i=0;//used to store the last triangle. + + for(;global.triangle[i];i++) ;//hop to the end. + + fcntl(fileno(fp),F_SETFL,O_NONBLOCK); + + for(;;i++) { + if(feof(fp)) { + //printf("resetting EOF\n"); + clearerr(fp); + } + if(fscanf(fp,"%ms %ms %d %d %d %d %d %d %d %d %d",&(t.id),&command,&(t.x1),&(t.y1),&(t.z1),&(t.x2),&(t.y2),&(t.z2),&(t.x3),&(t.y3),&(t.z3)) > 0) { + /*if(!strcmp(command,"addsquare")) { } */ + if(!strcmp(command,"addtriangle")) { + global.triangle[i]=malloc(sizeof(struct triangle)); + to=global.triangle[i]; + memcpy(to,&t,sizeof(t)); + } + if(!strcmp(command,"move")) { + for(i=0;global.triangle[i];i++) { + if(!strcmp(global.triangle[i]->id,t.id)) { + global.triangle[i]->x1+=t.x1; + global.triangle[i]->y1+=t.y1; + global.triangle[i]->z1+=t.z1; + + global.triangle[i]->x2+=t.x1; + global.triangle[i]->y2+=t.y1; + global.triangle[i]->z2+=t.z1; + + global.triangle[i]->x3+=t.x1; + global.triangle[i]->y3+=t.y1; + global.triangle[i]->z3+=t.z1; + } + } + } + global.triangle[i+1]=0; + draw_screen(global.dpy,global.w,global.gc); + } else { + global.triangle[i]=0; + break; + } + } +} + +int export_file(FILE *fp) { + struct triangle *to; + int i; + for(i=0;global.triangle[i];i++) { + to=global.triangle[i]; + printf("%s addtriangle %d %d %d %d %d %d %d %d %d\n",to->id,to->x1,to->y1,to->z1,to->x2,to->y2,to->z2,to->x3,to->y3,to->z3); + } +} + + +int main(int argc,char *argv[]) { + char redraw=0; + if(argc < 2) { + fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n"); + return 1; + } else { + global.user=strdup(argv[1]); + } + setbuf(stdin,0); + setbuf(stdout,0); + Display *dpy = XOpenDisplay(0); + assert(dpy); + global.dpy=dpy; + unsigned int mask; + int i; + XEvent e; + XSetWindowAttributes attributes; + int blackColor = BlackPixel(dpy, DefaultScreen(dpy)); + int whiteColor = //WhitePixel(dpy, DefaultScreen(dpy)); + attributes.background_pixel=blackColor; + Window w = XCreateWindow(dpy,DefaultRootWindow(dpy),0,0,WIDTH*SPLIT_SCREEN,HEIGHT,1,DefaultDepth(dpy,DefaultScreen(dpy)),InputOutput,DefaultVisual(dpy,DefaultScreen(dpy))\ + ,CWBackPixel, &attributes); + global.w=w; + global.triangle[0]=0;//we'll allocate as we need more. + Window root,child; + XSelectInput(dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|ResizeRedirectMask|KeyPressMask); + XMapWindow(dpy, w); + XStoreName(dpy,w,"hackvr"); + GC gc = XCreateGC(dpy, w, 0, 0); + global.gc=gc; + global.color_map=DefaultColormap(dpy, DefaultScreen(dpy)); + XAllocNamedColor(dpy, global.color_map, "green", &global.green, &global.green); + XSetForeground(dpy, gc, global.green.pixel); +// XSetForeground(dpy, gc, whiteColor); + for(;;) { + load_file(stdin); + XNextEvent(dpy, &e); + redraw=1; + switch(e.type) { + case MotionNotify: + XQueryPointer(dpy,w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask); + break; + case ButtonPress: + global.buttonpressed=e.xbutton.button; + break; + case ButtonRelease: + global.buttonpressed=0; + break; + case ResizeRequest: + XGetGeometry(dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); + case KeyPress: + switch(XLookupKeysym(&e.xkey,0)) { + case XK_Up: + //fix these to use calculated values down there. + //printf("%s move 0 0 1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr)); + camera.x+=5*sinl(d2r(camera.yr)); break; + case XK_Down: + //printf("%s move 0 0 -1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+180)); + camera.x+=5*sinl(d2r(camera.yr+180)); break; + case XK_Left: + //printf("%s move 1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+90)); + camera.x+=5*sinl(d2r(camera.yr+90)); break; + case XK_Right: + //printf("%s move -1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+270)); + camera.x+=5*sinl(d2r(camera.yr+270)); break; + case XK_w: + //printf("%s move 0 1 0 0 0 0 0 0 0\n",global.user); + camera.y+=5; break; + case XK_s: + //printf("%s move 0 -1 0 0 0 0 0 0 0\n",global.user); + camera.y-=5; break; + case XK_q: + camera.yr+=5; break; + case XK_e: + camera.yr-=5; break; + case XK_Escape: return 0; + default: + redraw=0; + break; + } + default: + redraw=0; + break; + } + //if(redraw) + draw_screen(dpy,w,gc); + } + return 0; +} diff --git a/tests/splitter.c b/tests/splitter.c new file mode 100644 index 0000000..25292f6 --- /dev/null +++ b/tests/splitter.c @@ -0,0 +1,53 @@ +char **line_splitter(char *line,int *rlen) { + char **a; + int i=0,j=0; + int len; + len=1; + for(i=0;line[i] && line[i] == ' ';i++);//skip leading space + for(;line[i];) { + for(;line[i] && line[i] != ' ';i++);//skip rest of data + for(;line[i] && line[i] == ' ';i++);//skip rest of space + len++; + } + a=malloc(sizeof(char *) * len+1); + a[len]=0; + len=0;//reuse! + for(i=0;line[i] && line[i] == ' ';i++);//skip leading space + a[len]=line+i; + for(;;) { + for(;line[i] && line[i] != ' ';i++);//skip rest of data + if(line[i]) { + line[i]=0; + i++; + } else { + //we're at the end! I guess return this shit. + len++; + a[len]=0; + *rlen=len; + return a; + } + for(;line[i] && line[i] == ' ';i++);//skip rest of space + if(line[i]) { + len++; + a[len]=line+i; + } else { + len++; + a[len]=0; + *rlen=len; + return a; + } + } + *rlen=len; + return a; +} + +int main(int argc,char *argv[]) { + char **a; + int len; + int i; + a=line_splitter(strdup(argv[1]),&len); + for(i=0;i<len;i++) { + printf("a[%d]=\"%s\"\n",i,a[i]); + } + return 0; +} diff --git a/tests/test b/tests/test Binary files differnew file mode 100755 index 0000000..fa10061 --- /dev/null +++ b/tests/test diff --git a/tests/test.c b/tests/test.c new file mode 100644 index 0000000..4817a5b --- /dev/null +++ b/tests/test.c @@ -0,0 +1,26 @@ +#include <stdio.h> + +typedef double long c3_t; +typedef double long c2_t; +typedef struct { + int x; + int y; +} cs_t; + +cs_t derp() { + return (cs_t){2,3}; +} + +int main(int argc,char *argv[]) { + cs_t cs=derp(); + printf("%d,%d\n",cs.x,cs.y); + switch(1) { + case 1: + printf("first\n"); + break; + default: + printf("third.\n"); + break; + } + return 0; +} diff --git a/tests/triangle b/tests/triangle Binary files differnew file mode 100755 index 0000000..beb83ca --- /dev/null +++ b/tests/triangle diff --git a/tests/triangle.c b/tests/triangle.c new file mode 100644 index 0000000..e503cce --- /dev/null +++ b/tests/triangle.c @@ -0,0 +1,460 @@ +#include <fcntl.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#define __USE_GNU //for longer math constants +#include <math.h> + +//#define DEBUG + +#define SPLIT_SCREEN 2 +#define CAMERA_SEPARATION 3 + +#define DEPTH_FACTOR 0.965 + +#define TRIANGLES 256 + +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) + +//for one camera, not the whole thing. +//3 camera +//#define WIDTH 320 +//#define HEIGHT 240 +//1 camera +//#define WIDTH 800 +//#define HEIGHT 600 +//2 camera +#define WIDTH 400 +#define HEIGHT 300 + +struct object_1 { + int type; + unsigned char x; + unsigned char y; + unsigned char z; +}; + +struct object_2 { + int type; + unsigned short x; + unsigned short y; + unsigned short z; +}; + +struct object_4 { + int type; + unsigned int x; + unsigned int y; + unsigned int z; +}; + +struct camera { + int x; + int y; + int z; + int xr;//rotations + int yr; + int zr; +} camera; + +struct triangle {//use array or linked list? + char *id; + int x1; + int y1; + int z1; + int x2; + int y2; + int z2; + int x3; + int y3; + int z3; +// int dist;//most recent distance calculated from the camera +}; + +struct mainwin { + int x; + int y; + int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + int width; + int height; + int border_width; + int xoff; + int math_error; + char *user; + XColor green; + Colormap color_map; + Display *dpy; + Window w; + GC gc; + struct triangle *triangle[TRIANGLES]; +} global; + + +float zmagic(int z) { + float tmp=pow(DEPTH_FACTOR,(camera.z-z)); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z))/(camera.z-z); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z)*(camera.z-z)*(camera.z-z)); + //measure the distance form the camera and error out if it is too far away. +// if((camera.z - z) >= 0) return(global.math_error=1); + //return (float)1 / (float)(camera.z - z); + return tmp; +} + +int to2D(int cw,int w,int z,int d) { + return (d/2) - (((w-cw) / zmagic(z)) * 16 ); +} + + +float distance(int x1,int y1,int x2,int y2) { + return sqrt(((x2-x1)*(x2-x1))+((y2-y1)*(y2-y1))); +} + +long double d2r(int d) { + while(d<0) d+=360; + return (long double)(d%360) / 180.0l * M_PIl; +} + +int rotateXabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return x2; + return x2 + radius * cosl(acosl(((long double)x2-(long double)x1)/radius)+radians); +} + +int rotateZabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return z2; + return z2 + radius * sinl(asinl(((long double)z2-(long double)z1)/radius)+radians); +} + + +int to2Dx(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.xr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.x,newx,newz,global.width/SPLIT_SCREEN); +// return to2D(camera.x,x,z,global.width/SPLIT_SCREEN); +} + +int to2Dy(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.y,newy,newz,global.height); +// return to2D(camera.y,y,z,global.height); +} + +void XDrawTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { + int x; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); +} + +void XDrawFilledTriangle(int x1,int y1,int x2,int y2,int x3,int y3,int density) { + int x,y; + int b; + float m; + + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); + + m=(float)(y1-y2)/(float)(x1-x2); + b=y1-(m*x1); + for(x=min(x1,x2);x<max(x1,x2);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x,y); + } + + m=(float)(y2-y3)/(float)(x2-x3); + b=y2-(m*x2); + for(x=min(x2,x3);x<max(x2,x3);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x,y); + } + + m=(float)(y3-y1)/(float)(x3-x1); + b=y3-(m*x3); + for(x=min(x3,x1);x<max(x3,x1);x+=4) { + y=m*x+b; + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x,y); + } +} + +void draw3Dtriangle(int x1,int y1,int z1,int x2,int y2,int z2,int x3,int y3,int z3) { + char coords[256]; + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + //draw string... + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + int tx3=to2Dx(x3,y3,z3); + int ty3=to2Dy(x3,y3,z3); + if(!global.math_error) { +#ifdef DEBUG + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x1,y1,z1); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x2,y2,z2); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx2,ty2,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"(%d,%d,%d)",x3,y3,z3); + XDrawString(global.dpy,global.w,global.gc,global.xoff+tx3,ty3,coords,strlen(coords)); +#endif + XDrawTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); +// XDrawFilledTriangle(global.xoff+tx1,ty1,global.xoff+tx2,ty2,global.xoff+tx3,ty3); + } +} + +void draw3Dline(int x1,int y1,int z1,int x2,int y2,int z2) { + global.math_error=0; + int tx1=to2Dx(x1,y1,z1); + int ty1=to2Dy(x1,y1,z1); + int tx2=to2Dx(x2,y2,z2); + int ty2=to2Dy(x2,y2,z2); + if(!global.math_error) { + XDrawLine(global.dpy,global.w,global.gc,global.xoff+tx1,ty1,global.xoff+tx2,ty2); + } + global.math_error=0; +} + + +//is basing this all on triangles best, or should I use polygons? +//void pushTriangle(x1,y1,z1,1) { +// for(i=0;global.triangle[i];i++); +// global.triangle[i]=malloc(sizeof(struct triangle)); +// global.triangle[i]->x1=x1; +//} +//void pushSquare() { +// pushTriangle(); +// pushTriangle(); +//} + +void drawCube(int x,int y,int z,int i) { +//this is just drawing the cube. + draw3Dline(x,y,z,x,y,z+i); + draw3Dline(x,y,z,x,y+i,z); + draw3Dline(x,y,z,x+i,y,z); + + draw3Dline(x+i,y+i,z+0,x+i,y+0,z+0); + draw3Dline(x+i,y+i,z+0,x+0,y+i,z+0); + + draw3Dline(x+0,y+i,z+i,x+0,y+i,z+0); + draw3Dline(x+0,y+i,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+0,z+i,x+i,y+0,z+0); + draw3Dline(x+i,y+0,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+i,z+i,x+i,y+i,z+0); + draw3Dline(x+i,y+i,z+i,x+i,y+0,z+i); + draw3Dline(x+i,y+i,z+i,x+0,y+i,z+i); +} + +void draw_screen(Display *dpy,Window w,GC gc) { + int i,j,k; + int cn=0;//camera number. + char **files; + static int offset=0; + XFontStruct *font=XLoadQueryFont(dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + int x,y,z,x1,y1,x2,y2; + XEvent e; + XClearWindow(dpy, w); + + //struct triangle **triangle; + //for(i=0;global.triangle[i];i++); + //triangle=malloc(sizeof(struct triangle *) * i); + //for(i=0;global.triangle[i];i++) { + // triangle[i]=malloc(sizeof(struct triangle)); + // memcpy(triangle[i],global.triangle[i],sizeof(triangle)); + //} + //triangle[i]=0; + + XDrawLine(dpy,w,gc,global.xoff,global.height/2,global.xoff+WIDTH,global.height/2); + snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,0+ascent,coords,strlen(coords)); + snprintf(coords,sizeof(coords)-1,"cx: %d cy: %d cz: %d",camera.x,camera.y,camera.z); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,(descent+0+ascent)*2,coords,strlen(coords)); + + snprintf(coords,sizeof(coords)-1,"xr: %d yr: %d zr: %d",camera.xr,camera.yr,camera.zr); + XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall); + XDrawString(dpy,w,gc,global.xoff,(descent+0+ascent)*3,coords,strlen(coords)); + + j=0; +/* + for(i=camera.yr;i<camera.yr+270;i+=10) { + XDrawLine(dpy,w,gc,rotateXabout(75-j,0,75-j,100,0,100,i),rotateZabout(75,0,75,100,0,100,i),100,100); + j++; + } +*/ + XDrawFilledTriangle(10,10,300,60,60,300,1); + XFlush(dpy); +} + +int load_file(FILE *fp) { + struct triangle *to; + struct triangle t; + char *command; + static int i=0;//used to store the last triangle. + + for(;global.triangle[i];i++) ;//hop to the end. + + fcntl(fileno(fp),F_SETFL,O_NONBLOCK); + + for(;;i++) { + if(feof(fp)) { + //printf("resetting EOF\n"); + clearerr(fp); + } + if(fscanf(fp,"%ms %ms %d %d %d %d %d %d %d %d %d",&(t.id),&command,&(t.x1),&(t.y1),&(t.z1),&(t.x2),&(t.y2),&(t.z2),&(t.x3),&(t.y3),&(t.z3)) > 0) { + /*if(!strcmp(command,"addsquare")) { } */ + if(!strcmp(command,"addtriangle")) { + global.triangle[i]=malloc(sizeof(struct triangle)); + to=global.triangle[i]; + memcpy(to,&t,sizeof(t)); + } + if(!strcmp(command,"move")) { + for(i=0;global.triangle[i];i++) { + if(!strcmp(global.triangle[i]->id,t.id)) { + global.triangle[i]->x1+=t.x1; + global.triangle[i]->y1+=t.y1; + global.triangle[i]->z1+=t.z1; + + global.triangle[i]->x2+=t.x1; + global.triangle[i]->y2+=t.y1; + global.triangle[i]->z2+=t.z1; + + global.triangle[i]->x3+=t.x1; + global.triangle[i]->y3+=t.y1; + global.triangle[i]->z3+=t.z1; + } + } + } + global.triangle[i+1]=0; + draw_screen(global.dpy,global.w,global.gc); + } else { + global.triangle[i]=0; + break; + } + } +} + +int export_file(FILE *fp) { + struct triangle *to; + int i; + for(i=0;global.triangle[i];i++) { + to=global.triangle[i]; + printf("%s addtriangle %d %d %d %d %d %d %d %d %d\n",to->id,to->x1,to->y1,to->z1,to->x2,to->y2,to->z2,to->x3,to->y3,to->z3); + } +} + + +int main(int argc,char *argv[]) { + char redraw=0; + if(argc < 2) { + fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n"); + return 1; + } else { + global.user=strdup(argv[1]); + } + setbuf(stdin,0); + setbuf(stdout,0); + Display *dpy = XOpenDisplay(0); + assert(dpy); + global.dpy=dpy; + unsigned int mask; + int i; + XEvent e; + XSetWindowAttributes attributes; + int blackColor = BlackPixel(dpy, DefaultScreen(dpy)); + int whiteColor = //WhitePixel(dpy, DefaultScreen(dpy)); + attributes.background_pixel=blackColor; + Window w = XCreateWindow(dpy,DefaultRootWindow(dpy),0,0,WIDTH*SPLIT_SCREEN,HEIGHT,1,DefaultDepth(dpy,DefaultScreen(dpy)),InputOutput,DefaultVisual(dpy,DefaultScreen(dpy))\ + ,CWBackPixel, &attributes); + global.w=w; + global.triangle[0]=0;//we'll allocate as we need more. + Window root,child; + XSelectInput(dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|ResizeRedirectMask|KeyPressMask); + XMapWindow(dpy, w); + XStoreName(dpy,w,"hackvr"); + GC gc = XCreateGC(dpy, w, 0, 0); + global.gc=gc; + global.color_map=DefaultColormap(dpy, DefaultScreen(dpy)); + XAllocNamedColor(dpy, global.color_map, "green", &global.green, &global.green); + XSetForeground(dpy, gc, global.green.pixel); +// XSetForeground(dpy, gc, whiteColor); + for(;;) { + load_file(stdin); + XNextEvent(dpy, &e); + redraw=1; + switch(e.type) { + case MotionNotify: + XQueryPointer(dpy,w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask); + break; + case ButtonPress: + global.buttonpressed=e.xbutton.button; + break; + case ButtonRelease: + global.buttonpressed=0; + break; + case ResizeRequest: + XGetGeometry(dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); + case KeyPress: + switch(XLookupKeysym(&e.xkey,0)) { + case XK_Up: + //fix these to use calculated values down there. + //printf("%s move 0 0 1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr)); + camera.x+=5*sinl(d2r(camera.yr)); break; + case XK_Down: + //printf("%s move 0 0 -1 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+180)); + camera.x+=5*sinl(d2r(camera.yr+180)); break; + case XK_Left: + //printf("%s move 1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+90)); + camera.x+=5*sinl(d2r(camera.yr+90)); break; + case XK_Right: + //printf("%s move -1 0 0 0 0 0 0 0 0\n",global.user); + camera.z+=5*cosl(d2r(camera.yr+270)); + camera.x+=5*sinl(d2r(camera.yr+270)); break; + case XK_w: + //printf("%s move 0 1 0 0 0 0 0 0 0\n",global.user); + camera.y+=5; break; + case XK_s: + //printf("%s move 0 -1 0 0 0 0 0 0 0\n",global.user); + camera.y-=5; break; + case XK_q: + camera.yr+=5; break; + case XK_e: + camera.yr-=5; break; + case XK_Escape: return 0; + default: + redraw=0; + break; + } + default: + redraw=0; + break; + } + //if(redraw) + draw_screen(dpy,w,gc); + } + return 0; +} diff --git a/tests/ungets.c b/tests/ungets.c new file mode 100644 index 0000000..7374100 --- /dev/null +++ b/tests/ungets.c @@ -0,0 +1,9 @@ +#include <stdio.h> + +int main() { + ungetc('a',stdin); + ungetc('b',stdin); + printf("%c",fgetc(stdin)); + printf("%c",fgetc(stdin)); + printf("\n"); +} |