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* added radians to degrees functionepoch2017-11-042-0/+5
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* made it so clicking on a shape triggers the same type of output that the old ↵epoch2017-11-031-1/+1
| | | | distance based + enter selection did
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
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* I do not remember. it works better though!epoch2017-11-011-0/+1
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* moved the positions of board and markers so they would look better with ↵epoch2017-11-013-12/+12
| | | | distance based coloring
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
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* fixed memory leak in load_stdin() and made it so world changes from ↵epoch2017-11-011-15/+33
| | | | load_stdin() will trigger a redraw
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
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* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
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* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
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* added a script to make an object rotateepoch2017-09-301-0/+6
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* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
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* fixed the markers to use the right x and y instead of y and zepoch2017-09-302-3/+3
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* made the board set its zoom levelepoch2017-09-301-9/+11
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* just fixed an error message.epoch2017-09-301-1/+1
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* fixed rotate_c2 to use the right trig functions for x and y and to use the ↵epoch2017-09-301-6/+6
| | | | right order in its points_to_angle
* set some defaults to be more sane, cleaned out a bunch of commented out code ↵epoch2017-09-301-42/+18
| | | | and rewrote some of it in "modern" hackvr
* disabled debug by defaultepoch2017-09-301-1/+1
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* added binaries instead of just objects to the gitignoreepoch2017-09-301-0/+6
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* updated README with info if you want to try building the GL versionepoch2017-09-301-0/+4
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* the changes needed to get tictactoe running pretty.epoch2017-04-189-24/+114
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* added line2hackvr.sh so I could look at dragon curves generated with my misc ↵epoch2017-04-141-0/+3
| | | | repo's dragon tools
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
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* I have no idea why I am doing this...epoch2017-03-1920-383/+569
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* fixed up some red and blue stuff and put (hopefully) useful stuff into ↵epoch2017-02-095-14/+1415
| | | | README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
* converted more things to use the radians and degrees structures, fixed up ↵epoch2017-02-097-97/+99
| | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
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* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
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* forgot to remove carriage returns from gopherepoch2017-02-021-1/+1
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* fixed up a bit of gopher stuff. default server set to hostname instead of ↵epoch2017-02-021-2/+3
| | | | internal IP.
* fixed viewport proportion bugepoch2017-02-021-5/+6
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* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
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* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
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* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
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* I derped with the defineepoch2017-01-262-3/+4
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* added back some of the earth data that was removedepoch2017-01-242-1/+1
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* derpepoch2017-01-241-1/+1
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* merp. trying to get rid of some huge files for you slow people.epoch2017-01-241-0/+21
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* changed a couple things about how graphics stuff is abstracted and separated ↵epoch2017-01-246-31/+60
| | | | into different files.
* was thinking of switching to select code. not sure how I will yet. oh well.epoch2017-01-241-9/+12
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* commented out some sky stuff and fixed the split-screen drawing stuff ↵epoch2017-01-231-10/+10
| | | | failing due to bad clipping rectangle values.
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ↵epoch2017-01-153-4/+6
| | | | _x11.c commented out sky generation
* new mesh and a couple scripts that are work-in-progressepoch2017-01-154-0/+42
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* changed a pathepoch2017-01-153-1/+1
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* took -lX11 off of graphics.o targetepoch2017-01-091-1/+1
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* fixed a bug I notied where -DGRAPHICAL was for the wrong targetepoch2017-01-091-4/+2
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* made all versions get built by default and moved some functions from ↵epoch2017-01-0911-103/+184
| | | | graphics.c into math.c so the headless does not need graphics.c
* made it randomize the order of shapes of models and slowed it down to make ↵epoch2017-01-071-3/+3
| | | | it cooler to watch.
* more crap that still doesn't work right.epoch2017-01-071-55/+102
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* derpepoch2017-01-071-13/+14
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