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* moved the background rectangles closer because they won't interferre with gly...epoch2018-01-021-3/+6
* made hackvr's export also support colors and added color help to addshapeepoch2018-01-021-2/+2
* string.h in the wrong spot. ogh.epoch2017-12-241-1/+0
* I guess I forgot a qsort function castepoch2017-12-241-1/+1
* #defined _XOPEN_SOURCE so NetBSD gets strdupepoch2017-12-241-0/+1
* removed rest of double long math functions. changed casting of qsort function...epoch2017-12-241-5/+5
* needed string.hepoch2017-12-241-0/+1
* replaced cosl and sinl with cos and sin. increased line to 2048 to get gcc to...epoch2017-12-241-17/+13
* moved draw_mode functions to cs.h and added new color functions to itepoch2017-12-242-4/+6
* s/%Lf/%f/g ; s/cosl/cos/g ; s/sinl/sin/gepoch2017-12-241-13/+10
* made gcc shut up about _DEFAULT_SOURCE and _BSD_SOURCE warningepoch2017-12-241-1/+1
* switching math to just double and not double longepoch2017-12-242-9/+11
* fixed format strings to match type and removed a couple defines and unused va...epoch2017-12-241-11/+9
* changed real type to be double instead of double longepoch2017-12-241-1/+1
* removed an X11 header from common.h... no clue why I had that.epoch2017-12-241-1/+0
* I was exporting the point as rotations because I forgot about the offset of o...epoch2017-12-241-1/+2
* added script to decode hackvr data linesepoch2017-12-241-0/+2
* made hackvr_term take advantage of non-lighted colors and increased character...epoch2017-12-241-3/+4
* added commented hackvr commands to move terminal for slightly rotated pretty ...epoch2017-12-241-1/+4
* made run script decode the data lines by running new script before sending to...epoch2017-12-241-4/+4
* made input mode 1 (passthru) output hackvr lines intead of raw data. added a ...epoch2017-12-241-13/+29
* made it so colors above 16 are non-shadedepoch2017-12-241-11/+11
* added group_rot to export, set default mode to movement instead of passthru, ...epoch2017-12-242-10/+14
* added extras I forgot aboutepoch2017-12-192-0/+3
* added hackvr_termepoch2017-12-198-0/+1395
* regenerated female_bashmesh1_2.hackvr with random colorsepoch2017-12-191-1372/+1372
* updated triable based cube mesh to have colors. and made the coordinates pret...epoch2017-12-191-12/+12
* guess I fixed map2globe.py. change it to use python 3.6.epoch2017-12-191-3/+3
* added alternate input mode, changed messages to stderr, added color and drawm...epoch2017-12-191-128/+194
* bunch of color stuff. flipped some stuff. rearranged some stuff.epoch2017-12-191-28/+71
* added support for color, turned printfs of information to fprintf for stderr,...epoch2017-12-191-57/+104
* added input_mode to gra_global struct and couple drawing mode functionsepoch2017-12-191-0/+4
* added ansi color array to x11_globalepoch2017-12-191-0/+1
* added color, luminosity, and shape flavor to each shape struct. added a beep ...epoch2017-12-191-1/+15
* upped shape limits and added fault input modeepoch2017-12-191-2/+7
* added empty functions to openglepoch2017-12-191-0/+16
* added function to set ansi colorepoch2017-12-191-0/+1
* meh. just testit.sh changeepoch2017-12-191-1/+1
* fixed a bug of not using -r in makelabel.shepoch2017-12-191-1/+1
* fixed offsetshape to start looping in the right spot. oops.epoch2017-12-191-3/+1
* added a note to anyone wanting to fiddle with some mathepoch2017-12-191-0/+2
* got rid of opengl as one of the default built targetsepoch2017-12-191-2/+2
* make scripts create their own named pipes and attempt to rm themepoch2017-12-192-3/+15
* made tictactoe game.sh use the right parts of addshapes because added colorsepoch2017-12-191-3/+3
* updated tictactoe board and markers to use color argument for addshapeepoch2017-12-193-14/+17
* updated font to have a color in its shapes and general cleanupepoch2017-12-191-431/+408
* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
* created game.sh wrapper script for tictactoe's game.sh to allow network conne...epoch2017-11-251-0/+9
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29