Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added color, luminosity, and shape flavor to each shape struct. added a beep ↵ | epoch | 2017-12-19 | 1 | -1/+15 |
| | | | | flag to global. | ||||
* | got rid of the distance based shading again to make font tests less ↵ | epoch | 2017-11-16 | 1 | -2/+2 |
| | | | | annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space. | ||||
* | I have no idea why I am doing this... | epoch | 2017-03-19 | 1 | -5/+14 |
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* | converted more things to use the radians and degrees structures, fixed up ↵ | epoch | 2017-02-09 | 1 | -3/+7 |
| | | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway. | ||||
* | made all versions get built by default and moved some functions from ↵ | epoch | 2017-01-09 | 1 | -3/+11 |
| | | | | graphics.c into math.c so the headless does not need graphics.c | ||||
* | made common.h include config.h | epoch | 2017-01-07 | 1 | -0/+2 |
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* | lots and lots of shit. opengl shit is barely worked on. new pl script to ↵ | epoch | 2017-01-03 | 1 | -42/+17 |
| | | | | obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/ | ||||
* | trying to split up hackvr.c into graphical and non-graphical stuff to make ↵ | epoch | 2016-12-21 | 1 | -0/+98 |
it easier to port it to different graphic systems |