| Commit message (Collapse) | Author | Age | Files | Lines |
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"svg" (html)
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ended up adding some code to have multiple "eyes" on a camera, instead of moving the camera around.
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make it use libhashtable
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flag to global.
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annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.
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distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
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graphics.c into math.c so the headless does not need graphics.c
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obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/
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it easier to port it to different graphic systems
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