Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fixed up some red and blue stuff and put (hopefully) useful stuff into ↵ | epoch | 2017-02-09 | 1 | -1/+1 |
| | | | | README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it. | ||||
* | converted more things to use the radians and degrees structures, fixed up ↵ | epoch | 2017-02-09 | 1 | -36/+14 |
| | | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway. | ||||
* | made it so the config.h define for separation between cameras is actually used | epoch | 2017-02-08 | 1 | -2/+2 |
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* | moved polygon array copy and selected object stuff to outside of loop. | epoch | 2017-02-02 | 1 | -16/+8 |
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* | derped and ended up with negative index... heh. | epoch | 2017-02-01 | 1 | -2/+4 |
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* | changed a couple things about how graphics stuff is abstracted and separated ↵ | epoch | 2017-01-24 | 1 | -11/+8 |
| | | | | into different files. | ||||
* | made all versions get built by default and moved some functions from ↵ | epoch | 2017-01-09 | 1 | -48/+24 |
| | | | | graphics.c into math.c so the headless does not need graphics.c | ||||
* | derp | epoch | 2017-01-07 | 1 | -13/+14 |
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* | made selected object have its shapes outlined with the default color | epoch | 2017-01-04 | 1 | -3/+8 |
| | | | | fixed the selected object to be closest instead of farthest. oops. | ||||
* | added a function for drawing a filled cs shape. | epoch | 2017-01-04 | 1 | -29/+22 |
| | | | | | re-added flat shading based on distance. moved draw3d check into graphics.c instead of graphics lib specific file. | ||||
* | lots and lots of shit. opengl shit is barely worked on. new pl script to ↵ | epoch | 2017-01-03 | 1 | -465/+95 |
| | | | | obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/ | ||||
* | trying to split up hackvr.c into graphical and non-graphical stuff to make ↵ | epoch | 2016-12-21 | 1 | -0/+906 |
it easier to port it to different graphic systems |