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* now draw a cursor at the mouse location. useful in the fb versionepoch2020-04-141-0/+1
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* added a lot of code while trying to fix the 3D projection to be less suck. ↵epoch2020-04-061-1/+2
| | | | ended up adding some code to have multiple "eyes" on a camera, instead of moving the camera around.
* added a handler for graphics events and not only assuming we only need to ↵epoch2020-04-021-1/+3
| | | | redraw when there's an input event, so draw_screen() got moved and now redraw() will actually call it.
* moved the group_rotation based transformations into a function in math.c so ↵epoch2020-03-071-0/+1
| | | | I could reuse it for the new "flatten" command.
* made the camera control with the secondary mouse button work in a way that ↵epoch2020-02-241-0/+2
| | | | is easier to use
* added array for pipe fds for redrawing and prototype for redrawepoch2019-08-031-0/+2
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* fuck if I know. lots of shit. moved files.epoch2018-12-161-8/+2
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* removed comment out code and comment about needless headerepoch2018-03-291-2/+0
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* moved draw_mode functions to cs.h and added new color functions to itepoch2017-12-241-3/+0
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* added input_mode to gra_global struct and couple drawing mode functionsepoch2017-12-191-0/+4
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* I have no idea why I am doing this...epoch2017-03-191-0/+55