Commit message (Collapse) | Author | Age | Files | Lines | |
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* | changed a couple things about how graphics stuff is abstracted and separated ↵ | epoch | 2017-01-24 | 1 | -5/+14 |
| | | | | into different files. | ||||
* | commented out some sky stuff and fixed the split-screen drawing stuff ↵ | epoch | 2017-01-23 | 1 | -10/+10 |
| | | | | failing due to bad clipping rectangle values. | ||||
* | makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ↵ | epoch | 2017-01-15 | 1 | -1/+2 |
| | | | | _x11.c commented out sky generation | ||||
* | made all versions get built by default and moved some functions from ↵ | epoch | 2017-01-09 | 1 | -24/+44 |
| | | | | graphics.c into math.c so the headless does not need graphics.c | ||||
* | fixed the aspect ratio detection and default values of various things. | epoch | 2017-01-07 | 1 | -11/+17 |
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* | added a function for drawing a filled cs shape. | epoch | 2017-01-04 | 1 | -67/+24 |
| | | | | | re-added flat shading based on distance. moved draw3d check into graphics.c instead of graphics lib specific file. | ||||
* | lots and lots of shit. opengl shit is barely worked on. new pl script to ↵ | epoch | 2017-01-03 | 1 | -0/+448 |
obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/ |