| Commit message (Collapse) | Author | Age | Files | Lines |
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"svg" (html)
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force_redraw will now request /another/ directly after a previous draw so it does what it is named now.
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to commit, push, then check for runtime errors.
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changed some indention.
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struct. will probably allow that in the future. dynamic cameras and stuff. :)
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whole struct.
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I was done with it. >_>
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of ht_getnode for group relative info
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get "flatten" working. also made move command use get_group_relative.
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redraw when there's an input event, so draw_screen() got moved and now redraw() will actually call it.
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pointer.
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center of model for "lighting" of heightmaps
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group name globbing to most commands somewhere.
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variable
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objects being in the group_rot too.
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removed useless comment, commented out annoying error, made comments in hackvr continue reading instead of breaking out of loop
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stderr, did some error handling, actually remove group_rot of shapes... meh.
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load_stdin() will trigger a redraw
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distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
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