From 1a3d55f627472dd6ea242161224b3627f366e35c Mon Sep 17 00:00:00 2001 From: epoch Date: Tue, 21 Apr 2020 20:30:52 -0500 Subject: got rid of group_rot --- src/common.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/common.h b/src/common.h index 9dddf3d..eff423d 100644 --- a/src/common.h +++ b/src/common.h @@ -52,7 +52,7 @@ typedef struct { char *id;//for the camera this is $USER, right? c3_rot_t r;//rotation c3_t p;//position - c3_t s;//??? shape??? I dunno. really. wtf was this for? + c3_t s;//??? shape??? I dunno. really. wtf was this for? PROBABLY SCALE. DUH. that's what it is going to bed used for now anyway. c3_t v;//velocity } c3_group_rot_t; @@ -111,7 +111,6 @@ struct hvr_global { int lps;//loops per second. same as frame per second but also works for headless. struct c3_shape *shape[SHAPES]; int shapes; - c3_group_rot_t *group_rot[SHAPES];//there can be less of these. struct hashtable ht_group; c3_group_rot_t eye[MAX_SIDES];//lol. 1000 eyes! array of group_rots for each eye. how to arrange eyes? c3_group_rot_t camera;//should there be an array for this? camera has .s which is a shape struct. each point is the eye? @@ -123,5 +122,6 @@ struct hvr_global { }; int selfcommand(char *); +void set_title(char *);//fuck if I know where the right spot to put this is. #endif -- cgit v1.2.3