From 6ad6895b347691dd8178ebd0a6b818f763e45f57 Mon Sep 17 00:00:00 2001
From: epoch <epoch@enzo.thebackupbox.net>
Date: Thu, 10 Mar 2022 14:59:40 +0000
Subject: some naive matrix functions added to math.c, circles are handled a
 bit differently now.

---
 src/math.c | 75 +++++++++++++++++++++++++++++++++++++++++++++++++++++---------
 1 file changed, 65 insertions(+), 10 deletions(-)

(limited to 'src')

diff --git a/src/math.c b/src/math.c
index 948ded8..ab4fa44 100644
--- a/src/math.c
+++ b/src/math.c
@@ -190,22 +190,24 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rel_t *group_rel) {
     //printf("# wtf?\n");
     return s;
   }
-  if(s.len == 1) {//we're a circle. we /really/ have two points stored though.
-    real dist=distance3(s.p[0],s.p[1]);
-    s2.p[0]=s.p[0];
-    s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0});
-  }
-  if(s.len > 1) {//we're a polygon.
+  //if(s.len == 1) {//we're a circle. we /really/ have two points stored though.
+  //  //I'm a dummy. this was just breaking my assumptions.
+  //  //real dist=distance3(s.p[0],s.p[1]);
+  //  s2.p[0]=s.p[0];
+  //  s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0});
+  //}
+  //if(s.len > 1) {//we're a polygon.
+  if(s.len > 0) {//we're a polygon.
    for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2.
-    if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates
-     s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)})));
-    } else {
+    //if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates
+    // s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)})));
+    //} else {
      if(gr) {
       s2.p[i]=point_apply_group_relative(s.p[i],gr);
      } else {
       s2.p[i]=s.p[i];
      }
-    }
+    //}
    }
   }
   return s2;
@@ -325,3 +327,56 @@ int epoch_PnPoly( c2_t P, c2_t *V, int n ) {
   }
   return (P.x <= max.x && P.x >= min.x && P.y >= min.y && P.y <= max.y);
 }
+
+/* the matrix stuff isn't actually used */
+typedef struct {
+  int h;
+  int w;
+  real d[16];//tee hee. don't make "large" matrices
+} m;
+
+void m_print(matrix m) {
+  int i,j;
+  printf("width: %d height: %d\n",m.w,m.h);
+  for(i=0;i<m.h;i++) {
+    printf("[ ");
+    for(j=0;j<m.w;j++) {
+      printf("%F ",m.d[i*m.w+j]);
+    }
+    printf("]\n");
+  }
+}
+
+///wew. I /way/ over-expanded stuff in here.
+matrix m_multiply(matrix a,matrix b) {
+  int i,j;
+  int ai,bi;
+  int ar,ac,br,bc;
+  int cr,cc;
+  if(a.w == b.h) {} else { return (matrix){-1,-1,{-1}}; }
+  matrix c={a.h,b.w,{0}};
+  int s=a.h * b.w;
+  for(i=0;i<s;i++) {
+    c.d[i]=0;
+    //printf("setting c: %d\n0 ",i);
+    for(j=0;j<a.w;j++) {//if i == 0 or 1, we want ai to be 1 2 3, if 2 3, we want ai to be 4 5 6
+
+      cr=i / c.w;
+      cc=i % c.w;
+
+      ar=cr;
+      ac=j;
+
+      br=j;
+      bc=cc;
+
+      ai=((a.w * ar) + ac);
+      bi=((b.w * br) + bc);
+
+      printf("+= a[%d] %F * b[%d] %F ",ai,a.d[ai],bi,b.d[bi]);
+      c.d[i] += a.d[ai] * b.d[bi];
+    }
+    printf("\n");
+  }
+  return c;
+}
-- 
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