From b4dddad64122649d9da6340032275d1756930e74 Mon Sep 17 00:00:00 2001 From: epoch Date: Fri, 9 Dec 2016 15:54:33 -0600 Subject: LOTS OF SHIT --- tests/automata.c | 453 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 453 insertions(+) create mode 100644 tests/automata.c (limited to 'tests/automata.c') diff --git a/tests/automata.c b/tests/automata.c new file mode 100644 index 0000000..35629e0 --- /dev/null +++ b/tests/automata.c @@ -0,0 +1,453 @@ +#include +#include +#include +#include +#include +#include +#include +#include +#include +#define __USE_GNU //for longer math constants +#include + +//#define DEBUG + +#define SPLIT_SCREEN 2 +#define CAMERA_SEPARATION 3 + +#define DEPTH_FACTOR 0.965 + +#define TRIANGLES 256 + +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) + +//for one camera, not the whole thing. +//3 camera +//#define WIDTH 320 +//#define HEIGHT 240 +//1 camera +//#define WIDTH 800 +//#define HEIGHT 600 +//2 camera +#define WIDTH 400 +#define HEIGHT 300 + +struct object_1 { + int type; + unsigned char x; + unsigned char y; + unsigned char z; +}; + +struct object_2 { + int type; + unsigned short x; + unsigned short y; + unsigned short z; +}; + +struct object_4 { + int type; + unsigned int x; + unsigned int y; + unsigned int z; +}; + +struct camera { + int x; + int y; + int z; + int xr;//rotations + int yr; + int zr; +} camera; + +struct triangle {//use array or linked list? + char *id; + int x1; + int y1; + int z1; + int x2; + int y2; + int z2; + int x3; + int y3; + int z3; +// int dist;//most recent distance calculated from the camera +}; + +struct mainwin { + int x; + int y; + int depth; + int mousex; + int mousey; + int rmousex; + int rmousey; + int buttonpressed; + int width; + int height; + int border_width; + int xoff; + int math_error; + char *user; + XColor green; + Colormap color_map; + Display *dpy; + Window w; + GC gc; + struct triangle *triangle[TRIANGLES]; +} global; + + +float zmagic(int z) { + float tmp=pow(DEPTH_FACTOR,(camera.z-z)); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z))/(camera.z-z); +// float tmp=pow(DEPTH_FACTOR,(camera.z-z)*(camera.z-z)*(camera.z-z)); + //measure the distance form the camera and error out if it is too far away. +// if((camera.z - z) >= 0) return(global.math_error=1); + //return (float)1 / (float)(camera.z - z); + return tmp; +} + +int to2D(int cw,int w,int z,int d) { + return (d/2) - (((w-cw) / zmagic(z)) * 16 ); +} + + +float distance(int x1,int y1,int x2,int y2) { + return sqrt(((x2-x1)*(x2-x1))+((y2-y1)*(y2-y1))); +} + +long double d2r(int d) { + while(d<0) d+=360; + return (long double)(d%360) / 180.0l * M_PIl; +} + +int rotateXabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return x2; + return x2 + radius * cosl(acosl(((long double)x2-(long double)x1)/radius)+radians); +} + +int rotateZabout(int x1,int y1,int z1,int x2,int y2,int z2,int degrees) { + long double radians=(long double)degrees / (long double)180 * M_PIl;//M_PIl for long double + long double radius=distance(x1,z1,x2,z2); + if(radius == 0) return z2; + return z2 + radius * sinl(asinl(((long double)z2-(long double)z1)/radius)+radians); +} + + +int to2Dx(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.xr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.x,newx,newz,global.width/SPLIT_SCREEN); +// return to2D(camera.x,x,z,global.width/SPLIT_SCREEN); +} + +int to2Dy(int x,int y,int z) { + int newx=rotateXabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newy=y;//rotateYabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + int newz=rotateZabout(x,y,z,camera.x,camera.y,camera.z,camera.yr); + return to2D(camera.y,newy,newz,global.height); +// return to2D(camera.y,y,z,global.height); +} + +void XDrawTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { + int x; + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); +} + +void XDrawFilledTriangle(int x1,int y1,int x2,int y2,int x3,int y3,int density) { + int x,y; + int b; + float m; + + XDrawLine(global.dpy,global.w,global.gc,x1,y1,x2,y2); + XDrawLine(global.dpy,global.w,global.gc,x2,y2,x3,y3); + XDrawLine(global.dpy,global.w,global.gc,x3,y3,x1,y1); + + m=(float)(y1-y2)/(float)(x1-x2); + b=y1-(m*x1); + for(x=min(x1,x2);xx1=x1; +//} +//void pushSquare() { +// pushTriangle(); +// pushTriangle(); +//} + +void drawCube(int x,int y,int z,int i) { +//this is just drawing the cube. + draw3Dline(x,y,z,x,y,z+i); + draw3Dline(x,y,z,x,y+i,z); + draw3Dline(x,y,z,x+i,y,z); + + draw3Dline(x+i,y+i,z+0,x+i,y+0,z+0); + draw3Dline(x+i,y+i,z+0,x+0,y+i,z+0); + + draw3Dline(x+0,y+i,z+i,x+0,y+i,z+0); + draw3Dline(x+0,y+i,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+0,z+i,x+i,y+0,z+0); + draw3Dline(x+i,y+0,z+i,x+0,y+0,z+i); + + draw3Dline(x+i,y+i,z+i,x+i,y+i,z+0); + draw3Dline(x+i,y+i,z+i,x+i,y+0,z+i); + draw3Dline(x+i,y+i,z+i,x+0,y+i,z+i); +} + +int applyrule(int a,int b,int c,int rule) { + return (rule >> ((!!a<<2) | (!!b<<1) | (!!c)) ) % 2; +} + +char field[HEIGHT+1][WIDTH+1]; + +void draw_screen(Display *dpy,Window w,GC gc) { + int i,j,k; + int cn=0;//camera number. + char **files; + static int offset=0; + XFontStruct *font=XLoadQueryFont(dpy,"fixed"); + XCharStruct overall; + int direction,ascent,descent; + char coords[256]; + int x,y,z,x1,y1,x2,y2; + XEvent e; + XClearWindow(dpy, w); + + j=0; + for(i=0;i 0) { + /*if(!strcmp(command,"addsquare")) { } */ + if(!strcmp(command,"addtriangle")) { + global.triangle[i]=malloc(sizeof(struct triangle)); + to=global.triangle[i]; + memcpy(to,&t,sizeof(t)); + } + if(!strcmp(command,"move")) { + for(i=0;global.triangle[i];i++) { + if(!strcmp(global.triangle[i]->id,t.id)) { + global.triangle[i]->x1+=t.x1; + global.triangle[i]->y1+=t.y1; + global.triangle[i]->z1+=t.z1; + + global.triangle[i]->x2+=t.x1; + global.triangle[i]->y2+=t.y1; + global.triangle[i]->z2+=t.z1; + + global.triangle[i]->x3+=t.x1; + global.triangle[i]->y3+=t.y1; + global.triangle[i]->z3+=t.z1; + } + } + } + global.triangle[i+1]=0; + draw_screen(global.dpy,global.w,global.gc); + } else { + global.triangle[i]=0; + break; + } + } +} + +int export_file(FILE *fp) { + struct triangle *to; + int i; + for(i=0;global.triangle[i];i++) { + to=global.triangle[i]; + printf("%s addtriangle %d %d %d %d %d %d %d %d %d\n",to->id,to->x1,to->y1,to->z1,to->x2,to->y2,to->z2,to->x3,to->y3,to->z3); + } +} + + +int main(int argc,char *argv[]) { + char redraw=0; + if(argc < 2) { + fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n"); + return 1; + } else { + global.user=strdup(argv[1]); + } + setbuf(stdin,0); + setbuf(stdout,0); + Display *dpy = XOpenDisplay(0); + assert(dpy); + global.dpy=dpy; + unsigned int mask; + int i; + XEvent e; + XSetWindowAttributes attributes; + int blackColor = BlackPixel(dpy, DefaultScreen(dpy)); + int whiteColor = //WhitePixel(dpy, DefaultScreen(dpy)); + attributes.background_pixel=blackColor; + Window w = XCreateWindow(dpy,DefaultRootWindow(dpy),0,0,WIDTH*SPLIT_SCREEN,HEIGHT,1,DefaultDepth(dpy,DefaultScreen(dpy)),InputOutput,DefaultVisual(dpy,DefaultScreen(dpy))\ + ,CWBackPixel, &attributes); + global.w=w; + global.triangle[0]=0;//we'll allocate as we need more. + + int j; + + for(i=0;i