#include #include #include //nsew char field[256]; #define NORTH_EXIT 8 #define SOUTH_EXIT 4 #define EAST_EXIT 2 #define WEST_EXIT 1 int deg[]={0,180,270,90}; int doorx[]={}; int doory[]={}; void print_field() { int i,d; int x,y; for(i=0;i<256;i++) { //we need to draw the room here. //each room will be... 16x16? sure.... //we can use bitmasks to find which sides of the room need to be whole walls //and which will contain passages to the next rooms //whole walls are a single rectangle //we need to loop over each wall and check if it has a passage through it if(field[i]) { for(d=0;d<4;d++) {//loop over the 4 possible directions/walls x=(i%16) * 16 - (7 * 16); y=(i/16) * -16 + 16; if((field[i] & (1<<(3-d))) > 0) {//if this has an exit in this bit... printf("wall_%d_%d addshape 2 4 -7 0 7 -7 8 7 -2 8 7 -2 0 7\n",i,d);//we need 4 parts for the doorway printf("wall_%d_%d addshape 2 4 2 0 7 2 8 7 7 8 7 7 0 7\n",i,d); if(d % 2) {//only do the south and west doorjams. every door has an opposite door that matches it anyway printf("wall_%d_%d addshape 2 4 -2 0 7 -2 8 7 -2 8 9 -2 0 9\n",i,d); printf("wall_%d_%d addshape 2 4 2 0 9 2 8 9 2 8 7 2 0 7\n",i,d); printf("door_close_%d_%d addshape 3 4 0 0 0 0 8 0 4 8 0 4 0 0\n",i,d);//door needs to be built to where its hinge is at 0,y,0, then moved into place so opening will work. printf("door_close_%d_%d rotate 0 %d 0\n",i,d,deg[d]); if(d == 1) printf("door_close_%d_%d move %d 0 %d\n",i,d,x+2,y-8); if(d == 3) printf("door_close_%d_%d move %d 0 %d\n",i,d,x-8,y-2); } } else {//no door in this wall printf("wall_%d_%d addshape 2 4 -7 0 7 -7 8 7 7 8 7 7 0 7\n",i,d);//solid wall } printf("wall_%d_%d rotate 0 %d 0\n",i,d,deg[d]);//rotate this wall into position printf("wall_%d_%d move %d 0 %d\n",i,d,x,y);//and put it in the right spot ofc //the door needs to move either -2, +8 } } } } int main(int argc,char *argv[]) { if(read(0,field,sizeof(field)) > 0) { print_field(); return 0; } return 1; }