#!/usr/bin/env bash turn=$( expr $RANDOM % 2) BOARDFILE=board_orig cat camera.pos $BOARDFILE echo "go. player: $turn" >&2 grep --line-buffered action \ | while read user derp group;do # echo FUCK >&2 if grep "_reset" <<<$group >/dev/null;then printf "%s deleteallexcept .\n" "$user" cat $BOARDFILE continue elif grep "_exit" <<<$group >/dev/null;then #this doesn't work in local games. :/ exit 0 elif grep "_" <<<$group >/dev/null;then # xmessage "CUT IT OUT" echo CUT IT OUT > /dev/stderr continue else turn=$(expr \( $turn + 1 \) % 2) #printf "# turn: %d\n" "$turn" > /dev/stderr printf "$user deletegroup %s\n" "$group" #printf "$user deletegroup %s\n" "$group" > /dev/stderr #need to get the first point of the group clicked and translate the new shape by that much translatex="$(grep "$group" $BOARDFILE | grep -v '^#' | tr -s ' ' | cut '-d ' -f5)" translatey="$(grep "$group" $BOARDFILE | grep -v '^#' | tr -s ' ' | cut '-d ' -f6)" cat "marker$turn" | offsetshape.sh $translatex "$(expr "$translatey" - 2 )" 0 # printf "%s move %s %s 2\n" "_marker" "$(expr "$translatex")" "$(expr "$translatey" - 2 )" #printf "%s move %s %s 2\n" "_marker" "$(expr "$translatex")" "$(expr "$translatey" - 2 )" >/dev/stderr grep "$group" $BOARDFILE | sed "s/$group/_marker2/g" #this is to make it still show the square around it. printf "%s renamegroup _marker _marker%s%s\n" "$user" "$(date +%s)" "$RANDOM" fi done