#ifndef _HACKVR_COMMON_H_ #include #define _HACKVR_COMMON_H_ #define min(a,b) (((a)<(b))?(a):(b)) #define max(a,b) (((a)>(b))?(a):(b)) typedef double long real; typedef struct { real x; real y; real z; } c3_t; typedef struct { real x; real y; } c2_t; typedef struct { short x; short y; } cs_t; struct camera { c3_t p; int xr;//rotations int yr; int zr; real zoom; } camera; struct c3_line { char *id; c3_t p1; c3_t p2; }; struct c3_shape {//use array or linked list? char *id; unsigned char len; c3_t p[MAX_SIDES]; }; struct mainwin { int x; int y; unsigned int depth; int mousex; int mousey; int rmousex; int rmousey; int buttonpressed; unsigned int width; unsigned int height; unsigned int border_width; XColor colors[256]; int xoff; int math_error; int mapxoff; int mapyoff; int split_screen; int split_flip;//1 or -1 char *user; char greyscale; char headless; char drawminimap;//flag char draw3d;//flag char debug;//flag char drawsky;//flag char zsort; char red_and_blue; char force_redraw; char selected_object[256];//meh real mmz; XColor green; XColor red; XColor blue; XColor redblue[2]; Colormap color_map; Display *dpy; Window w; Pixmap backbuffer; Pixmap cleanbackbuffer; GC gc; GC backgc; struct c3_shape *shape[SHAPES]; int shapes; int derp; int root_window; real split; int oldfps; int fps; int oldtime; }; #endif