#define _POSIX_C_SOURCE 200809L //for fileno and strdup #define _BSD_SOURCE #include #include #include #include #include #include #include //#include //code to use select instead of non-blocking is commented out. might decide to use it later. #include #include #include #include //for size hints #include #define __USE_GNU //for longer math constants #include #include "config.h" #include "common.h" #include "graphics.h" #include "graphics_x11.h" //typedef float real; //think this conflicts? //TODO: will have to make some pixmaps get resized when the window does. //for now set them to be as big as you think you'll ever resize the window to. #define SKYRULE 90 #define SKYW (WIDTH*5) #define SKYH (HEIGHT/2) Pixmap skypixmap; char sky[SKYH][SKYW]; extern struct global global; extern struct gra_global gra_global; struct x11_global x11_global; #ifdef GRAPHICAL /* struct plane { c3_t p; real xr; real yr; real zr; } void calculate_shape_color(c3_s_t s,real d) { //given: at least 3 points on a plane. //needed: angles of the plane. // xa= ya= za= for(i=0;i<;i++) { s.p.x } } */ void set_color_based_on_distance(real d) { int i=100-((int)((d+100.0) * 16.0) % 100); XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[i].pixel); } void draw_cs_line(cs_t p1,cs_t p2) { XDrawLine(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p1.x,p1.y,p2.x,p2.y); } void draw_cs_text(cs_t p,char *text) { char t[256]; int direction,ascent,descent; XFontStruct *font=XLoadQueryFont(x11_global.dpy,"fixed"); XCharStruct overall; snprintf(t,sizeof(t)-1,"%s",text); XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall); XDrawString(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p.x,p.y+(descent+ascent),text,strlen(text)); } void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no. int h; int i;//all cs shapes can have 1, 2, or 3+ points. guess I gotta do that logic here too. switch(s.len) { case 1: //cicle h=max(s.p[0].y,s.p[1].y)-min(s.p[0].y,s.p[1].y); XDrawArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64); break; default: for(i=0;imin_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); hints->min_aspect.y=AR_H; hints->max_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); hints->max_aspect.y=AR_H; hints->flags=PAspect; XSetWMNormalHints(x11_global.dpy,x11_global.w,hints); } int keypress_handler(int sym) { char line[1024]; real tmpx; // real tmpy; //unused atm real tmpz; switch(sym) { case XK_Return: snprintf(line,sizeof(line)-1,"%s action %s\n",global.user,global.selected_object); selfcommand(line); break; case XK_Up: tmpx=WALK_SPEED*sinl(d2r(camera.yr.d+90)); tmpz=WALK_SPEED*cosl(d2r(camera.yr.d+90)); camera.p.x+=tmpx; camera.p.z+=tmpz; snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); selfcommand(line); break; case XK_Down: tmpx=WALK_SPEED*sinl(d2r(camera.yr.d+270)); tmpz=WALK_SPEED*cosl(d2r(camera.yr.d+270)); camera.p.x+=tmpx; camera.p.z+=tmpz; snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); selfcommand(line); break; case XK_Left: tmpx=WALK_SPEED*sinl(d2r(camera.yr.d)); tmpz=WALK_SPEED*cosl(d2r(camera.yr.d)); camera.p.x+=tmpx; camera.p.z+=tmpz; snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); selfcommand(line); break; case XK_Right: tmpx=WALK_SPEED*sinl(d2r(camera.yr.d+180)); tmpz=WALK_SPEED*cosl(d2r(camera.yr.d+180)); camera.p.x+=tmpx; camera.p.z+=tmpz; snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz); selfcommand(line); break; case XK_w: camera.p.y+=1; snprintf(line,sizeof(line)-1,"%s move 0 1 0 0 0 0 0 0 0\n",global.user); selfcommand(line); break; case XK_s: camera.p.y-=1; snprintf(line,sizeof(line)-1,"%s move 0 -1 0 0 0 0 0 0 0\n",global.user); selfcommand(line); break; case XK_r: camera.xr.d+=5; while(camera.xr.d > 360) camera.xr.d-=360; break; case XK_y: camera.xr.d-=5; while(camera.xr.d < 0) camera.xr.d+=360; break; case XK_q: camera.yr.d+=5; while(camera.yr.d > 360) camera.yr.d-=360; break; case XK_e: camera.yr.d-=5; while(camera.yr.d < 0) camera.yr.d+=360; break; case XK_u: camera.zr.d+=5; while(camera.zr.d > 360) camera.zr.d-=360; break; case XK_o: camera.zr.d-=5; while(camera.zr.d < 0) camera.zr.d+=360; break; case XK_z: camera.zoom+=1; break; case XK_x: camera.zoom-=1; break; case XK_c: global.mmz*=1.1; break; case XK_v: global.mmz/=1.1; break; case XK_h: global.split+=1; break; case XK_j: global.split-=1; break; case XK_d: global.debug ^= 1; break; case XK_f: global.derp ^= 1; break; case XK_m: gra_global.drawminimap += 1; gra_global.drawminimap %= 4; break; case XK_a: gra_global.drawsky ^= 1; break; case XK_3: gra_global.draw3d += 1; gra_global.draw3d %= 4; break; case XK_Escape: return -1; default: return 0; break; } return 1; } #endif int graphics_init() { int i,j; char tmp[64]; Cursor cursor; XSetWindowAttributes attributes; // Window root,child;//why do I have this? // XColor toss; printf("# Opening X Display... (%s)\n",getenv("DISPLAY")); if((x11_global.dpy = XOpenDisplay(0)) == NULL) return printf("# failure.\n"),2; else printf("# done.\n"); x11_global.color_map=DefaultColormap(x11_global.dpy, DefaultScreen(x11_global.dpy)); printf("# generating grays...\n"); for(i=0;i<=100;i++) { snprintf(tmp,sizeof(tmp),"gray%d",i); XAllocNamedColor(x11_global.dpy,x11_global.color_map,tmp,&x11_global.colors[i],&x11_global.colors[i]); } printf("# done.\n"); assert(x11_global.dpy); gra_global.split_screen=SPLIT_SCREEN; gra_global.split_flip=-1; gra_global.split=5; x11_global.root_window=0; gra_global.red_and_blue=RED_AND_BLUE; //global.colors[0]=BlackPixel(x11_global.dpy,DefaultScreen(x11_global.dpy)); // int whiteColor = //WhitePixel(x11_global.dpy, DefaultScreen(x11_global.dpy)); attributes.background_pixel=x11_global.colors[0].pixel; if(x11_global.root_window) { x11_global.w = DefaultRootWindow(x11_global.dpy); //this is still buggy. } else { x11_global.w = XCreateWindow(x11_global.dpy,DefaultRootWindow(x11_global.dpy),0,0,WIDTH*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)),HEIGHT,1,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy)),InputOutput,DefaultVisual(x11_global.dpy,DefaultScreen(x11_global.dpy))\ ,CWBackPixel, &attributes); set_aspect_ratio(); XSelectInput(x11_global.dpy, x11_global.w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask); } XMapWindow(x11_global.dpy,x11_global.w); XStoreName(x11_global.dpy,x11_global.w,"hackvr"); gra_global.greyscale=1; gra_global.zsort=1; global.shape[0]=0;//we'll allocate as we need more. x11_global.gc=XCreateGC(x11_global.dpy,x11_global.w, 0, 0); if(gra_global.red_and_blue) { gra_global.width=WIDTH; } else { gra_global.width=WIDTH*gra_global.split_screen; } gra_global.height=HEIGHT; x11_global.backbuffer=XCreatePixmap(x11_global.dpy,x11_global.w,gra_global.width,gra_global.height,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy))); x11_global.cleanbackbuffer=XCreatePixmap(x11_global.dpy,x11_global.w,gra_global.width,gra_global.height,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy))); //backbuffer is uninitialized x11_global.backgc=XCreateGC(x11_global.dpy,x11_global.backbuffer,0,0); cursor=XCreateFontCursor(x11_global.dpy,XC_crosshair); XDefineCursor(x11_global.dpy, x11_global.w, cursor); XAllocNamedColor(x11_global.dpy, x11_global.color_map, "green", &x11_global.green, &x11_global.green); XAllocNamedColor(x11_global.dpy, x11_global.color_map, "red", &x11_global.red, &x11_global.red); XAllocNamedColor(x11_global.dpy, x11_global.color_map, "blue", &x11_global.blue, &x11_global.blue); XAllocNamedColor(x11_global.dpy, x11_global.color_map, "red", &x11_global.redblue[0], &x11_global.redblue[0]); XAllocNamedColor(x11_global.dpy, x11_global.color_map, "blue", &x11_global.redblue[1], &x11_global.redblue[1]); XSetForeground(x11_global.dpy, x11_global.gc, x11_global.green.pixel); XSetForeground(x11_global.dpy, x11_global.backgc, x11_global.colors[0].pixel);//black. we're about to draw the blank background using this. XSetBackground(x11_global.dpy, x11_global.gc, x11_global.colors[160].pixel); XSetBackground(x11_global.dpy, x11_global.backgc, x11_global.colors[140].pixel); XFillRectangle(x11_global.dpy, x11_global.cleanbackbuffer,x11_global.backgc,0,0,gra_global.width,gra_global.height); XSetForeground(x11_global.dpy, x11_global.backgc,x11_global.green.pixel); // XSetForeground(x11_global.dpy, gc, whiteColor); // this was taking a "long" time. /* printf("# generating sky... "); skypixmap=XCreatePixmap(x11_global.dpy,x11_global.w,SKYW,SKYH,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy))); for(i=0;i> ((!!sky[i-1][(j+(SKYW)-1)%(SKYW)]<<2) | (!!sky[i-1][j]<<1) | (!!sky[i-1][j+1%(SKYW)])) & 1); if(sky[i][j]) { XDrawPoint(x11_global.dpy,skypixmap,x11_global.backgc,j,i); } } } } printf("done.\n"); */ gra_global.mapxoff=gra_global.width/2; gra_global.mapyoff=gra_global.height/2; gra_global.drawminimap=DEFAULT_MINIMAP; gra_global.draw3d=1; gra_global.force_redraw=FORCE_REDRAW;//use this for checking proper fps I guess. //this should be in graphics.c ? camera.zoom=30.0l; camera.xr.d=270; camera.yr.d=90; camera.zr.d=0; global.mmz=1; camera.p.x=0; camera.p.z=-6; camera.p.y=5; return 0; } int graphics_event_handler() { int redraw=0; XEvent e; Window child,root; //what sets mask? unsigned int mask; while(XPending(x11_global.dpy)) {//these are taking too long? XNextEvent(x11_global.dpy, &e); // printf("# handling event with type: %d\n",e.type); switch(e.type) { // case Expose: // if(e.xexpose.count == 0) redraw=1; // break; case MotionNotify: printf("# MotionNotify\n"); XQueryPointer(x11_global.dpy,x11_global.w,&root,&child,&gra_global.rmousex,&gra_global.rmousey,&gra_global.mousex,&gra_global.mousey,&mask); redraw=1; break; case ButtonPress: printf("# ButtonPress\n"); redraw=1; gra_global.buttonpressed=e.xbutton.button;//what's this for? mouse? break; case ButtonRelease: printf("# ButtonRelease\n"); redraw=1; gra_global.buttonpressed=0;//what's this for??? break; case ConfigureNotify: printf("# ConfigureNotify\n"); redraw=1; XGetGeometry(x11_global.dpy,x11_global.w,&root,&global.x,&global.y,&gra_global.width,&gra_global.height,&gra_global.border_width,&gra_global.depth); if(gra_global.height * AR_W / AR_H != gra_global.width / (gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1))) { // height / AR_H * AR_W = width / (ss / (rab ? ss : 1)) printf("# %d != %d for some reason. probably your WM not respecting aspect ratio hints or calculating based on them differently. (would cause an off-by-one or so)\n",gra_global.height * AR_W / AR_H , gra_global.width / (gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1))); if(gra_global.width / (gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)) * AR_H / AR_W < gra_global.height) { gra_global.height=gra_global.width / (gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)) * AR_H / AR_W; } else { gra_global.width=gra_global.height * AR_H / AR_W * (gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); } } gra_global.mapxoff=gra_global.width/(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1))/2; gra_global.mapyoff=gra_global.height/2; break; case KeyPress: printf("# KeyPress\n"); redraw=1; if(keypress_handler(XLookupKeysym(&e.xkey,0)) == -1) { printf("# exiting\n"); return -1; } break; default: // printf("# received unknown event with type: %d\n",e.type); break; } } return redraw; }