#include //for fprintf stderr. remove me later. #include "mouse_x11.h" #include "common.h" #include "graphics_c3.h" #include "graphics_c2.h" #include "graphics_x11.h" #include "mouse.h" extern struct hvr_global global; extern struct gra_global gra_global; extern struct x11_global x11_global; int mouse_init() { return x11_global.fd; } #define X11_MOUSE_PRIMARY 1 #define X11_MOUSE_SECONDARY 3 #define X11_MOUSE_TERTIARY 2 #define X11_MOUSE_SCROLLUP 4 #define X11_MOUSE_SCROLLDOWN 5 char x112map(char x) { switch(x) { case X11_MOUSE_PRIMARY: return MOUSE_PRIMARY; case X11_MOUSE_TERTIARY: return MOUSE_TERTIARY;//middle-click case X11_MOUSE_SECONDARY: return MOUSE_SECONDARY; case X11_MOUSE_SCROLLUP: return MOUSE_SCROLLUP; case X11_MOUSE_SCROLLDOWN: return MOUSE_SCROLLDOWN; default: return -1; } return -1; } int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for buttonup... set the mousex and mousey in here? XEvent e; c3_group_rel_t *gr; Window root,child;//just dimmies unsigned int mask;//just dummies char motion_notify=0; char redrawplzkthx=0; int butt; cs_t mouse; cs_t rmouse; // char cmd[512]; while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop. switch(e.type) { case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1 //scroll wheel up is 3, down is 4 if((butt=x112map(e.xbutton.button)) == -1) { continue;//we don't know how to handle this button. :/ } fprintf(stderr,"# x11 button: %d is %d in hackvr\n",e.xbutton.button,butt); if(butt == MOUSE_SCROLLUP) {//scroll wheel up selfcommand("epoch move forward\n");//need to implement this syntax in hackvr } if(butt == MOUSE_SCROLLDOWN) {//scroll wheel down selfcommand("epoch move backward\n"); } if(butt == MOUSE_TERTIARY) {//middle-click gra_global.input_mode ^= 1; printf("# gra_global.input_mode == %d\n",gra_global.input_mode); } printf("# button press %d\n",butt); gra_global.dragstart[butt]=gra_global.mouse; gra_global.mousemap[butt]=1; redrawplzkthx=1; break; case ButtonRelease: if((butt=x112map(e.xbutton.button)) == -1) { continue;//we don't know how to handle this button. :/ } printf("# button release %d\n",butt); gra_global.mousemap[butt]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger gr=get_group_relative(global.user); gra_global.oldcamera=gr->r; redrawplzkthx=1; break; case MotionNotify: motion_notify=1; redrawplzkthx=1; break; default://fuck if I know break; } } if(motion_notify) { //mouse.x and mouse.y are both ints now... //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_global.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); XQueryPointer(x11_global.dpy,x11_global.w,&root,&child,&rmouse.x,&rmouse.y,&mouse.x,&mouse.y,&mask); gra_global.mouse=cs_to_c2(mouse); //return 1; //we're not going to set camera based on mousex and y here. //but just so I can get it out of the graphics code... //self-command myself to rotate myself? //snprintf(cmd,sizeof(cmd),"%s rotate +%d +%d +%d\n",global.user,3,11,1); //selfcommand(cmd); //global.camera.r.x.d=(gra_global.height - gra_global.mouse.y);//up and down camera controls backwards //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_glo bal.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); //this /was/ using a 2 for the mousemap index... so 2 is "right" in hackvr. if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down gr=get_group_relative(global.user); gr->r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y); gr->r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x); //global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); //global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); } /* dunno if I really want to do this. if(gra_global.mousemap[MOUSE_TERTIARY] == 1) {//if we're holding down middle-click //need to move forward or sideways based on gr->r.x = gra_global.oldcmaera.gra_global.dragstart[MOUSE_TERTIARY].x// gr->r.y = // gr->r.z = // }*/ //do we need to redraw on mouse movement? //probably. redrawplzkthx=1; } if(redrawplzkthx) { redraw(); return 1; } return 0; }