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authorFreeArtMan <dos21h@gmail.com>2020-11-30 19:02:38 +0000
committerFreeArtMan <dos21h@gmail.com>2020-11-30 19:02:38 +0000
commitcc84a04869dbebf27c77338eb15269b006e322bd (patch)
treef65e582d51027e7db895a74e279b6dae231ec4c5
parent85fc9da3b48684eb42f0b0a0840aa197a7b3daa7 (diff)
downloadmd-content-cc84a04869dbebf27c77338eb15269b006e322bd.tar.gz
md-content-cc84a04869dbebf27c77338eb15269b006e322bd.zip
Update wasm thx section
-rw-r--r--md/writeup/wasm_fractal.md13
1 files changed, 6 insertions, 7 deletions
diff --git a/md/writeup/wasm_fractal.md b/md/writeup/wasm_fractal.md
index b47c391..17effbd 100644
--- a/md/writeup/wasm_fractal.md
+++ b/md/writeup/wasm_fractal.md
@@ -14,13 +14,13 @@ run latest tech in browser woohoo.
## Insights
-As demo works on linux and in browser there is some quircks to overcome to make code
-compatible for both tehnologies. It wasnt straight away to just compile and join app SDL+OpenGL
+As demo works on linux and in browser there is some quirks to overcome to make code
+compatible for both technologies. It wasnt straight away to just compile and join app SDL+OpenGL
for wasm.
### Main loop
-Each C program have main entry point. And SDL programms usual structure include loop
+Each C program have main entry point. And SDL programm usual structure include loop
that get events and execute them.
```c
@@ -82,7 +82,7 @@ allocated buffer.
### Shaders
-First versions of drawing loop didnt worked out of the box in browse. There was spent some time
+First versions of drawing loop didn't worked out of the box in browse. There was spent some time
to find a way to run shader. Got errors in shader language in browser, while on linux evertyhing
was working. There is version difference between shader language supported between linux and
was platform. Main fix was to define earlier shader language version.
@@ -124,10 +124,9 @@ Permanent residence of demo, with latest version available
[Demo - http://wasm.main.lv/fractal](http://wasm.main.lv/fractal)
-
## Thx
-[developers.lv](https://developers.lv) - for first tryouts
+[developers.lv](https://developers.lv) - for first tryouts [daGrevis](https://github.com/daGrevis),[Aleksejs](https://twitter.com/AleksejsIvanovs),[Tenjou](https://github.com/tenjou)
## Source
@@ -137,7 +136,7 @@ Source provided as is, no any attempt to make it easy to build is made.
## Links
-[01] [/writeup/web_assembly_sdl_example.md](/writeup/web_assembly_sdl_example.md)
+[01] [main.lv/writeup/web_assembly_sdl_example.md](/writeup/web_assembly_sdl_example.md)
[02] [https://github.com/opengl-tutorials/ogl/blob/master/tutorial04_colored_cube/tutorial04.cpp](https://github.com/opengl-tutorials/ogl/blob/master/tutorial04_colored_cube/tutorial04.cpp)
[03] [https://arm-software.github.io/opengl-es-sdk-for-android/introduction_to_shaders.html](https://arm-software.github.io/opengl-es-sdk-for-android/introduction_to_shaders.html)
[04] [https://gist.github.com/SuperV1234/5c5ad838fe5fe1bf54f9](https://gist.github.com/SuperV1234/5c5ad838fe5fe1bf54f9) \ No newline at end of file