// The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(Module) { ..generated code.. } // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module !== 'undefined' ? Module : {}; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // {{PRE_JSES}} // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = {}; var key; for (key in Module) { if (Module.hasOwnProperty(key)) { moduleOverrides[key] = Module[key]; } } var arguments_ = []; var thisProgram = './this.program'; var quit_ = function(status, toThrow) { throw toThrow; }; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). var ENVIRONMENT_IS_WEB = false; var ENVIRONMENT_IS_WORKER = false; var ENVIRONMENT_IS_NODE = false; var ENVIRONMENT_IS_SHELL = false; ENVIRONMENT_IS_WEB = typeof window === 'object'; ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string'; ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; if (Module['ENVIRONMENT']) { throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)'); } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var read_, readAsync, readBinary, setWindowTitle; var nodeFS; var nodePath; if (ENVIRONMENT_IS_NODE) { if (ENVIRONMENT_IS_WORKER) { scriptDirectory = require('path').dirname(scriptDirectory) + '/'; } else { scriptDirectory = __dirname + '/'; } read_ = function shell_read(filename, binary) { if (!nodeFS) nodeFS = require('fs'); if (!nodePath) nodePath = require('path'); filename = nodePath['normalize'](filename); return nodeFS['readFileSync'](filename, binary ? null : 'utf8'); }; readBinary = function readBinary(filename) { var ret = read_(filename, true); if (!ret.buffer) { ret = new Uint8Array(ret); } assert(ret.buffer); return ret; }; if (process['argv'].length > 1) { thisProgram = process['argv'][1].replace(/\\/g, '/'); } arguments_ = process['argv'].slice(2); if (typeof module !== 'undefined') { module['exports'] = Module; } process['on']('uncaughtException', function(ex) { // suppress ExitStatus exceptions from showing an error if (!(ex instanceof ExitStatus)) { throw ex; } }); process['on']('unhandledRejection', abort); quit_ = function(status) { process['exit'](status); }; Module['inspect'] = function () { return '[Emscripten Module object]'; }; } else if (ENVIRONMENT_IS_SHELL) { if (typeof read != 'undefined') { read_ = function shell_read(f) { return read(f); }; } readBinary = function readBinary(f) { var data; if (typeof readbuffer === 'function') { return new Uint8Array(readbuffer(f)); } data = read(f, 'binary'); assert(typeof data === 'object'); return data; }; if (typeof scriptArgs != 'undefined') { arguments_ = scriptArgs; } else if (typeof arguments != 'undefined') { arguments_ = arguments; } if (typeof quit === 'function') { quit_ = function(status) { quit(status); }; } if (typeof print !== 'undefined') { // Prefer to use print/printErr where they exist, as they usually work better. if (typeof console === 'undefined') console = /** @type{!Console} */({}); console.log = /** @type{!function(this:Console, ...*): undefined} */ (print); console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr !== 'undefined' ? printErr : print); } } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (document.currentScript) { // web scriptDirectory = document.currentScript.src; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. if (scriptDirectory.indexOf('blob:') !== 0) { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1); } else { scriptDirectory = ''; } // Differentiate the Web Worker from the Node Worker case, as reading must // be done differently. { read_ = function shell_read(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(null); return xhr.responseText; }; if (ENVIRONMENT_IS_WORKER) { readBinary = function readBinary(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = function readAsync(url, onload, onerror) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = function xhr_onload() { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 onload(xhr.response); return; } onerror(); }; xhr.onerror = onerror; xhr.send(null); }; } setWindowTitle = function(title) { document.title = title }; } else { throw new Error('environment detection error'); } // Set up the out() and err() hooks, which are how we can print to stdout or // stderr, respectively. var out = Module['print'] || console.log.bind(console); var err = Module['printErr'] || console.warn.bind(console); // Merge back in the overrides for (key in moduleOverrides) { if (moduleOverrides.hasOwnProperty(key)) { Module[key] = moduleOverrides[key]; } } // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. moduleOverrides = null; // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module['arguments']) arguments_ = Module['arguments'];if (!Object.getOwnPropertyDescriptor(Module, 'arguments')) Object.defineProperty(Module, 'arguments', { configurable: true, get: function() { abort('Module.arguments has been replaced with plain arguments_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (Module['thisProgram']) thisProgram = Module['thisProgram'];if (!Object.getOwnPropertyDescriptor(Module, 'thisProgram')) Object.defineProperty(Module, 'thisProgram', { configurable: true, get: function() { abort('Module.thisProgram has been replaced with plain thisProgram (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (Module['quit']) quit_ = Module['quit'];if (!Object.getOwnPropertyDescriptor(Module, 'quit')) Object.defineProperty(Module, 'quit', { configurable: true, get: function() { abort('Module.quit has been replaced with plain quit_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // Assertions on removed incoming Module JS APIs. assert(typeof Module['memoryInitializerPrefixURL'] === 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['pthreadMainPrefixURL'] === 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['cdInitializerPrefixURL'] === 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['filePackagePrefixURL'] === 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['read'] === 'undefined', 'Module.read option was removed (modify read_ in JS)'); assert(typeof Module['readAsync'] === 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); assert(typeof Module['readBinary'] === 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); assert(typeof Module['setWindowTitle'] === 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)'); assert(typeof Module['TOTAL_MEMORY'] === 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); if (!Object.getOwnPropertyDescriptor(Module, 'read')) Object.defineProperty(Module, 'read', { configurable: true, get: function() { abort('Module.read has been replaced with plain read_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (!Object.getOwnPropertyDescriptor(Module, 'readAsync')) Object.defineProperty(Module, 'readAsync', { configurable: true, get: function() { abort('Module.readAsync has been replaced with plain readAsync (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (!Object.getOwnPropertyDescriptor(Module, 'readBinary')) Object.defineProperty(Module, 'readBinary', { configurable: true, get: function() { abort('Module.readBinary has been replaced with plain readBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (!Object.getOwnPropertyDescriptor(Module, 'setWindowTitle')) Object.defineProperty(Module, 'setWindowTitle', { configurable: true, get: function() { abort('Module.setWindowTitle has been replaced with plain setWindowTitle (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; // {{PREAMBLE_ADDITIONS}} var STACK_ALIGN = 16; function alignMemory(size, factor) { if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default return Math.ceil(size / factor) * factor; } function getNativeTypeSize(type) { switch (type) { case 'i1': case 'i8': return 1; case 'i16': return 2; case 'i32': return 4; case 'i64': return 8; case 'float': return 4; case 'double': return 8; default: { if (type[type.length-1] === '*') { return 4; // A pointer } else if (type[0] === 'i') { var bits = Number(type.substr(1)); assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type); return bits / 8; } else { return 0; } } } } function warnOnce(text) { if (!warnOnce.shown) warnOnce.shown = {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; err(text); } } // Wraps a JS function as a wasm function with a given signature. function convertJsFunctionToWasm(func, sig) { // If the type reflection proposal is available, use the new // "WebAssembly.Function" constructor. // Otherwise, construct a minimal wasm module importing the JS function and // re-exporting it. if (typeof WebAssembly.Function === "function") { var typeNames = { 'i': 'i32', 'j': 'i64', 'f': 'f32', 'd': 'f64' }; var type = { parameters: [], results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] }; for (var i = 1; i < sig.length; ++i) { type.parameters.push(typeNames[sig[i]]); } return new WebAssembly.Function(type, func); } // The module is static, with the exception of the type section, which is // generated based on the signature passed in. var typeSection = [ 0x01, // id: section, 0x00, // length: 0 (placeholder) 0x01, // count: 1 0x60, // form: func ]; var sigRet = sig.slice(0, 1); var sigParam = sig.slice(1); var typeCodes = { 'i': 0x7f, // i32 'j': 0x7e, // i64 'f': 0x7d, // f32 'd': 0x7c, // f64 }; // Parameters, length + signatures typeSection.push(sigParam.length); for (var i = 0; i < sigParam.length; ++i) { typeSection.push(typeCodes[sigParam[i]]); } // Return values, length + signatures // With no multi-return in MVP, either 0 (void) or 1 (anything else) if (sigRet == 'v') { typeSection.push(0x00); } else { typeSection = typeSection.concat([0x01, typeCodes[sigRet]]); } // Write the overall length of the type section back into the section header // (excepting the 2 bytes for the section id and length) typeSection[1] = typeSection.length - 2; // Rest of the module is static var bytes = new Uint8Array([ 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") 0x01, 0x00, 0x00, 0x00, // version: 1 ].concat(typeSection, [ 0x02, 0x07, // import section // (import "e" "f" (func 0 (type 0))) 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, 0x07, 0x05, // export section // (export "f" (func 0 (type 0))) 0x01, 0x01, 0x66, 0x00, 0x00, ])); // We can compile this wasm module synchronously because it is very small. // This accepts an import (at "e.f"), that it reroutes to an export (at "f") var module = new WebAssembly.Module(bytes); var instance = new WebAssembly.Instance(module, { 'e': { 'f': func } }); var wrappedFunc = instance.exports['f']; return wrappedFunc; } var freeTableIndexes = []; // Weak map of functions in the table to their indexes, created on first use. var functionsInTableMap; // Add a wasm function to the table. function addFunctionWasm(func, sig) { var table = wasmTable; // Check if the function is already in the table, to ensure each function // gets a unique index. First, create the map if this is the first use. if (!functionsInTableMap) { functionsInTableMap = new WeakMap(); for (var i = 0; i < table.length; i++) { var item = table.get(i); // Ignore null values. if (item) { functionsInTableMap.set(item, i); } } } if (functionsInTableMap.has(func)) { return functionsInTableMap.get(func); } // It's not in the table, add it now. var ret; // Reuse a free index if there is one, otherwise grow. if (freeTableIndexes.length) { ret = freeTableIndexes.pop(); } else { ret = table.length; // Grow the table try { table.grow(1); } catch (err) { if (!(err instanceof RangeError)) { throw err; } throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; } } // Set the new value. try { // Attempting to call this with JS function will cause of table.set() to fail table.set(ret, func); } catch (err) { if (!(err instanceof TypeError)) { throw err; } assert(typeof sig !== 'undefined', 'Missing signature argument to addFunction'); var wrapped = convertJsFunctionToWasm(func, sig); table.set(ret, wrapped); } functionsInTableMap.set(func, ret); return ret; } function removeFunctionWasm(index) { functionsInTableMap.delete(wasmTable.get(index)); freeTableIndexes.push(index); } // 'sig' parameter is required for the llvm backend but only when func is not // already a WebAssembly function. function addFunction(func, sig) { assert(typeof func !== 'undefined'); return addFunctionWasm(func, sig); } function removeFunction(index) { removeFunctionWasm(index); } function makeBigInt(low, high, unsigned) { return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0)); } var tempRet0 = 0; var setTempRet0 = function(value) { tempRet0 = value; }; var getTempRet0 = function() { return tempRet0; }; function getCompilerSetting(name) { throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for getCompilerSetting or emscripten_get_compiler_setting to work'; } // The address globals begin at. Very low in memory, for code size and optimization opportunities. // Above 0 is static memory, starting with globals. // Then the stack. // Then 'dynamic' memory for sbrk. var GLOBAL_BASE = 1024; // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary;if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];if (!Object.getOwnPropertyDescriptor(Module, 'wasmBinary')) Object.defineProperty(Module, 'wasmBinary', { configurable: true, get: function() { abort('Module.wasmBinary has been replaced with plain wasmBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); var noExitRuntime;if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];if (!Object.getOwnPropertyDescriptor(Module, 'noExitRuntime')) Object.defineProperty(Module, 'noExitRuntime', { configurable: true, get: function() { abort('Module.noExitRuntime has been replaced with plain noExitRuntime (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); if (typeof WebAssembly !== 'object') { abort('no native wasm support detected'); } // In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking. // In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties) /** @param {number} ptr @param {number} value @param {string} type @param {number|boolean=} noSafe */ function setValue(ptr, value, type, noSafe) { type = type || 'i8'; if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit switch(type) { case 'i1': HEAP8[((ptr)>>0)]=value; break; case 'i8': HEAP8[((ptr)>>0)]=value; break; case 'i16': HEAP16[((ptr)>>1)]=value; break; case 'i32': HEAP32[((ptr)>>2)]=value; break; case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break; case 'float': HEAPF32[((ptr)>>2)]=value; break; case 'double': HEAPF64[((ptr)>>3)]=value; break; default: abort('invalid type for setValue: ' + type); } } /** @param {number} ptr @param {string} type @param {number|boolean=} noSafe */ function getValue(ptr, type, noSafe) { type = type || 'i8'; if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit switch(type) { case 'i1': return HEAP8[((ptr)>>0)]; case 'i8': return HEAP8[((ptr)>>0)]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP32[((ptr)>>2)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; default: abort('invalid type for getValue: ' + type); } return null; } // Wasm globals var wasmMemory; // In fastcomp asm.js, we don't need a wasm Table at all. // In the wasm backend, we polyfill the WebAssembly object, // so this creates a (non-native-wasm) table for us. var wasmTable = new WebAssembly.Table({ 'initial': 277, 'maximum': 277, 'element': 'anyfunc' }); //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS = 0; /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed: ' + text); } } // Returns the C function with a specified identifier (for C++, you need to do manual name mangling) function getCFunc(ident) { var func = Module['_' + ident]; // closure exported function assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); return func; } // C calling interface. /** @param {string|null=} returnType @param {Array=} argTypes @param {Arguments|Array=} args @param {Object=} opts */ function ccall(ident, returnType, argTypes, args, opts) { // For fast lookup of conversion functions var toC = { 'string': function(str) { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' var len = (str.length << 2) + 1; ret = stackAlloc(len); stringToUTF8(str, ret, len); } return ret; }, 'array': function(arr) { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') return UTF8ToString(ret); if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; assert(returnType !== 'array', 'Return type should not be "array".'); if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func.apply(null, cArgs); ret = convertReturnValue(ret); if (stack !== 0) stackRestore(stack); return ret; } /** @param {string=} returnType @param {Array=} argTypes @param {Object=} opts */ function cwrap(ident, returnType, argTypes, opts) { return function() { return ccall(ident, returnType, argTypes, arguments, opts); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. var ALLOC_NORMAL = 0; // Tries to use _malloc() var ALLOC_STACK = 1; // Lives for the duration of the current function call var ALLOC_NONE = 2; // Do not allocate // allocate(): This is for internal use. You can use it yourself as well, but the interface // is a little tricky (see docs right below). The reason is that it is optimized // for multiple syntaxes to save space in generated code. So you should // normally not use allocate(), and instead allocate memory using _malloc(), // initialize it with setValue(), and so forth. // @slab: An array of data, or a number. If a number, then the size of the block to allocate, // in *bytes* (note that this is sometimes confusing: the next parameter does not // affect this!) // @types: Either an array of types, one for each byte (or 0 if no type at that position), // or a single type which is used for the entire block. This only matters if there // is initial data - if @slab is a number, then this does not matter at all and is // ignored. // @allocator: How to allocate memory, see ALLOC_* /** @type {function((TypedArray|Array|number), string, number, number=)} */ function allocate(slab, types, allocator, ptr) { var zeroinit, size; if (typeof slab === 'number') { zeroinit = true; size = slab; } else { zeroinit = false; size = slab.length; } var singleType = typeof types === 'string' ? types : null; var ret; if (allocator == ALLOC_NONE) { ret = ptr; } else { ret = [_malloc, stackAlloc, ][allocator](Math.max(size, singleType ? 1 : types.length)); } if (zeroinit) { var stop; ptr = ret; assert((ret & 3) == 0); stop = ret + (size & ~3); for (; ptr < stop; ptr += 4) { HEAP32[((ptr)>>2)]=0; } stop = ret + size; while (ptr < stop) { HEAP8[((ptr++)>>0)]=0; } return ret; } if (singleType === 'i8') { if (slab.subarray || slab.slice) { HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret); } else { HEAPU8.set(new Uint8Array(slab), ret); } return ret; } var i = 0, type, typeSize, previousType; while (i < size) { var curr = slab[i]; type = singleType || types[i]; if (type === 0) { i++; continue; } assert(type, 'Must know what type to store in allocate!'); if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later setValue(ret+i, curr, type); // no need to look up size unless type changes, so cache it if (previousType !== type) { typeSize = getNativeTypeSize(type); previousType = type; } i += typeSize; } return ret; } // runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime. // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns // a copy of that string as a Javascript String object. var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; /** * @param {number} idx * @param {number=} maxBytesToRead * @return {string} */ function UTF8ArrayToString(heap, idx, maxBytesToRead) { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity) while (heap[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heap.subarray && UTF8Decoder) { return UTF8Decoder.decode(heap.subarray(idx, endPtr)); } else { var str = ''; // If building with TextDecoder, we have already computed the string length above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heap[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heap[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heap[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string on the asm.js/wasm heap to a JS string!'); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heap[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } } return str; } // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a // copy of that string as a Javascript String object. // maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit // this parameter to scan the string until the first \0 byte. If maxBytesToRead is // passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the // middle, then the string will cut short at that byte index (i.e. maxBytesToRead will // not produce a string of exact length [ptr, ptr+maxBytesToRead[) // N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may // throw JS JIT optimizations off, so it is worth to consider consistently using one // style or the other. /** * @param {number} ptr * @param {number=} maxBytesToRead * @return {string} */ function UTF8ToString(ptr, maxBytesToRead) { return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; } // Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', // encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // heap: the array to copy to. Each index in this array is assumed to be one 8-byte element. // outIdx: The starting offset in the array to begin the copying. // maxBytesToWrite: The maximum number of bytes this function can write to the array. // This count should include the null terminator, // i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. // maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) { if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u >= 0x200000) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to an UTF-8 string on the asm.js/wasm heap! (Valid unicode code points should be in range 0-0x1FFFFF).'); heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF8(str, outPtr, maxBytesToWrite) { assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); } // Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF8(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); if (u <= 0x7F) ++len; else if (u <= 0x7FF) len += 2; else if (u <= 0xFFFF) len += 3; else len += 4; } return len; } // runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime. // Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. function AsciiToString(ptr) { var str = ''; while (1) { var ch = HEAPU8[((ptr++)>>0)]; if (!ch) return str; str += String.fromCharCode(ch); } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. function stringToAscii(str, outPtr) { return writeAsciiToMemory(str, outPtr, false); } // Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns // a copy of that string as a Javascript String object. var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; function UTF16ToString(ptr, maxBytesToRead) { assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!'); var endPtr = ptr; // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. var idx = endPtr >> 1; var maxIdx = idx + maxBytesToRead / 2; // If maxBytesToRead is not passed explicitly, it will be undefined, and this // will always evaluate to true. This saves on code size. while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx; endPtr = idx << 1; if (endPtr - ptr > 32 && UTF16Decoder) { return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); } else { var i = 0; var str = ''; while (1) { var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; if (codeUnit == 0 || i == maxBytesToRead / 2) return str; ++i; // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. str += String.fromCharCode(codeUnit); } } } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. // Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. // maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF16(str, outPtr, maxBytesToWrite) { assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!'); assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 2) return 0; maxBytesToWrite -= 2; // Null terminator. var startPtr = outPtr; var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; for (var i = 0; i < numCharsToWrite; ++i) { // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate HEAP16[((outPtr)>>1)]=codeUnit; outPtr += 2; } // Null-terminate the pointer to the HEAP. HEAP16[((outPtr)>>1)]=0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF16(str) { return str.length*2; } function UTF32ToString(ptr, maxBytesToRead) { assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!'); var i = 0; var str = ''; // If maxBytesToRead is not passed explicitly, it will be undefined, and this // will always evaluate to true. This saves on code size. while (!(i >= maxBytesToRead / 4)) { var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; if (utf32 == 0) break; ++i; // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. // See http://unicode.org/faq/utf_bom.html#utf16-3 if (utf32 >= 0x10000) { var ch = utf32 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } else { str += String.fromCharCode(utf32); } } return str; } // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', // null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. // Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. // Parameters: // str: the Javascript string to copy. // outPtr: Byte address in Emscripten HEAP where to write the string to. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null // terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. // maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. // Returns the number of bytes written, EXCLUDING the null terminator. function stringToUTF32(str, outPtr, maxBytesToWrite) { assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!'); assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. if (maxBytesToWrite === undefined) { maxBytesToWrite = 0x7FFFFFFF; } if (maxBytesToWrite < 4) return 0; var startPtr = outPtr; var endPtr = startPtr + maxBytesToWrite - 4; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); // possibly a lead surrogate if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { var trailSurrogate = str.charCodeAt(++i); codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); } HEAP32[((outPtr)>>2)]=codeUnit; outPtr += 4; if (outPtr + 4 > endPtr) break; } // Null-terminate the pointer to the HEAP. HEAP32[((outPtr)>>2)]=0; return outPtr - startPtr; } // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. function lengthBytesUTF32(str) { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. // See http://unicode.org/faq/utf_bom.html#utf16-3 var codeUnit = str.charCodeAt(i); if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. len += 4; } return len; } // Allocate heap space for a JS string, and write it there. // It is the responsibility of the caller to free() that memory. function allocateUTF8(str) { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8Array(str, HEAP8, ret, size); return ret; } // Allocate stack space for a JS string, and write it there. function allocateUTF8OnStack(str) { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8Array(str, HEAP8, ret, size); return ret; } // Deprecated: This function should not be called because it is unsafe and does not provide // a maximum length limit of how many bytes it is allowed to write. Prefer calling the // function stringToUTF8Array() instead, which takes in a maximum length that can be used // to be secure from out of bounds writes. /** @deprecated @param {boolean=} dontAddNull */ function writeStringToMemory(string, buffer, dontAddNull) { warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); var /** @type {number} */ lastChar, /** @type {number} */ end; if (dontAddNull) { // stringToUTF8Array always appends null. If we don't want to do that, remember the // character that existed at the location where the null will be placed, and restore // that after the write (below). end = buffer + lengthBytesUTF8(string); lastChar = HEAP8[end]; } stringToUTF8(string, buffer, Infinity); if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. } function writeArrayToMemory(array, buffer) { assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') HEAP8.set(array, buffer); } /** @param {boolean=} dontAddNull */ function writeAsciiToMemory(str, buffer, dontAddNull) { for (var i = 0; i < str.length; ++i) { assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff); HEAP8[((buffer++)>>0)]=str.charCodeAt(i); } // Null-terminate the pointer to the HEAP. if (!dontAddNull) HEAP8[((buffer)>>0)]=0; } // Memory management var PAGE_SIZE = 16384; var WASM_PAGE_SIZE = 65536; function alignUp(x, multiple) { if (x % multiple > 0) { x += multiple - (x % multiple); } return x; } var HEAP, /** @type {ArrayBuffer} */ buffer, /** @type {Int8Array} */ HEAP8, /** @type {Uint8Array} */ HEAPU8, /** @type {Int16Array} */ HEAP16, /** @type {Uint16Array} */ HEAPU16, /** @type {Int32Array} */ HEAP32, /** @type {Uint32Array} */ HEAPU32, /** @type {Float32Array} */ HEAPF32, /** @type {Float64Array} */ HEAPF64; function updateGlobalBufferAndViews(buf) { buffer = buf; Module['HEAP8'] = HEAP8 = new Int8Array(buf); Module['HEAP16'] = HEAP16 = new Int16Array(buf); Module['HEAP32'] = HEAP32 = new Int32Array(buf); Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf); Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf); Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf); Module['HEAPF32'] = HEAPF32 = new Float32Array(buf); Module['HEAPF64'] = HEAPF64 = new Float64Array(buf); } var STACK_BASE = 5254848, STACKTOP = STACK_BASE, STACK_MAX = 11968, DYNAMIC_BASE = 5254848; assert(STACK_BASE % 16 === 0, 'stack must start aligned'); assert(DYNAMIC_BASE % 16 === 0, 'heap must start aligned'); var TOTAL_STACK = 5242880; if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime') var INITIAL_INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216;if (!Object.getOwnPropertyDescriptor(Module, 'INITIAL_MEMORY')) Object.defineProperty(Module, 'INITIAL_MEMORY', { configurable: true, get: function() { abort('Module.INITIAL_MEMORY has been replaced with plain INITIAL_INITIAL_MEMORY (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') } }); assert(INITIAL_INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); // check for full engine support (use string 'subarray' to avoid closure compiler confusion) assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined, 'JS engine does not provide full typed array support'); // In non-standalone/normal mode, we create the memory here. // Create the main memory. (Note: this isn't used in STANDALONE_WASM mode since the wasm // memory is created in the wasm, not in JS.) if (Module['wasmMemory']) { wasmMemory = Module['wasmMemory']; } else { wasmMemory = new WebAssembly.Memory({ 'initial': INITIAL_INITIAL_MEMORY / WASM_PAGE_SIZE , 'maximum': INITIAL_INITIAL_MEMORY / WASM_PAGE_SIZE }); } if (wasmMemory) { buffer = wasmMemory.buffer; } // If the user provides an incorrect length, just use that length instead rather than providing the user to // specifically provide the memory length with Module['INITIAL_MEMORY']. INITIAL_INITIAL_MEMORY = buffer.byteLength; assert(INITIAL_INITIAL_MEMORY % WASM_PAGE_SIZE === 0); updateGlobalBufferAndViews(buffer); // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { assert((STACK_MAX & 3) == 0); // The stack grows downwards HEAPU32[(STACK_MAX >> 2)+1] = 0x2135467; HEAPU32[(STACK_MAX >> 2)+2] = 0x89BACDFE; // Also test the global address 0 for integrity. // We don't do this with ASan because ASan does its own checks for this. HEAP32[0] = 0x63736d65; /* 'emsc' */ } function checkStackCookie() { var cookie1 = HEAPU32[(STACK_MAX >> 2)+1]; var cookie2 = HEAPU32[(STACK_MAX >> 2)+2]; if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) { abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' ' + cookie1.toString(16)); } // Also test the global address 0 for integrity. // We don't do this with ASan because ASan does its own checks for this. if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); } // Endianness check (note: assumes compiler arch was little-endian) (function() { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 0x6373; if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian!'; })(); function abortFnPtrError(ptr, sig) { abort("Invalid function pointer " + ptr + " called with signature '" + sig + "'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this). Build with ASSERTIONS=2 for more info."); } var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during startup var __ATMAIN__ = []; // functions called when main() is to be run var __ATEXIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called var runtimeInitialized = false; var runtimeExited = false; function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function initRuntime() { checkStackCookie(); assert(!runtimeInitialized); runtimeInitialized = true; callRuntimeCallbacks(__ATINIT__); } function preMain() { checkStackCookie(); callRuntimeCallbacks(__ATMAIN__); } function exitRuntime() { checkStackCookie(); runtimeExited = true; } function postRun() { checkStackCookie(); if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnPreMain(cb) { __ATMAIN__.unshift(cb); } function addOnExit(cb) { } function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); var Math_abs = Math.abs; var Math_cos = Math.cos; var Math_sin = Math.sin; var Math_tan = Math.tan; var Math_acos = Math.acos; var Math_asin = Math.asin; var Math_atan = Math.atan; var Math_atan2 = Math.atan2; var Math_exp = Math.exp; var Math_log = Math.log; var Math_sqrt = Math.sqrt; var Math_ceil = Math.ceil; var Math_floor = Math.floor; var Math_pow = Math.pow; var Math_imul = Math.imul; var Math_fround = Math.fround; var Math_round = Math.round; var Math_min = Math.min; var Math_max = Math.max; var Math_clz32 = Math.clz32; var Math_trunc = Math.trunc; // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var runDependencyWatcher = null; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled var runDependencyTracking = {}; function getUniqueRunDependency(id) { var orig = id; while (1) { if (!runDependencyTracking[id]) return id; id = orig + Math.random(); } } function addRunDependency(id) { runDependencies++; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } if (id) { assert(!runDependencyTracking[id]); runDependencyTracking[id] = 1; if (runDependencyWatcher === null && typeof setInterval !== 'undefined') { // Check for missing dependencies every few seconds runDependencyWatcher = setInterval(function() { if (ABORT) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; return; } var shown = false; for (var dep in runDependencyTracking) { if (!shown) { shown = true; err('still waiting on run dependencies:'); } err('dependency: ' + dep); } if (shown) { err('(end of list)'); } }, 10000); } } else { err('warning: run dependency added without ID'); } } function removeRunDependency(id) { runDependencies--; if (Module['monitorRunDependencies']) { Module['monitorRunDependencies'](runDependencies); } if (id) { assert(runDependencyTracking[id]); delete runDependencyTracking[id]; } else { err('warning: run dependency removed without ID'); } if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } Module["preloadedImages"] = {}; // maps url to image data Module["preloadedAudios"] = {}; // maps url to audio data /** @param {string|number=} what */ function abort(what) { if (Module['onAbort']) { Module['onAbort'](what); } what += ''; err(what); ABORT = true; EXITSTATUS = 1; var output = 'abort(' + what + ') at ' + stackTrace(); what = output; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. var e = new WebAssembly.RuntimeError(what); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } var memoryInitializer = null; // show errors on likely calls to FS when it was not included var FS = { error: function() { abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1'); }, init: function() { FS.error() }, createDataFile: function() { FS.error() }, createPreloadedFile: function() { FS.error() }, createLazyFile: function() { FS.error() }, open: function() { FS.error() }, mkdev: function() { FS.error() }, registerDevice: function() { FS.error() }, analyzePath: function() { FS.error() }, loadFilesFromDB: function() { FS.error() }, ErrnoError: function ErrnoError() { FS.error() }, }; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; function hasPrefix(str, prefix) { return String.prototype.startsWith ? str.startsWith(prefix) : str.indexOf(prefix) === 0; } // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = 'data:application/octet-stream;base64,'; // Indicates whether filename is a base64 data URI. function isDataURI(filename) { return hasPrefix(filename, dataURIPrefix); } var fileURIPrefix = "file://"; // Indicates whether filename is delivered via file protocol (as opposed to http/https) function isFileURI(filename) { return hasPrefix(filename, fileURIPrefix); } function createExportWrapper(name, fixedasm) { return function() { var displayName = name; var asm = fixedasm; if (!fixedasm) { asm = Module['asm']; } assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization'); assert(!runtimeExited, 'native function `' + displayName + '` called after runtime exit (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); if (!asm[name]) { assert(asm[name], 'exported native function `' + displayName + '` not found'); } return asm[name].apply(null, arguments); }; } var wasmBinaryFile = 'index.wasm'; if (!isDataURI(wasmBinaryFile)) { wasmBinaryFile = locateFile(wasmBinaryFile); } function getBinary() { try { if (wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(wasmBinaryFile); } else { throw "both async and sync fetching of the wasm failed"; } } catch (err) { abort(err); } } function getBinaryPromise() { // If we don't have the binary yet, and have the Fetch api, use that; // in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function' // Let's not use fetch to get objects over file:// as it's most likely Cordova which doesn't support fetch for file:// && !isFileURI(wasmBinaryFile) ) { return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { if (!response['ok']) { throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; } return response['arrayBuffer'](); }).catch(function () { return getBinary(); }); } // Otherwise, getBinary should be able to get it synchronously return Promise.resolve().then(getBinary); } // Create the wasm instance. // Receives the wasm imports, returns the exports. function createWasm() { // prepare imports var info = { 'env': asmLibraryArg, 'wasi_snapshot_preview1': asmLibraryArg }; // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { var exports = instance.exports; Module['asm'] = exports; removeRunDependency('wasm-instantiate'); } // we can't run yet (except in a pthread, where we have a custom sync instantiator) addRunDependency('wasm-instantiate'); // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiatedSource(output) { // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above USE_PTHREADS-enabled path. receiveInstance(output['instance']); } function instantiateArrayBuffer(receiver) { return getBinaryPromise().then(function(binary) { return WebAssembly.instantiate(binary, info); }).then(receiver, function(reason) { err('failed to asynchronously prepare wasm: ' + reason); abort(reason); }); } // Prefer streaming instantiation if available. function instantiateAsync() { if (!wasmBinary && typeof WebAssembly.instantiateStreaming === 'function' && !isDataURI(wasmBinaryFile) && // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. !isFileURI(wasmBinaryFile) && typeof fetch === 'function') { fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function (response) { var result = WebAssembly.instantiateStreaming(response, info); return result.then(receiveInstantiatedSource, function(reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err('wasm streaming compile failed: ' + reason); err('falling back to ArrayBuffer instantiation'); return instantiateArrayBuffer(receiveInstantiatedSource); }); }); } else { return instantiateArrayBuffer(receiveInstantiatedSource); } } // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel // to any other async startup actions they are performing. if (Module['instantiateWasm']) { try { var exports = Module['instantiateWasm'](info, receiveInstance); return exports; } catch(e) { err('Module.instantiateWasm callback failed with error: ' + e); return false; } } instantiateAsync(); return {}; // no exports yet; we'll fill them in later } // Globals used by JS i64 conversions var tempDouble; var tempI64; // === Body === var ASM_CONSTS = { }; /* no memory initializer */ // {{PRE_LIBRARY}} function abortStackOverflow(allocSize) { abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - stackSave() + allocSize) + ' bytes available!'); } function listenOnce(object, event, func) { object.addEventListener(event, func, { 'once': true }); }function autoResumeAudioContext(ctx, elements) { if (!elements) { elements = [document, document.getElementById('canvas')]; } ['keydown', 'mousedown', 'touchstart'].forEach(function(event) { elements.forEach(function(element) { if (element) { listenOnce(element, event, function() { if (ctx.state === 'suspended') ctx.resume(); }); } }); }); } function callRuntimeCallbacks(callbacks) { while(callbacks.length > 0) { var callback = callbacks.shift(); if (typeof callback == 'function') { callback(Module); // Pass the module as the first argument. continue; } var func = callback.func; if (typeof func === 'number') { if (callback.arg === undefined) { wasmTable.get(func)(); } else { wasmTable.get(func)(callback.arg); } } else { func(callback.arg === undefined ? null : callback.arg); } } } function demangle(func) { warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling'); return func; } function demangleAll(text) { var regex = /\b_Z[\w\d_]+/g; return text.replace(regex, function(x) { var y = demangle(x); return x === y ? x : (y + ' [' + x + ']'); }); } function dynCallLegacy(sig, ptr, args) { assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); if (args && args.length) { // j (64-bit integer) must be passed in as two numbers [low 32, high 32]. assert(args.length === sig.substring(1).replace(/j/g, '--').length); } else { assert(sig.length == 1); } if (args && args.length) { return Module['dynCall_' + sig].apply(null, [ptr].concat(args)); } return Module['dynCall_' + sig].call(null, ptr); }function dynCall(sig, ptr, args) { // Without WASM_BIGINT support we cannot directly call function with i64 as // part of thier signature, so we rely the dynCall functions generated by // wasm-emscripten-finalize if (sig.indexOf('j') != -1) { return dynCallLegacy(sig, ptr, args); } return wasmTable.get(ptr).apply(null, args) } function jsStackTrace() { var error = new Error(); if (!error.stack) { // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, // so try that as a special-case. try { throw new Error(); } catch(e) { error = e; } if (!error.stack) { return '(no stack trace available)'; } } return error.stack.toString(); } function stackTrace() { var js = jsStackTrace(); if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); return demangleAll(js); } function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx) { // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. return !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); } function __webgl_enable_WEBGL_multi_draw(ctx) { // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. return !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); }var GL={counter:1,buffers:[],programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},timerQueriesEXT:[],queries:[],samplers:[],transformFeedbacks:[],syncs:[],programInfos:{},stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode) { if (!GL.lastError) { GL.lastError = errorCode; } },getNewId:function(table) { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; },getSource:function(shader, count, string, length) { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? HEAP32[(((length)+(i*4))>>2)] : -1; source += UTF8ToString(HEAP32[(((string)+(i*4))>>2)], len < 0 ? undefined : len); } return source; },createContext:function(canvas, webGLContextAttributes) { var ctx = (webGLContextAttributes.majorVersion > 1) ? canvas.getContext("webgl2", webGLContextAttributes) : (canvas.getContext("webgl", webGLContextAttributes) // https://caniuse.com/#feat=webgl ); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; },registerContext:function(ctx, webGLContextAttributes) { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle: handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault === 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; },makeContextCurrent:function(contextHandle) { GL.currentContext = GL.contexts[contextHandle]; // Active Emscripten GL layer context object. Module.ctx = GLctx = GL.currentContext && GL.currentContext.GLctx; // Active WebGL context object. return !(contextHandle && !GLctx); },getContext:function(contextHandle) { return GL.contexts[contextHandle]; },deleteContext:function(contextHandle) { if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises. GL.contexts[contextHandle] = null; },initExtensions:function(context) { // If this function is called without a specific context object, init the extensions of the currently active context. if (!context) context = GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist. // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); __webgl_enable_WEBGL_multi_draw(GLctx); // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working. // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions // here, as long as they don't produce a performance impact for users that might not be using those extensions. // E.g. debugging-related extensions should probably be off by default. var automaticallyEnabledExtensions = [ // Khronos ratified WebGL extensions ordered by number (no debug extensions): "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", "EXT_texture_norm16", // Community approved WebGL extensions ordered by number: "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2", // Old style prefixed forms of extensions (but still currently used on e.g. iPhone Xs as // tested on iOS 12.4.1): "WEBKIT_WEBGL_compressed_texture_pvrtc"]; function shouldEnableAutomatically(extension) { var ret = false; automaticallyEnabledExtensions.forEach(function(include) { if (extension.indexOf(include) != -1) { ret = true; } }); return ret; } var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. exts.forEach(function(ext) { if (automaticallyEnabledExtensions.indexOf(ext) != -1) { GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled. } }); },populateUniformTable:function(program) { var p = GL.programs[program]; var ptable = GL.programInfos[program] = { uniforms: {}, maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway. maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet. maxUniformBlockNameLength: -1 // Lazily computed as well }; var utable = ptable.uniforms; // A program's uniform table maps the string name of an uniform to an integer location of that uniform. // The global GL.uniforms map maps integer locations to WebGLUniformLocations. var numUniforms = GLctx.getProgramParameter(p, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (var i = 0; i < numUniforms; ++i) { var u = GLctx.getActiveUniform(p, i); var name = u.name; ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1); // If we are dealing with an array, e.g. vec4 foo[3], strip off the array index part to canonicalize that "foo", "foo[]", // and "foo[0]" will mean the same. Loop below will populate foo[1] and foo[2]. if (name.slice(-1) == ']') { name = name.slice(0, name.lastIndexOf('[')); } // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i. // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices. var loc = GLctx.getUniformLocation(p, name); if (loc) { var id = GL.getNewId(GL.uniforms); utable[name] = [u.size, id]; GL.uniforms[id] = loc; for (var j = 1; j < u.size; ++j) { var n = name + '['+j+']'; loc = GLctx.getUniformLocation(p, n); id = GL.getNewId(GL.uniforms); GL.uniforms[id] = loc; } } } }};function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) } function _emscripten_glAttachShader(program, shader) { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); } function _emscripten_glBeginQuery(target, id) { GLctx['beginQuery'](target, GL.queries[id]); } function _emscripten_glBeginQueryEXT(target, id) { GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.timerQueriesEXT[id]); } function _emscripten_glBeginTransformFeedback(x0) { GLctx['beginTransformFeedback'](x0) } function _emscripten_glBindAttribLocation(program, index, name) { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); } function _emscripten_glBindBuffer(target, buffer) { if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that binding point is non-null to know what is // the proper API function to call. GLctx.currentPixelPackBufferBinding = buffer; } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to // use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelUnpackBufferBinding = buffer; } GLctx.bindBuffer(target, GL.buffers[buffer]); } function _emscripten_glBindBufferBase(target, index, buffer) { GLctx['bindBufferBase'](target, index, GL.buffers[buffer]); } function _emscripten_glBindBufferRange(target, index, buffer, offset, ptrsize) { GLctx['bindBufferRange'](target, index, GL.buffers[buffer], offset, ptrsize); } function _emscripten_glBindFramebuffer(target, framebuffer) { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); } function _emscripten_glBindRenderbuffer(target, renderbuffer) { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); } function _emscripten_glBindSampler(unit, sampler) { GLctx['bindSampler'](unit, GL.samplers[sampler]); } function _emscripten_glBindTexture(target, texture) { GLctx.bindTexture(target, GL.textures[texture]); } function _emscripten_glBindTransformFeedback(target, id) { GLctx['bindTransformFeedback'](target, GL.transformFeedbacks[id]); } function _emscripten_glBindVertexArray(vao) { GLctx['bindVertexArray'](GL.vaos[vao]); } function _emscripten_glBindVertexArrayOES(vao) { GLctx['bindVertexArray'](GL.vaos[vao]); } function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) } function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) } function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) } function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) } function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) } function _emscripten_glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { GLctx['blitFramebuffer'](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) } function _emscripten_glBufferData(target, size, data, usage) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (data) { GLctx.bufferData(target, HEAPU8, usage, data, size); } else { GLctx.bufferData(target, size, usage); } } else { // N.b. here first form specifies a heap subarray, second form an integer size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); } } function _emscripten_glBufferSubData(target, offset, size, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. GLctx.bufferSubData(target, offset, HEAPU8, data, size); return; } GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); } function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) } function _emscripten_glClear(x0) { GLctx['clear'](x0) } function _emscripten_glClearBufferfi(x0, x1, x2, x3) { GLctx['clearBufferfi'](x0, x1, x2, x3) } function _emscripten_glClearBufferfv(buffer, drawbuffer, value) { GLctx['clearBufferfv'](buffer, drawbuffer, HEAPF32, value>>2); } function _emscripten_glClearBufferiv(buffer, drawbuffer, value) { GLctx['clearBufferiv'](buffer, drawbuffer, HEAP32, value>>2); } function _emscripten_glClearBufferuiv(buffer, drawbuffer, value) { GLctx['clearBufferuiv'](buffer, drawbuffer, HEAPU32, value>>2); } function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) } function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) } function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) } function convertI32PairToI53(lo, hi) { // This function should not be getting called with too large unsigned numbers // in high part (if hi >= 0x7FFFFFFFF, one should have been calling // convertU32PairToI53()) assert(hi === (hi|0)); return (lo >>> 0) + hi * 4294967296; }function _emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi) { // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 return GLctx.clientWaitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); } function _emscripten_glColorMask(red, green, blue, alpha) { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); } function _emscripten_glCompileShader(shader) { GLctx.compileShader(GL.shaders[shader]); } function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, imageSize, data); } else { GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); } return; } GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null); } function _emscripten_glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, imageSize, data); } else { GLctx['compressedTexImage3D'](target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); } } function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, imageSize, data); } else { GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); } return; } GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null); } function _emscripten_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GLctx['compressedTexSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize); } } function _emscripten_glCopyBufferSubData(x0, x1, x2, x3, x4) { GLctx['copyBufferSubData'](x0, x1, x2, x3, x4) } function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) } function _emscripten_glCopyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8) { GLctx['copyTexSubImage3D'](x0, x1, x2, x3, x4, x5, x6, x7, x8) } function _emscripten_glCreateProgram() { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); program.name = id; GL.programs[id] = program; return id; } function _emscripten_glCreateShader(shaderType) { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; } function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) } function _emscripten_glDeleteBuffers(n, buffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; } } function _emscripten_glDeleteFramebuffers(n, framebuffers) { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } } function _emscripten_glDeleteProgram(id) { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; GL.programInfos[id] = null; } function _emscripten_glDeleteQueries(n, ids) { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx['deleteQuery'](query); GL.queries[id] = null; } } function _emscripten_glDeleteQueriesEXT(n, ids) { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.timerQueriesEXT[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); GL.timerQueriesEXT[id] = null; } } function _emscripten_glDeleteRenderbuffers(n, renderbuffers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } } function _emscripten_glDeleteSamplers(n, samplers) { for (var i = 0; i < n; i++) { var id = HEAP32[(((samplers)+(i*4))>>2)]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx['deleteSampler'](sampler); sampler.name = 0; GL.samplers[id] = null; } } function _emscripten_glDeleteShader(id) { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; } function _emscripten_glDeleteSync(id) { if (!id) return; var sync = GL.syncs[id]; if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteSync(sync); sync.name = 0; GL.syncs[id] = null; } function _emscripten_glDeleteTextures(n, textures) { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures". GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } } function _emscripten_glDeleteTransformFeedbacks(n, ids) { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var transformFeedback = GL.transformFeedbacks[id]; if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx['deleteTransformFeedback'](transformFeedback); transformFeedback.name = 0; GL.transformFeedbacks[id] = null; } } function _emscripten_glDeleteVertexArrays(n, vaos) { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx['deleteVertexArray'](GL.vaos[id]); GL.vaos[id] = null; } } function _emscripten_glDeleteVertexArraysOES(n, vaos) { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx['deleteVertexArray'](GL.vaos[id]); GL.vaos[id] = null; } } function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) } function _emscripten_glDepthMask(flag) { GLctx.depthMask(!!flag); } function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) } function _emscripten_glDetachShader(program, shader) { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); } function _emscripten_glDisable(x0) { GLctx['disable'](x0) } function _emscripten_glDisableVertexAttribArray(index) { GLctx.disableVertexAttribArray(index); } function _emscripten_glDrawArrays(mode, first, count) { GLctx.drawArrays(mode, first, count); } function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawArraysInstancedANGLE(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawArraysInstancedARB(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawArraysInstancedEXT(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } function _emscripten_glDrawArraysInstancedNV(mode, first, count, primcount) { GLctx['drawArraysInstanced'](mode, first, count, primcount); } var tempFixedLengthArray=[];function _emscripten_glDrawBuffers(n, bufs) { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx['drawBuffers'](bufArray); } function _emscripten_glDrawBuffersEXT(n, bufs) { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx['drawBuffers'](bufArray); } function _emscripten_glDrawBuffersWEBGL(n, bufs) { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx['drawBuffers'](bufArray); } function _emscripten_glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); } function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawElementsInstancedANGLE(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawElementsInstancedARB(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawElementsInstancedEXT(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _emscripten_glDrawElementsInstancedNV(mode, count, type, indices, primcount) { GLctx['drawElementsInstanced'](mode, count, type, indices, primcount); } function _glDrawElements(mode, count, type, indices) { GLctx.drawElements(mode, count, type, indices); }function _emscripten_glDrawRangeElements(mode, start, end, count, type, indices) { // TODO: This should be a trivial pass-though function registered at the bottom of this page as // glFuncs[6][1] += ' drawRangeElements'; // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, // we work around by ignoring the range. _glDrawElements(mode, count, type, indices); } function _emscripten_glEnable(x0) { GLctx['enable'](x0) } function _emscripten_glEnableVertexAttribArray(index) { GLctx.enableVertexAttribArray(index); } function _emscripten_glEndQuery(x0) { GLctx['endQuery'](x0) } function _emscripten_glEndQueryEXT(target) { GLctx.disjointTimerQueryExt['endQueryEXT'](target); } function _emscripten_glEndTransformFeedback() { GLctx['endTransformFeedback']() } function _emscripten_glFenceSync(condition, flags) { var sync = GLctx.fenceSync(condition, flags); if (sync) { var id = GL.getNewId(GL.syncs); sync.name = id; GL.syncs[id] = sync; return id; } else { return 0; // Failed to create a sync object } } function _emscripten_glFinish() { GLctx['finish']() } function _emscripten_glFlush() { GLctx['flush']() } function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); } function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); } function _emscripten_glFramebufferTextureLayer(target, attachment, texture, level, layer) { GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); } function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) } function __glGenObject(n, buffers, createFunction, objectTable ) { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))>>2)]=id; } }function _emscripten_glGenBuffers(n, buffers) { __glGenObject(n, buffers, 'createBuffer', GL.buffers ); } function _emscripten_glGenFramebuffers(n, ids) { __glGenObject(n, ids, 'createFramebuffer', GL.framebuffers ); } function _emscripten_glGenQueries(n, ids) { __glGenObject(n, ids, 'createQuery', GL.queries ); } function _emscripten_glGenQueriesEXT(n, ids) { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); if (!query) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0; return; } var id = GL.getNewId(GL.timerQueriesEXT); query.name = id; GL.timerQueriesEXT[id] = query; HEAP32[(((ids)+(i*4))>>2)]=id; } } function _emscripten_glGenRenderbuffers(n, renderbuffers) { __glGenObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); } function _emscripten_glGenSamplers(n, samplers) { __glGenObject(n, samplers, 'createSampler', GL.samplers ); } function _emscripten_glGenTextures(n, textures) { __glGenObject(n, textures, 'createTexture', GL.textures ); } function _emscripten_glGenTransformFeedbacks(n, ids) { __glGenObject(n, ids, 'createTransformFeedback', GL.transformFeedbacks ); } function _emscripten_glGenVertexArrays(n, arrays) { __glGenObject(n, arrays, 'createVertexArray', GL.vaos ); } function _emscripten_glGenVertexArraysOES(n, arrays) { __glGenObject(n, arrays, 'createVertexArray', GL.vaos ); } function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) } function __glGetActiveAttribOrUniform(funcName, program, index, bufSize, length, size, type, name) { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; if (size) HEAP32[((size)>>2)]=info.size; if (type) HEAP32[((type)>>2)]=info.type; } }function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); } function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) { __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); } function _emscripten_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) { program = GL.programs[program]; var result = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex); if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length. if (uniformBlockName && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } } function _emscripten_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; switch(pname) { case 0x8A41: /* GL_UNIFORM_BLOCK_NAME_LENGTH */ var name = GLctx['getActiveUniformBlockName'](program, uniformBlockIndex); HEAP32[((params)>>2)]=name.length+1; return; default: var result = GLctx['getActiveUniformBlockParameter'](program, uniformBlockIndex, pname); if (!result) return; // If an error occurs, nothing will be written to params. if (typeof result == 'number') { HEAP32[((params)>>2)]=result; } else { for (var i = 0; i < result.length; i++) { HEAP32[(((params)+(i*4))>>2)]=result[i]; } } } } function _emscripten_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (uniformCount > 0 && uniformIndices == 0) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; var ids = []; for (var i = 0; i < uniformCount; i++) { ids.push(HEAP32[(((uniformIndices)+(i*4))>>2)]); } var result = GLctx['getActiveUniforms'](program, ids, pname); if (!result) return; // GL spec: If an error is generated, nothing is written out to params. var len = result.length; for (var i = 0; i < len; i++) { HEAP32[(((params)+(i*4))>>2)]=result[i]; } } function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count)>>2)]=len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders)+(i*4))>>2)]=id; } } function _emscripten_glGetAttribLocation(program, name) { return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); } function readI53FromI64(ptr) { return HEAPU32[ptr>>2] + HEAP32[ptr+4>>2] * 4294967296; } function readI53FromU64(ptr) { return HEAPU32[ptr>>2] + HEAPU32[ptr+4>>2] * 4294967296; }function writeI53ToI64(ptr, num) { HEAPU32[ptr>>2] = num; HEAPU32[ptr+4>>2] = (num - HEAPU32[ptr>>2])/4294967296; var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); if (deserialized != num) warnOnce('writeI53ToI64() out of range: serialized JS Number ' + num + ' to Wasm heap as bytes lo=0x' + HEAPU32[ptr>>2].toString(16) + ', hi=0x' + HEAPU32[ptr+4>>2].toString(16) + ', which deserializes back to ' + deserialized + ' instead!'); }function emscriptenWebGLGet(name_, p, type) { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null pointer should be treated. // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but // better to report an error instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch(name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } return; // Do not write anything to the out pointer, since no binary formats are supported. case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length), // so implement it ourselves to allow C++ GLES2 code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; case 0x821D: // GL_NUM_EXTENSIONS if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return; } // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. var exts = GLctx.getSupportedExtensions() || []; ret = 2 * exts.length; // each extension is duplicated, first in unprefixed WebGL form, and then a second time with "GL_" prefix. break; case 0x821B: // GL_MAJOR_VERSION case 0x821C: // GL_MINOR_VERSION if (GL.currentContext.version < 2) { GL.recordError(0x500); // GL_INVALID_ENUM return; } ret = name_ == 0x821B ? 3 : 0; // return version 3.0 break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof(result)) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise // can mean an invalid name_, which we need to report as an error switch(name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER case 0x88ED: // PIXEL_PACK_BUFFER_BINDING case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING case 0x8CAA: // READ_FRAMEBUFFER_BINDING case 0x8919: // SAMPLER_BINDING case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY case 0x806A: // TEXTURE_BINDING_3D case 0x8E25: // TRANSFORM_FEEDBACK_BINDING case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))>>2)]=result[i]; break; case 2: HEAPF32[(((p)+(i*4))>>2)]=result[i]; break; case 4: HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err('GL_INVALID_ENUM in glGet' + type + 'v: Unknown object returned from WebGL getParameter(' + name_ + ')! (error: ' + e + ')'); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err('GL_INVALID_ENUM in glGet' + type + 'v: Native code calling glGet' + type + 'v(' + name_ + ') and it returns ' + result + ' of type ' + typeof(result) + '!'); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)>>2)]=ret; break; case 2: HEAPF32[((p)>>2)]=ret; break; case 4: HEAP8[((p)>>0)]=ret ? 1 : 0; break; } }function _emscripten_glGetBooleanv(name_, p) { emscriptenWebGLGet(name_, p, 4); } function _emscripten_glGetBufferParameteri64v(target, value, data) { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } writeI53ToI64(data, GLctx.getBufferParameter(target, value)); } function _emscripten_glGetBufferParameteriv(target, value, data) { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value); } function _emscripten_glGetError() { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; } function _emscripten_glGetFloatv(name_, p) { emscriptenWebGLGet(name_, p, 2); } function _emscripten_glGetFragDataLocation(program, name) { return GLctx['getFragDataLocation'](GL.programs[program], UTF8ToString(name)); } function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)]=result; } function emscriptenWebGLGetIndexed(target, index, data, type) { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var result = GLctx['getIndexedParameter'](target, index); var ret; switch (typeof result) { case 'boolean': ret = result ? 1 : 0; break; case 'number': ret = result; break; case 'object': if (result === null) { switch (target) { case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING ret = 0; break; default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof WebGLBuffer) { ret = result.name | 0; } else { GL.recordError(0x500); // GL_INVALID_ENUM return; } break; default: GL.recordError(0x500); // GL_INVALID_ENUM return; } switch (type) { case 1: writeI53ToI64(data, ret); break; case 0: HEAP32[((data)>>2)]=ret; break; case 2: HEAPF32[((data)>>2)]=ret; break; case 4: HEAP8[((data)>>0)]=ret ? 1 : 0; break; default: throw 'internal emscriptenWebGLGetIndexed() error, bad type: ' + type; } }function _emscripten_glGetInteger64i_v(target, index, data) { emscriptenWebGLGetIndexed(target, index, data, 1); } function _emscripten_glGetInteger64v(name_, p) { emscriptenWebGLGet(name_, p, 1); } function _emscripten_glGetIntegeri_v(target, index, data) { emscriptenWebGLGetIndexed(target, index, data, 0); } function _emscripten_glGetIntegerv(name_, p) { emscriptenWebGLGet(name_, p, 0); } function _emscripten_glGetInternalformativ(target, internalformat, pname, bufSize, params) { if (bufSize < 0) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (!params) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = GLctx['getInternalformatParameter'](target, internalformat, pname); if (ret === null) return; for (var i = 0; i < ret.length && i < bufSize; ++i) { HEAP32[(((params)+(i))>>2)]=ret[i]; } } function _emscripten_glGetProgramBinary(program, bufSize, length, binaryFormat, binary) { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } function _emscripten_glGetProgramiv(program, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ptable = GL.programInfos[program]; if (!ptable) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)]=log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { HEAP32[((p)>>2)]=ptable.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (ptable.maxAttributeLength == -1) { program = GL.programs[program]; var numAttribs = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned. for (var i = 0; i < numAttribs; ++i) { var activeAttrib = GLctx.getActiveAttrib(program, i); ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1); } } HEAP32[((p)>>2)]=ptable.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (ptable.maxUniformBlockNameLength == -1) { program = GL.programs[program]; var numBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); ptable.maxUniformBlockNameLength = 0; for (var i = 0; i < numBlocks; ++i) { var activeBlockName = GLctx.getActiveUniformBlockName(program, i); ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1); } } HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname); } } function _emscripten_glGetQueryObjecti64vEXT(id, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.timerQueriesEXT[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); } function _emscripten_glGetQueryObjectivEXT(id, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.timerQueriesEXT[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)]=ret; } function _emscripten_glGetQueryObjectui64vEXT(id, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.timerQueriesEXT[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); } function _emscripten_glGetQueryObjectuiv(id, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param = GLctx['getQueryParameter'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)]=ret; } function _emscripten_glGetQueryObjectuivEXT(id, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.timerQueriesEXT[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)]=ret; } function _emscripten_glGetQueryiv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx['getQuery'](target, pname); } function _emscripten_glGetQueryivEXT(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); } function _emscripten_glGetRenderbufferParameteriv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname); } function _emscripten_glGetSamplerParameterfv(sampler, pname, params) { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } sampler = GL.samplers[sampler]; HEAPF32[((params)>>2)]=GLctx['getSamplerParameter'](sampler, pname); } function _emscripten_glGetSamplerParameteriv(sampler, pname, params) { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } sampler = GL.samplers[sampler]; HEAP32[((params)>>2)]=GLctx['getSamplerParameter'](sampler, pname); } function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)]=result.rangeMin; HEAP32[(((range)+(4))>>2)]=result.rangeMax; HEAP32[((precision)>>2)]=result.precision; } function _emscripten_glGetShaderSource(shader, bufSize, length, source) { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } function _emscripten_glGetShaderiv(shader, pname, p) { if (!p) { // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)>>2)]=logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)>>2)]=sourceLength; } else { HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname); } } function stringToNewUTF8(jsString) { var length = lengthBytesUTF8(jsString)+1; var cString = _malloc(length); stringToUTF8(jsString, cString, length); return cString; }function _emscripten_glGetString(name_) { if (GL.stringCache[name_]) return GL.stringCache[name_]; var ret; switch(name_) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); ret = stringToNewUTF8(exts.join(' ')); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } ret = stringToNewUTF8(s); break; case 0x1F02 /* GL_VERSION */: var glVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); // return GLES version string corresponding to the version of the WebGL context if (GL.currentContext.version >= 2) glVersion = 'OpenGL ES 3.0 (' + glVersion + ')'; else { glVersion = 'OpenGL ES 2.0 (' + glVersion + ')'; } ret = stringToNewUTF8(glVersion); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')'; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); return 0; } GL.stringCache[name_] = ret; return ret; } function _emscripten_glGetStringi(name, index) { if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return 0; } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; } switch(name) { case 0x1F03 /* GL_EXTENSIONS */: var exts = GLctx.getSupportedExtensions() || []; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. exts = exts.concat(exts.map(function(e) { return "GL_" + e; })); exts = exts.map(function(e) { return stringToNewUTF8(e); }); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); return 0; } } function _emscripten_glGetSynciv(sync, pname, bufSize, length, values) { if (bufSize < 0) { // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised, // so raise GL_INVALID_VALUE here as well. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (!values) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); HEAP32[((length)>>2)]=ret; if (ret !== null && length) HEAP32[((length)>>2)]=1; // Report a single value outputted. } function _emscripten_glGetTexParameterfv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname); } function _emscripten_glGetTexParameteriv(target, pname, params) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname); } function _emscripten_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) { program = GL.programs[program]; var info = GLctx['getTransformFeedbackVarying'](program, index); if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified. if (name && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull; } else { if (length) HEAP32[((length)>>2)]=0; } if (size) HEAP32[((size)>>2)]=info.size; if (type) HEAP32[((type)>>2)]=info.type; } function _emscripten_glGetUniformBlockIndex(program, uniformBlockName) { return GLctx['getUniformBlockIndex'](GL.programs[program], UTF8ToString(uniformBlockName)); } function _emscripten_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) { if (!uniformIndices) { // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense // if uniformIndices == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; var names = []; for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(HEAP32[(((uniformNames)+(i*4))>>2)])); var result = GLctx['getUniformIndices'](program, names); if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices. var len = result.length; for (var i = 0; i < len; i++) { HEAP32[(((uniformIndices)+(i*4))>>2)]=result[i]; } } /** @suppress {checkTypes} */ function jstoi_q(str) { return parseInt(str); }function _emscripten_glGetUniformLocation(program, name) { name = UTF8ToString(name); var arrayIndex = 0; // If user passed an array accessor "[index]", parse the array index off the accessor. if (name[name.length - 1] == ']') { var leftBrace = name.lastIndexOf('['); arrayIndex = name[leftBrace+1] != ']' ? jstoi_q(name.slice(leftBrace + 1)) : 0; // "index]", parseInt will ignore the ']' at the end; but treat "foo[]" as "foo[0]" name = name.slice(0, leftBrace); } var uniformInfo = GL.programInfos[program] && GL.programInfos[program].uniforms[name]; // returns pair [ dimension_of_uniform_array, uniform_location ] if (uniformInfo && arrayIndex >= 0 && arrayIndex < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1. return uniformInfo[1] + arrayIndex; } else { return -1; } } /** @suppress{checkTypes} */ function emscriptenWebGLGetUniform(program, location, params, type) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]); if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)]=data; break; case 2: HEAPF32[((params)>>2)]=data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)]=data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; } } } }function _emscripten_glGetUniformfv(program, location, params) { emscriptenWebGLGetUniform(program, location, params, 2); } function _emscripten_glGetUniformiv(program, location, params) { emscriptenWebGLGetUniform(program, location, params, 0); } function _emscripten_glGetUniformuiv(program, location, params) { emscriptenWebGLGetUniform(program, location, params, 0); } /** @suppress{checkTypes} */ function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { HEAP32[((params)>>2)]=data && data["name"]; } else if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)]=data; break; case 2: HEAPF32[((params)>>2)]=data; break; case 5: HEAP32[((params)>>2)]=Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)]=data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)]=data[i]; break; case 5: HEAP32[(((params)+(i*4))>>2)]=Math.fround(data[i]); break; } } } }function _emscripten_glGetVertexAttribIiv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 0); } function _emscripten_glGetVertexAttribIuiv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 0); } function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense // if pointer == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname); } function _emscripten_glGetVertexAttribfv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); } function _emscripten_glGetVertexAttribiv(index, pname, params) { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); } function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) } function _emscripten_glInvalidateFramebuffer(target, numAttachments, attachments) { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx['invalidateFramebuffer'](target, list); } function _emscripten_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))>>2)]; } GLctx['invalidateSubFramebuffer'](target, list, x, y, width, height); } function _emscripten_glIsBuffer(buffer) { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); } function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) } function _emscripten_glIsFramebuffer(framebuffer) { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); } function _emscripten_glIsProgram(program) { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); } function _emscripten_glIsQuery(id) { var query = GL.queries[id]; if (!query) return 0; return GLctx['isQuery'](query); } function _emscripten_glIsQueryEXT(id) { var query = GL.timerQueriesEXT[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt['isQueryEXT'](query); } function _emscripten_glIsRenderbuffer(renderbuffer) { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); } function _emscripten_glIsSampler(id) { var sampler = GL.samplers[id]; if (!sampler) return 0; return GLctx['isSampler'](sampler); } function _emscripten_glIsShader(shader) { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); } function _emscripten_glIsSync(sync) { return GLctx.isSync(GL.syncs[sync]); } function _emscripten_glIsTexture(id) { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); } function _emscripten_glIsTransformFeedback(id) { return GLctx['isTransformFeedback'](GL.transformFeedbacks[id]); } function _emscripten_glIsVertexArray(array) { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx['isVertexArray'](vao); } function _emscripten_glIsVertexArrayOES(array) { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx['isVertexArray'](vao); } function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) } function _emscripten_glLinkProgram(program) { GLctx.linkProgram(GL.programs[program]); GL.populateUniformTable(program); } function _emscripten_glPauseTransformFeedback() { GLctx['pauseTransformFeedback']() } function _emscripten_glPixelStorei(pname, param) { if (pname == 0xCF5 /* GL_UNPACK_ALIGNMENT */) { GL.unpackAlignment = param; } GLctx.pixelStorei(pname, param); } function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) } function _emscripten_glProgramBinary(program, binaryFormat, binary, length) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } function _emscripten_glProgramParameteri(program, pname, value) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } function _emscripten_glQueryCounterEXT(id, target) { GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.timerQueriesEXT[id], target); } function _emscripten_glReadBuffer(x0) { GLctx['readBuffer'](x0) } function computeUnpackAlignedImageSize(width, height, sizePerPixel, alignment) { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = width * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); return height * alignedRowSize; } function __colorChannelsInGlTextureFormat(format) { // Micro-optimizations for size: map format to size by subtracting smallest enum value (0x1902) from all values first. // Also omit the most common size value (1) from the list, which is assumed by formats not on the list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, // 0x1903 /* GL_RED */ - 0x1902: 1, 26917: 2, 26918: 2, // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, 29846: 3, 29847: 4 }; return colorChannels[format - 0x1902]||1; } function heapObjectForWebGLType(type) { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 0) return HEAP8; if (type == 1) return HEAPU8; if (type == 2) return HEAP16; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782 ) return HEAPU32; return HEAPU16; } function heapAccessShiftForWebGLHeap(heap) { return 31 - Math.clz32(heap.BYTES_PER_ELEMENT); }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { var heap = heapObjectForWebGLType(type); var shift = heapAccessShiftForWebGLHeap(heap); var byteSize = 1<> shift, pixels + bytes >> shift); }function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelPackBufferBinding) { GLctx.readPixels(x, y, width, height, format, type, pixels); } else { var heap = heapObjectForWebGLType(type); GLctx.readPixels(x, y, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } return; } var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); } function _emscripten_glReleaseShaderCompiler() { // NOP (as allowed by GLES 2.0 spec) } function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) } function _emscripten_glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { GLctx['renderbufferStorageMultisample'](x0, x1, x2, x3, x4) } function _emscripten_glResumeTransformFeedback() { GLctx['resumeTransformFeedback']() } function _emscripten_glSampleCoverage(value, invert) { GLctx.sampleCoverage(value, !!invert); } function _emscripten_glSamplerParameterf(sampler, pname, param) { GLctx['samplerParameterf'](GL.samplers[sampler], pname, param); } function _emscripten_glSamplerParameterfv(sampler, pname, params) { var param = HEAPF32[((params)>>2)]; GLctx['samplerParameterf'](GL.samplers[sampler], pname, param); } function _emscripten_glSamplerParameteri(sampler, pname, param) { GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); } function _emscripten_glSamplerParameteriv(sampler, pname, params) { var param = HEAP32[((params)>>2)]; GLctx['samplerParameteri'](GL.samplers[sampler], pname, param); } function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) } function _emscripten_glShaderBinary() { GL.recordError(0x500/*GL_INVALID_ENUM*/); } function _emscripten_glShaderSource(shader, count, string, length) { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); } function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) } function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) } function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) } function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) } function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) } function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) } function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null); } return; } GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null); } function _emscripten_glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx['texImage3D'](target, level, internalFormat, width, height, depth, border, format, type, null); } } function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) } function _emscripten_glTexParameterfv(target, pname, params) { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); } function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) } function _emscripten_glTexParameteriv(target, pname, params) { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); } function _emscripten_glTexStorage2D(x0, x1, x2, x3, x4) { GLctx['texStorage2D'](x0, x1, x2, x3, x4) } function _emscripten_glTexStorage3D(x0, x1, x2, x3, x4, x5) { GLctx['texStorage3D'](x0, x1, x2, x3, x4, x5) } function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { if (GL.currentContext.version >= 2) { // WebGL 2 provides new garbage-free entry points to call to WebGL. Use those always when possible. if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null); } return; } var pixelData = null; if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); } function _emscripten_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, pixels >> heapAccessShiftForWebGLHeap(heap)); } else { GLctx['texSubImage3D'](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); } } function _emscripten_glTransformFeedbackVaryings(program, count, varyings, bufferMode) { program = GL.programs[program]; var vars = []; for (var i = 0; i < count; i++) vars.push(UTF8ToString(HEAP32[(((varyings)+(i*4))>>2)])); GLctx['transformFeedbackVaryings'](program, vars, bufferMode); } function _emscripten_glUniform1f(location, v0) { GLctx.uniform1f(GL.uniforms[location], v0); } function _emscripten_glUniform1fv(location, count, value) { GLctx.uniform1fv(GL.uniforms[location], HEAPF32, value>>2, count); } function _emscripten_glUniform1i(location, v0) { GLctx.uniform1i(GL.uniforms[location], v0); } function _emscripten_glUniform1iv(location, count, value) { GLctx.uniform1iv(GL.uniforms[location], HEAP32, value>>2, count); } function _emscripten_glUniform1ui(location, v0) { GLctx.uniform1ui(GL.uniforms[location], v0); } function _emscripten_glUniform1uiv(location, count, value) { GLctx.uniform1uiv(GL.uniforms[location], HEAPU32, value>>2, count); } function _emscripten_glUniform2f(location, v0, v1) { GLctx.uniform2f(GL.uniforms[location], v0, v1); } function _emscripten_glUniform2fv(location, count, value) { GLctx.uniform2fv(GL.uniforms[location], HEAPF32, value>>2, count*2); } function _emscripten_glUniform2i(location, v0, v1) { GLctx.uniform2i(GL.uniforms[location], v0, v1); } function _emscripten_glUniform2iv(location, count, value) { GLctx.uniform2iv(GL.uniforms[location], HEAP32, value>>2, count*2); } function _emscripten_glUniform2ui(location, v0, v1) { GLctx.uniform2ui(GL.uniforms[location], v0, v1); } function _emscripten_glUniform2uiv(location, count, value) { GLctx.uniform2uiv(GL.uniforms[location], HEAPU32, value>>2, count*2); } function _emscripten_glUniform3f(location, v0, v1, v2) { GLctx.uniform3f(GL.uniforms[location], v0, v1, v2); } function _emscripten_glUniform3fv(location, count, value) { GLctx.uniform3fv(GL.uniforms[location], HEAPF32, value>>2, count*3); } function _emscripten_glUniform3i(location, v0, v1, v2) { GLctx.uniform3i(GL.uniforms[location], v0, v1, v2); } function _emscripten_glUniform3iv(location, count, value) { GLctx.uniform3iv(GL.uniforms[location], HEAP32, value>>2, count*3); } function _emscripten_glUniform3ui(location, v0, v1, v2) { GLctx.uniform3ui(GL.uniforms[location], v0, v1, v2); } function _emscripten_glUniform3uiv(location, count, value) { GLctx.uniform3uiv(GL.uniforms[location], HEAPU32, value>>2, count*3); } function _emscripten_glUniform4f(location, v0, v1, v2, v3) { GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3); } function _emscripten_glUniform4fv(location, count, value) { GLctx.uniform4fv(GL.uniforms[location], HEAPF32, value>>2, count*4); } function _emscripten_glUniform4i(location, v0, v1, v2, v3) { GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3); } function _emscripten_glUniform4iv(location, count, value) { GLctx.uniform4iv(GL.uniforms[location], HEAP32, value>>2, count*4); } function _emscripten_glUniform4ui(location, v0, v1, v2, v3) { GLctx.uniform4ui(GL.uniforms[location], v0, v1, v2, v3); } function _emscripten_glUniform4uiv(location, count, value) { GLctx.uniform4uiv(GL.uniforms[location], HEAPU32, value>>2, count*4); } function _emscripten_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) { program = GL.programs[program]; GLctx['uniformBlockBinding'](program, uniformBlockIndex, uniformBlockBinding); } function _emscripten_glUniformMatrix2fv(location, count, transpose, value) { GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*4); } function _emscripten_glUniformMatrix2x3fv(location, count, transpose, value) { GLctx.uniformMatrix2x3fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*6); } function _emscripten_glUniformMatrix2x4fv(location, count, transpose, value) { GLctx.uniformMatrix2x4fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*8); } function _emscripten_glUniformMatrix3fv(location, count, transpose, value) { GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*9); } function _emscripten_glUniformMatrix3x2fv(location, count, transpose, value) { GLctx.uniformMatrix3x2fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*6); } function _emscripten_glUniformMatrix3x4fv(location, count, transpose, value) { GLctx.uniformMatrix3x4fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*12); } function _emscripten_glUniformMatrix4fv(location, count, transpose, value) { GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*16); } function _emscripten_glUniformMatrix4x2fv(location, count, transpose, value) { GLctx.uniformMatrix4x2fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*8); } function _emscripten_glUniformMatrix4x3fv(location, count, transpose, value) { GLctx.uniformMatrix4x3fv(GL.uniforms[location], !!transpose, HEAPF32, value>>2, count*12); } function _emscripten_glUseProgram(program) { GLctx.useProgram(GL.programs[program]); } function _emscripten_glValidateProgram(program) { GLctx.validateProgram(GL.programs[program]); } function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) } function _emscripten_glVertexAttrib1fv(index, v) { GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); } function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) } function _emscripten_glVertexAttrib2fv(index, v) { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); } function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) } function _emscripten_glVertexAttrib3fv(index, v) { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); } function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) } function _emscripten_glVertexAttrib4fv(index, v) { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); } function _emscripten_glVertexAttribDivisor(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribDivisorANGLE(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribDivisorARB(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribDivisorEXT(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribDivisorNV(index, divisor) { GLctx['vertexAttribDivisor'](index, divisor); } function _emscripten_glVertexAttribI4i(x0, x1, x2, x3, x4) { GLctx['vertexAttribI4i'](x0, x1, x2, x3, x4) } function _emscripten_glVertexAttribI4iv(index, v) { GLctx.vertexAttribI4i(index, HEAP32[v>>2], HEAP32[v+4>>2], HEAP32[v+8>>2], HEAP32[v+12>>2]); } function _emscripten_glVertexAttribI4ui(x0, x1, x2, x3, x4) { GLctx['vertexAttribI4ui'](x0, x1, x2, x3, x4) } function _emscripten_glVertexAttribI4uiv(index, v) { GLctx.vertexAttribI4ui(index, HEAPU32[v>>2], HEAPU32[v+4>>2], HEAPU32[v+8>>2], HEAPU32[v+12>>2]); } function _emscripten_glVertexAttribIPointer(index, size, type, stride, ptr) { GLctx['vertexAttribIPointer'](index, size, type, stride, ptr); } function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); } function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) } function _emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi) { // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) GLctx.waitSync(GL.syncs[sync], flags, convertI32PairToI53(timeoutLo, timeoutHi)); } function _emscripten_memcpy_big(dest, src, num) { HEAPU8.copyWithin(dest, src, src + num); } function _emscripten_get_heap_size() { return HEAPU8.length; } function abortOnCannotGrowMemory(requestedSize) { abort('Cannot enlarge memory arrays to size ' + requestedSize + ' bytes (OOM). Either (1) compile with -s INITIAL_MEMORY=X with X higher than the current value ' + HEAP8.length + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 '); }function _emscripten_resize_heap(requestedSize) { requestedSize = requestedSize >>> 0; abortOnCannotGrowMemory(requestedSize); } function flush_NO_FILESYSTEM() { // flush anything remaining in the buffers during shutdown if (typeof _fflush !== 'undefined') _fflush(0); var buffers = SYSCALLS.buffers; if (buffers[1].length) SYSCALLS.printChar(1, 10); if (buffers[2].length) SYSCALLS.printChar(2, 10); } var PATH={splitPath:function(filename) { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); },normalizeArray:function(parts, allowAboveRoot) { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up; up--) { parts.unshift('..'); } } return parts; },normalize:function(path) { var isAbsolute = path.charAt(0) === '/', trailingSlash = path.substr(-1) === '/'; // Normalize the path path = PATH.normalizeArray(path.split('/').filter(function(p) { return !!p; }), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; },dirname:function(path) { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.substr(0, dir.length - 1); } return root + dir; },basename:function(path) { // EMSCRIPTEN return '/'' for '/', not an empty string if (path === '/') return '/'; path = PATH.normalize(path); path = path.replace(/\/$/, ""); var lastSlash = path.lastIndexOf('/'); if (lastSlash === -1) return path; return path.substr(lastSlash+1); },extname:function(path) { return PATH.splitPath(path)[3]; },join:function() { var paths = Array.prototype.slice.call(arguments, 0); return PATH.normalize(paths.join('/')); },join2:function(l, r) { return PATH.normalize(l + '/' + r); }};var SYSCALLS={mappings:{},buffers:[null,[],[]],printChar:function(stream, curr) { var buffer = SYSCALLS.buffers[stream]; assert(buffer); if (curr === 0 || curr === 10) { (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0)); buffer.length = 0; } else { buffer.push(curr); } },varargs:undefined,get:function() { assert(SYSCALLS.varargs != undefined); SYSCALLS.varargs += 4; var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; return ret; },getStr:function(ptr) { var ret = UTF8ToString(ptr); return ret; },get64:function(low, high) { if (low >= 0) assert(high === 0); else assert(high === -1); return low; }};function _fd_write(fd, iov, iovcnt, pnum) { // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 var num = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAP32[(((iov)+(i*8))>>2)]; var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; for (var j = 0; j < len; j++) { SYSCALLS.printChar(fd, HEAPU8[ptr+j]); } num += len; } HEAP32[((pnum)>>2)]=num return 0; } function _setTempRet0($i) { setTempRet0(($i) | 0); } var GLctx;; for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var ASSERTIONS = true; /** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; } function intArrayToString(array) { var ret = []; for (var i = 0; i < array.length; i++) { var chr = array[i]; if (chr > 0xFF) { if (ASSERTIONS) { assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); } chr &= 0xFF; } ret.push(String.fromCharCode(chr)); } return ret.join(''); } /* global initializers */ __ATINIT__.push({ func: function() { ___wasm_call_ctors() } }); var asmLibraryArg = { "__indirect_function_table": wasmTable, "emscripten_glActiveTexture": _emscripten_glActiveTexture, "emscripten_glAttachShader": _emscripten_glAttachShader, "emscripten_glBeginQuery": _emscripten_glBeginQuery, "emscripten_glBeginQueryEXT": _emscripten_glBeginQueryEXT, "emscripten_glBeginTransformFeedback": _emscripten_glBeginTransformFeedback, "emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "emscripten_glBindBuffer": _emscripten_glBindBuffer, "emscripten_glBindBufferBase": _emscripten_glBindBufferBase, "emscripten_glBindBufferRange": _emscripten_glBindBufferRange, "emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "emscripten_glBindSampler": _emscripten_glBindSampler, "emscripten_glBindTexture": _emscripten_glBindTexture, "emscripten_glBindTransformFeedback": _emscripten_glBindTransformFeedback, "emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "emscripten_glBindVertexArrayOES": _emscripten_glBindVertexArrayOES, "emscripten_glBlendColor": _emscripten_glBlendColor, "emscripten_glBlendEquation": _emscripten_glBlendEquation, "emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "emscripten_glBlendFunc": _emscripten_glBlendFunc, "emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "emscripten_glBlitFramebuffer": _emscripten_glBlitFramebuffer, "emscripten_glBufferData": _emscripten_glBufferData, "emscripten_glBufferSubData": _emscripten_glBufferSubData, "emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "emscripten_glClear": _emscripten_glClear, "emscripten_glClearBufferfi": _emscripten_glClearBufferfi, "emscripten_glClearBufferfv": _emscripten_glClearBufferfv, "emscripten_glClearBufferiv": _emscripten_glClearBufferiv, "emscripten_glClearBufferuiv": _emscripten_glClearBufferuiv, "emscripten_glClearColor": _emscripten_glClearColor, "emscripten_glClearDepthf": _emscripten_glClearDepthf, "emscripten_glClearStencil": _emscripten_glClearStencil, "emscripten_glClientWaitSync": _emscripten_glClientWaitSync, "emscripten_glColorMask": _emscripten_glColorMask, "emscripten_glCompileShader": _emscripten_glCompileShader, "emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "emscripten_glCompressedTexImage3D": _emscripten_glCompressedTexImage3D, "emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscripten_glCompressedTexSubImage3D": _emscripten_glCompressedTexSubImage3D, "emscripten_glCopyBufferSubData": _emscripten_glCopyBufferSubData, "emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "emscripten_glCopyTexSubImage3D": _emscripten_glCopyTexSubImage3D, "emscripten_glCreateProgram": _emscripten_glCreateProgram, "emscripten_glCreateShader": _emscripten_glCreateShader, "emscripten_glCullFace": _emscripten_glCullFace, "emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "emscripten_glDeleteQueries": _emscripten_glDeleteQueries, "emscripten_glDeleteQueriesEXT": _emscripten_glDeleteQueriesEXT, "emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "emscripten_glDeleteSamplers": _emscripten_glDeleteSamplers, "emscripten_glDeleteShader": _emscripten_glDeleteShader, "emscripten_glDeleteSync": _emscripten_glDeleteSync, "emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "emscripten_glDeleteTransformFeedbacks": _emscripten_glDeleteTransformFeedbacks, "emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "emscripten_glDeleteVertexArraysOES": _emscripten_glDeleteVertexArraysOES, "emscripten_glDepthFunc": _emscripten_glDepthFunc, "emscripten_glDepthMask": _emscripten_glDepthMask, "emscripten_glDepthRangef": _emscripten_glDepthRangef, "emscripten_glDetachShader": _emscripten_glDetachShader, "emscripten_glDisable": _emscripten_glDisable, "emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "emscripten_glDrawArrays": _emscripten_glDrawArrays, "emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "emscripten_glDrawArraysInstancedANGLE": _emscripten_glDrawArraysInstancedANGLE, "emscripten_glDrawArraysInstancedARB": _emscripten_glDrawArraysInstancedARB, "emscripten_glDrawArraysInstancedEXT": _emscripten_glDrawArraysInstancedEXT, "emscripten_glDrawArraysInstancedNV": _emscripten_glDrawArraysInstancedNV, "emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "emscripten_glDrawBuffersEXT": _emscripten_glDrawBuffersEXT, "emscripten_glDrawBuffersWEBGL": _emscripten_glDrawBuffersWEBGL, "emscripten_glDrawElements": _emscripten_glDrawElements, "emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "emscripten_glDrawElementsInstancedANGLE": _emscripten_glDrawElementsInstancedANGLE, "emscripten_glDrawElementsInstancedARB": _emscripten_glDrawElementsInstancedARB, "emscripten_glDrawElementsInstancedEXT": _emscripten_glDrawElementsInstancedEXT, "emscripten_glDrawElementsInstancedNV": _emscripten_glDrawElementsInstancedNV, "emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "emscripten_glEnable": _emscripten_glEnable, "emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "emscripten_glEndQuery": _emscripten_glEndQuery, "emscripten_glEndQueryEXT": _emscripten_glEndQueryEXT, "emscripten_glEndTransformFeedback": _emscripten_glEndTransformFeedback, "emscripten_glFenceSync": _emscripten_glFenceSync, "emscripten_glFinish": _emscripten_glFinish, "emscripten_glFlush": _emscripten_glFlush, "emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "emscripten_glFramebufferTextureLayer": _emscripten_glFramebufferTextureLayer, "emscripten_glFrontFace": _emscripten_glFrontFace, "emscripten_glGenBuffers": _emscripten_glGenBuffers, "emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "emscripten_glGenQueries": _emscripten_glGenQueries, "emscripten_glGenQueriesEXT": _emscripten_glGenQueriesEXT, "emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "emscripten_glGenSamplers": _emscripten_glGenSamplers, "emscripten_glGenTextures": _emscripten_glGenTextures, "emscripten_glGenTransformFeedbacks": _emscripten_glGenTransformFeedbacks, "emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "emscripten_glGenVertexArraysOES": _emscripten_glGenVertexArraysOES, "emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "emscripten_glGetActiveUniformBlockName": _emscripten_glGetActiveUniformBlockName, "emscripten_glGetActiveUniformBlockiv": _emscripten_glGetActiveUniformBlockiv, "emscripten_glGetActiveUniformsiv": _emscripten_glGetActiveUniformsiv, "emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "emscripten_glGetBufferParameteri64v": _emscripten_glGetBufferParameteri64v, "emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "emscripten_glGetError": _emscripten_glGetError, "emscripten_glGetFloatv": _emscripten_glGetFloatv, "emscripten_glGetFragDataLocation": _emscripten_glGetFragDataLocation, "emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "emscripten_glGetInteger64i_v": _emscripten_glGetInteger64i_v, "emscripten_glGetInteger64v": _emscripten_glGetInteger64v, "emscripten_glGetIntegeri_v": _emscripten_glGetIntegeri_v, "emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "emscripten_glGetInternalformativ": _emscripten_glGetInternalformativ, "emscripten_glGetProgramBinary": _emscripten_glGetProgramBinary, "emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "emscripten_glGetQueryObjecti64vEXT": _emscripten_glGetQueryObjecti64vEXT, "emscripten_glGetQueryObjectivEXT": _emscripten_glGetQueryObjectivEXT, "emscripten_glGetQueryObjectui64vEXT": _emscripten_glGetQueryObjectui64vEXT, "emscripten_glGetQueryObjectuiv": _emscripten_glGetQueryObjectuiv, "emscripten_glGetQueryObjectuivEXT": _emscripten_glGetQueryObjectuivEXT, "emscripten_glGetQueryiv": _emscripten_glGetQueryiv, "emscripten_glGetQueryivEXT": _emscripten_glGetQueryivEXT, "emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "emscripten_glGetSamplerParameterfv": _emscripten_glGetSamplerParameterfv, "emscripten_glGetSamplerParameteriv": _emscripten_glGetSamplerParameteriv, "emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "emscripten_glGetString": _emscripten_glGetString, "emscripten_glGetStringi": _emscripten_glGetStringi, "emscripten_glGetSynciv": _emscripten_glGetSynciv, "emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "emscripten_glGetTransformFeedbackVarying": _emscripten_glGetTransformFeedbackVarying, "emscripten_glGetUniformBlockIndex": _emscripten_glGetUniformBlockIndex, "emscripten_glGetUniformIndices": _emscripten_glGetUniformIndices, "emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "emscripten_glGetUniformuiv": _emscripten_glGetUniformuiv, "emscripten_glGetVertexAttribIiv": _emscripten_glGetVertexAttribIiv, "emscripten_glGetVertexAttribIuiv": _emscripten_glGetVertexAttribIuiv, "emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "emscripten_glHint": _emscripten_glHint, "emscripten_glInvalidateFramebuffer": _emscripten_glInvalidateFramebuffer, "emscripten_glInvalidateSubFramebuffer": _emscripten_glInvalidateSubFramebuffer, "emscripten_glIsBuffer": _emscripten_glIsBuffer, "emscripten_glIsEnabled": _emscripten_glIsEnabled, "emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "emscripten_glIsProgram": _emscripten_glIsProgram, "emscripten_glIsQuery": _emscripten_glIsQuery, "emscripten_glIsQueryEXT": _emscripten_glIsQueryEXT, "emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "emscripten_glIsSampler": _emscripten_glIsSampler, "emscripten_glIsShader": _emscripten_glIsShader, "emscripten_glIsSync": _emscripten_glIsSync, "emscripten_glIsTexture": _emscripten_glIsTexture, "emscripten_glIsTransformFeedback": _emscripten_glIsTransformFeedback, "emscripten_glIsVertexArray": _emscripten_glIsVertexArray, "emscripten_glIsVertexArrayOES": _emscripten_glIsVertexArrayOES, "emscripten_glLineWidth": _emscripten_glLineWidth, "emscripten_glLinkProgram": _emscripten_glLinkProgram, "emscripten_glPauseTransformFeedback": _emscripten_glPauseTransformFeedback, "emscripten_glPixelStorei": _emscripten_glPixelStorei, "emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "emscripten_glProgramBinary": _emscripten_glProgramBinary, "emscripten_glProgramParameteri": _emscripten_glProgramParameteri, "emscripten_glQueryCounterEXT": _emscripten_glQueryCounterEXT, "emscripten_glReadBuffer": _emscripten_glReadBuffer, "emscripten_glReadPixels": _emscripten_glReadPixels, "emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "emscripten_glRenderbufferStorageMultisample": _emscripten_glRenderbufferStorageMultisample, "emscripten_glResumeTransformFeedback": _emscripten_glResumeTransformFeedback, "emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "emscripten_glSamplerParameterf": _emscripten_glSamplerParameterf, "emscripten_glSamplerParameterfv": _emscripten_glSamplerParameterfv, "emscripten_glSamplerParameteri": _emscripten_glSamplerParameteri, "emscripten_glSamplerParameteriv": _emscripten_glSamplerParameteriv, "emscripten_glScissor": _emscripten_glScissor, "emscripten_glShaderBinary": _emscripten_glShaderBinary, "emscripten_glShaderSource": _emscripten_glShaderSource, "emscripten_glStencilFunc": _emscripten_glStencilFunc, "emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "emscripten_glStencilMask": _emscripten_glStencilMask, "emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "emscripten_glStencilOp": _emscripten_glStencilOp, "emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "emscripten_glTexImage2D": _emscripten_glTexImage2D, "emscripten_glTexImage3D": _emscripten_glTexImage3D, "emscripten_glTexParameterf": _emscripten_glTexParameterf, "emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "emscripten_glTexParameteri": _emscripten_glTexParameteri, "emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "emscripten_glTexStorage2D": _emscripten_glTexStorage2D, "emscripten_glTexStorage3D": _emscripten_glTexStorage3D, "emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "emscripten_glTexSubImage3D": _emscripten_glTexSubImage3D, "emscripten_glTransformFeedbackVaryings": _emscripten_glTransformFeedbackVaryings, "emscripten_glUniform1f": _emscripten_glUniform1f, "emscripten_glUniform1fv": _emscripten_glUniform1fv, "emscripten_glUniform1i": _emscripten_glUniform1i, "emscripten_glUniform1iv": _emscripten_glUniform1iv, "emscripten_glUniform1ui": _emscripten_glUniform1ui, "emscripten_glUniform1uiv": _emscripten_glUniform1uiv, "emscripten_glUniform2f": _emscripten_glUniform2f, "emscripten_glUniform2fv": _emscripten_glUniform2fv, "emscripten_glUniform2i": _emscripten_glUniform2i, "emscripten_glUniform2iv": _emscripten_glUniform2iv, "emscripten_glUniform2ui": _emscripten_glUniform2ui, "emscripten_glUniform2uiv": _emscripten_glUniform2uiv, "emscripten_glUniform3f": _emscripten_glUniform3f, "emscripten_glUniform3fv": _emscripten_glUniform3fv, "emscripten_glUniform3i": _emscripten_glUniform3i, "emscripten_glUniform3iv": _emscripten_glUniform3iv, "emscripten_glUniform3ui": _emscripten_glUniform3ui, "emscripten_glUniform3uiv": _emscripten_glUniform3uiv, "emscripten_glUniform4f": _emscripten_glUniform4f, "emscripten_glUniform4fv": _emscripten_glUniform4fv, "emscripten_glUniform4i": _emscripten_glUniform4i, "emscripten_glUniform4iv": _emscripten_glUniform4iv, "emscripten_glUniform4ui": _emscripten_glUniform4ui, "emscripten_glUniform4uiv": _emscripten_glUniform4uiv, "emscripten_glUniformBlockBinding": _emscripten_glUniformBlockBinding, "emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "emscripten_glUniformMatrix2x3fv": _emscripten_glUniformMatrix2x3fv, "emscripten_glUniformMatrix2x4fv": _emscripten_glUniformMatrix2x4fv, "emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "emscripten_glUniformMatrix3x2fv": _emscripten_glUniformMatrix3x2fv, "emscripten_glUniformMatrix3x4fv": _emscripten_glUniformMatrix3x4fv, "emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "emscripten_glUniformMatrix4x2fv": _emscripten_glUniformMatrix4x2fv, "emscripten_glUniformMatrix4x3fv": _emscripten_glUniformMatrix4x3fv, "emscripten_glUseProgram": _emscripten_glUseProgram, "emscripten_glValidateProgram": _emscripten_glValidateProgram, "emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "emscripten_glVertexAttribDivisorANGLE": _emscripten_glVertexAttribDivisorANGLE, "emscripten_glVertexAttribDivisorARB": _emscripten_glVertexAttribDivisorARB, "emscripten_glVertexAttribDivisorEXT": _emscripten_glVertexAttribDivisorEXT, "emscripten_glVertexAttribDivisorNV": _emscripten_glVertexAttribDivisorNV, "emscripten_glVertexAttribI4i": _emscripten_glVertexAttribI4i, "emscripten_glVertexAttribI4iv": _emscripten_glVertexAttribI4iv, "emscripten_glVertexAttribI4ui": _emscripten_glVertexAttribI4ui, "emscripten_glVertexAttribI4uiv": _emscripten_glVertexAttribI4uiv, "emscripten_glVertexAttribIPointer": _emscripten_glVertexAttribIPointer, "emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "emscripten_glViewport": _emscripten_glViewport, "emscripten_glWaitSync": _emscripten_glWaitSync, "emscripten_memcpy_big": _emscripten_memcpy_big, "emscripten_resize_heap": _emscripten_resize_heap, "fd_write": _fd_write, "memory": wasmMemory, "setTempRet0": _setTempRet0 }; var asm = createWasm(); /** @type {function(...*):?} */ var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors"); /** @type {function(...*):?} */ var _main = Module["_main"] = createExportWrapper("main"); /** @type {function(...*):?} */ var _fft_if = Module["_fft_if"] = createExportWrapper("fft_if"); /** @type {function(...*):?} */ var _ffti_shuffle_1 = Module["_ffti_shuffle_1"] = createExportWrapper("ffti_shuffle_1"); /** @type {function(...*):?} */ var _fft_1 = Module["_fft_1"] = createExportWrapper("fft_1"); /** @type {function(...*):?} */ var _dft = Module["_dft"] = createExportWrapper("dft"); /** @type {function(...*):?} */ var _malloc = Module["_malloc"] = createExportWrapper("malloc"); /** @type {function(...*):?} */ var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = createExportWrapper("emscripten_GetProcAddress"); /** @type {function(...*):?} */ var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location"); /** @type {function(...*):?} */ var _strstr = Module["_strstr"] = createExportWrapper("strstr"); /** @type {function(...*):?} */ var _fflush = Module["_fflush"] = createExportWrapper("fflush"); /** @type {function(...*):?} */ var stackSave = Module["stackSave"] = createExportWrapper("stackSave"); /** @type {function(...*):?} */ var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore"); /** @type {function(...*):?} */ var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc"); /** @type {function(...*):?} */ var _free = Module["_free"] = createExportWrapper("free"); /** @type {function(...*):?} */ var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji"); /** @type {function(...*):?} */ var __growWasmMemory = Module["__growWasmMemory"] = createExportWrapper("__growWasmMemory"); // === Auto-generated postamble setup entry stuff === if (!Object.getOwnPropertyDescriptor(Module, "intArrayFromString")) Module["intArrayFromString"] = function() { abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "intArrayToString")) Module["intArrayToString"] = function() { abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; Module["ccall"] = ccall; Module["cwrap"] = cwrap; if (!Object.getOwnPropertyDescriptor(Module, "setValue")) Module["setValue"] = function() { abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getValue")) Module["getValue"] = function() { abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "allocate")) Module["allocate"] = function() { abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "UTF8ArrayToString")) Module["UTF8ArrayToString"] = function() { abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "UTF8ToString")) Module["UTF8ToString"] = function() { abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8Array")) Module["stringToUTF8Array"] = function() { abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8")) Module["stringToUTF8"] = function() { abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF8")) Module["lengthBytesUTF8"] = function() { abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addOnPreRun")) Module["addOnPreRun"] = function() { abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addOnInit")) Module["addOnInit"] = function() { abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addOnPreMain")) Module["addOnPreMain"] = function() { abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addOnExit")) Module["addOnExit"] = function() { abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addOnPostRun")) Module["addOnPostRun"] = function() { abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeStringToMemory")) Module["writeStringToMemory"] = function() { abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeArrayToMemory")) Module["writeArrayToMemory"] = function() { abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeAsciiToMemory")) Module["writeAsciiToMemory"] = function() { abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addRunDependency")) Module["addRunDependency"] = function() { abort("'addRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "removeRunDependency")) Module["removeRunDependency"] = function() { abort("'removeRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createFolder")) Module["FS_createFolder"] = function() { abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createPath")) Module["FS_createPath"] = function() { abort("'FS_createPath' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createDataFile")) Module["FS_createDataFile"] = function() { abort("'FS_createDataFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createPreloadedFile")) Module["FS_createPreloadedFile"] = function() { abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createLazyFile")) Module["FS_createLazyFile"] = function() { abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createLink")) Module["FS_createLink"] = function() { abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_createDevice")) Module["FS_createDevice"] = function() { abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "FS_unlink")) Module["FS_unlink"] = function() { abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; if (!Object.getOwnPropertyDescriptor(Module, "getLEB")) Module["getLEB"] = function() { abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getFunctionTables")) Module["getFunctionTables"] = function() { abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "alignFunctionTables")) Module["alignFunctionTables"] = function() { abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "registerFunctions")) Module["registerFunctions"] = function() { abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "addFunction")) Module["addFunction"] = function() { abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "removeFunction")) Module["removeFunction"] = function() { abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "prettyPrint")) Module["prettyPrint"] = function() { abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "makeBigInt")) Module["makeBigInt"] = function() { abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getCompilerSetting")) Module["getCompilerSetting"] = function() { abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "print")) Module["print"] = function() { abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "printErr")) Module["printErr"] = function() { abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getTempRet0")) Module["getTempRet0"] = function() { abort("'getTempRet0' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "setTempRet0")) Module["setTempRet0"] = function() { abort("'setTempRet0' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "callMain")) Module["callMain"] = function() { abort("'callMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "abort")) Module["abort"] = function() { abort("'abort' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToNewUTF8")) Module["stringToNewUTF8"] = function() { abort("'stringToNewUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "abortOnCannotGrowMemory")) Module["abortOnCannotGrowMemory"] = function() { abort("'abortOnCannotGrowMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscripten_realloc_buffer")) Module["emscripten_realloc_buffer"] = function() { abort("'emscripten_realloc_buffer' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "ENV")) Module["ENV"] = function() { abort("'ENV' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_CODES")) Module["ERRNO_CODES"] = function() { abort("'ERRNO_CODES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_MESSAGES")) Module["ERRNO_MESSAGES"] = function() { abort("'ERRNO_MESSAGES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "setErrNo")) Module["setErrNo"] = function() { abort("'setErrNo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "DNS")) Module["DNS"] = function() { abort("'DNS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GAI_ERRNO_MESSAGES")) Module["GAI_ERRNO_MESSAGES"] = function() { abort("'GAI_ERRNO_MESSAGES' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "Protocols")) Module["Protocols"] = function() { abort("'Protocols' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "Sockets")) Module["Sockets"] = function() { abort("'Sockets' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "traverseStack")) Module["traverseStack"] = function() { abort("'traverseStack' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "UNWIND_CACHE")) Module["UNWIND_CACHE"] = function() { abort("'UNWIND_CACHE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "withBuiltinMalloc")) Module["withBuiltinMalloc"] = function() { abort("'withBuiltinMalloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgsArray")) Module["readAsmConstArgsArray"] = function() { abort("'readAsmConstArgsArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgs")) Module["readAsmConstArgs"] = function() { abort("'readAsmConstArgs' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "mainThreadEM_ASM")) Module["mainThreadEM_ASM"] = function() { abort("'mainThreadEM_ASM' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "jstoi_q")) Module["jstoi_q"] = function() { abort("'jstoi_q' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "jstoi_s")) Module["jstoi_s"] = function() { abort("'jstoi_s' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getExecutableName")) Module["getExecutableName"] = function() { abort("'getExecutableName' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "listenOnce")) Module["listenOnce"] = function() { abort("'listenOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "autoResumeAudioContext")) Module["autoResumeAudioContext"] = function() { abort("'autoResumeAudioContext' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "dynCallLegacy")) Module["dynCallLegacy"] = function() { abort("'dynCallLegacy' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getDynCaller")) Module["getDynCaller"] = function() { abort("'getDynCaller' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "callRuntimeCallbacks")) Module["callRuntimeCallbacks"] = function() { abort("'callRuntimeCallbacks' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "abortStackOverflow")) Module["abortStackOverflow"] = function() { abort("'abortStackOverflow' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "reallyNegative")) Module["reallyNegative"] = function() { abort("'reallyNegative' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "unSign")) Module["unSign"] = function() { abort("'unSign' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "reSign")) Module["reSign"] = function() { abort("'reSign' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "formatString")) Module["formatString"] = function() { abort("'formatString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "PATH")) Module["PATH"] = function() { abort("'PATH' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "PATH_FS")) Module["PATH_FS"] = function() { abort("'PATH_FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SYSCALLS")) Module["SYSCALLS"] = function() { abort("'SYSCALLS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "syscallMmap2")) Module["syscallMmap2"] = function() { abort("'syscallMmap2' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "syscallMunmap")) Module["syscallMunmap"] = function() { abort("'syscallMunmap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "flush_NO_FILESYSTEM")) Module["flush_NO_FILESYSTEM"] = function() { abort("'flush_NO_FILESYSTEM' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "JSEvents")) Module["JSEvents"] = function() { abort("'JSEvents' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "specialHTMLTargets")) Module["specialHTMLTargets"] = function() { abort("'specialHTMLTargets' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "maybeCStringToJsString")) Module["maybeCStringToJsString"] = function() { abort("'maybeCStringToJsString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "findEventTarget")) Module["findEventTarget"] = function() { abort("'findEventTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "findCanvasEventTarget")) Module["findCanvasEventTarget"] = function() { abort("'findCanvasEventTarget' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "polyfillSetImmediate")) Module["polyfillSetImmediate"] = function() { abort("'polyfillSetImmediate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "demangle")) Module["demangle"] = function() { abort("'demangle' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "demangleAll")) Module["demangleAll"] = function() { abort("'demangleAll' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "jsStackTrace")) Module["jsStackTrace"] = function() { abort("'jsStackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getEnvStrings")) Module["getEnvStrings"] = function() { abort("'getEnvStrings' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "checkWasiClock")) Module["checkWasiClock"] = function() { abort("'checkWasiClock' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64")) Module["writeI53ToI64"] = function() { abort("'writeI53ToI64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Clamped")) Module["writeI53ToI64Clamped"] = function() { abort("'writeI53ToI64Clamped' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Signaling")) Module["writeI53ToI64Signaling"] = function() { abort("'writeI53ToI64Signaling' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Clamped")) Module["writeI53ToU64Clamped"] = function() { abort("'writeI53ToU64Clamped' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Signaling")) Module["writeI53ToU64Signaling"] = function() { abort("'writeI53ToU64Signaling' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "readI53FromI64")) Module["readI53FromI64"] = function() { abort("'readI53FromI64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "readI53FromU64")) Module["readI53FromU64"] = function() { abort("'readI53FromU64' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "convertI32PairToI53")) Module["convertI32PairToI53"] = function() { abort("'convertI32PairToI53' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "convertU32PairToI53")) Module["convertU32PairToI53"] = function() { abort("'convertU32PairToI53' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "exceptionLast")) Module["exceptionLast"] = function() { abort("'exceptionLast' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "exceptionCaught")) Module["exceptionCaught"] = function() { abort("'exceptionCaught' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfoAttrs")) Module["ExceptionInfoAttrs"] = function() { abort("'ExceptionInfoAttrs' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfo")) Module["ExceptionInfo"] = function() { abort("'ExceptionInfo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "CatchInfo")) Module["CatchInfo"] = function() { abort("'CatchInfo' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "exception_addRef")) Module["exception_addRef"] = function() { abort("'exception_addRef' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "exception_decRef")) Module["exception_decRef"] = function() { abort("'exception_decRef' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "Browser")) Module["Browser"] = function() { abort("'Browser' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "funcWrappers")) Module["funcWrappers"] = function() { abort("'funcWrappers' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "setMainLoop")) Module["setMainLoop"] = function() { abort("'setMainLoop' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "FS")) Module["FS"] = function() { abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "MEMFS")) Module["MEMFS"] = function() { abort("'MEMFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "TTY")) Module["TTY"] = function() { abort("'TTY' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "PIPEFS")) Module["PIPEFS"] = function() { abort("'PIPEFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SOCKFS")) Module["SOCKFS"] = function() { abort("'SOCKFS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "tempFixedLengthArray")) Module["tempFixedLengthArray"] = function() { abort("'tempFixedLengthArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "miniTempWebGLFloatBuffers")) Module["miniTempWebGLFloatBuffers"] = function() { abort("'miniTempWebGLFloatBuffers' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "heapObjectForWebGLType")) Module["heapObjectForWebGLType"] = function() { abort("'heapObjectForWebGLType' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "heapAccessShiftForWebGLHeap")) Module["heapAccessShiftForWebGLHeap"] = function() { abort("'heapAccessShiftForWebGLHeap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GL")) Module["GL"] = function() { abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGet")) Module["emscriptenWebGLGet"] = function() { abort("'emscriptenWebGLGet' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "computeUnpackAlignedImageSize")) Module["computeUnpackAlignedImageSize"] = function() { abort("'computeUnpackAlignedImageSize' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetTexPixelData")) Module["emscriptenWebGLGetTexPixelData"] = function() { abort("'emscriptenWebGLGetTexPixelData' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetUniform")) Module["emscriptenWebGLGetUniform"] = function() { abort("'emscriptenWebGLGetUniform' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetVertexAttrib")) Module["emscriptenWebGLGetVertexAttrib"] = function() { abort("'emscriptenWebGLGetVertexAttrib' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "writeGLArray")) Module["writeGLArray"] = function() { abort("'writeGLArray' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "AL")) Module["AL"] = function() { abort("'AL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SDL_unicode")) Module["SDL_unicode"] = function() { abort("'SDL_unicode' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SDL_ttfContext")) Module["SDL_ttfContext"] = function() { abort("'SDL_ttfContext' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SDL_audio")) Module["SDL_audio"] = function() { abort("'SDL_audio' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SDL")) Module["SDL"] = function() { abort("'SDL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "SDL_gfx")) Module["SDL_gfx"] = function() { abort("'SDL_gfx' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GLUT")) Module["GLUT"] = function() { abort("'GLUT' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "EGL")) Module["EGL"] = function() { abort("'EGL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GLFW_Window")) Module["GLFW_Window"] = function() { abort("'GLFW_Window' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GLFW")) Module["GLFW"] = function() { abort("'GLFW' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "GLEW")) Module["GLEW"] = function() { abort("'GLEW' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "IDBStore")) Module["IDBStore"] = function() { abort("'IDBStore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "runAndAbortIfError")) Module["runAndAbortIfError"] = function() { abort("'runAndAbortIfError' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetIndexed")) Module["emscriptenWebGLGetIndexed"] = function() { abort("'emscriptenWebGLGetIndexed' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "warnOnce")) Module["warnOnce"] = function() { abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stackSave")) Module["stackSave"] = function() { abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stackRestore")) Module["stackRestore"] = function() { abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stackAlloc")) Module["stackAlloc"] = function() { abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "AsciiToString")) Module["AsciiToString"] = function() { abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToAscii")) Module["stringToAscii"] = function() { abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "UTF16ToString")) Module["UTF16ToString"] = function() { abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF16")) Module["stringToUTF16"] = function() { abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF16")) Module["lengthBytesUTF16"] = function() { abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "UTF32ToString")) Module["UTF32ToString"] = function() { abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF32")) Module["stringToUTF32"] = function() { abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF32")) Module["lengthBytesUTF32"] = function() { abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8")) Module["allocateUTF8"] = function() { abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8OnStack")) Module["allocateUTF8OnStack"] = function() { abort("'allocateUTF8OnStack' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") }; Module["writeStackCookie"] = writeStackCookie; Module["checkStackCookie"] = checkStackCookie;if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_NORMAL")) Object.defineProperty(Module, "ALLOC_NORMAL", { configurable: true, get: function() { abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } }); if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_STACK")) Object.defineProperty(Module, "ALLOC_STACK", { configurable: true, get: function() { abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } }); if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_NONE")) Object.defineProperty(Module, "ALLOC_NONE", { configurable: true, get: function() { abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } }); var calledRun; /** * @constructor * @this {ExitStatus} */ function ExitStatus(status) { this.name = "ExitStatus"; this.message = "Program terminated with exit(" + status + ")"; this.status = status; } var calledMain = false; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!calledRun) run(); if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled }; function callMain(args) { assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called'); var entryFunction = Module['_main']; args = args || []; var argc = args.length+1; var argv = stackAlloc((argc + 1) * 4); HEAP32[argv >> 2] = allocateUTF8OnStack(thisProgram); for (var i = 1; i < argc; i++) { HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]); } HEAP32[(argv >> 2) + argc] = 0; try { var ret = entryFunction(argc, argv); // In PROXY_TO_PTHREAD builds, we should never exit the runtime below, as execution is asynchronously handed // off to a pthread. // if we're not running an evented main loop, it's time to exit exit(ret, /* implicit = */ true); } catch(e) { if (e instanceof ExitStatus) { // exit() throws this once it's done to make sure execution // has been stopped completely return; } else if (e == 'unwind') { // running an evented main loop, don't immediately exit noExitRuntime = true; return; } else { var toLog = e; if (e && typeof e === 'object' && e.stack) { toLog = [e, e.stack]; } err('exception thrown: ' + toLog); quit_(1, e); } } finally { calledMain = true; } } /** @type {function(Array=)} */ function run(args) { args = args || arguments_; if (runDependencies > 0) { return; } writeStackCookie(); preRun(); if (runDependencies > 0) return; // a preRun added a dependency, run will be called later function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening if (calledRun) return; calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); preMain(); if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); if (shouldRunNow) callMain(args); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(function() { setTimeout(function() { Module['setStatus'](''); }, 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } Module['run'] = run; function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var print = out; var printErr = err; var has = false; out = err = function(x) { has = true; } try { // it doesn't matter if it fails var flush = flush_NO_FILESYSTEM; if (flush) flush(); } catch(e) {} out = print; err = printErr; if (has) { warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.'); warnOnce('(this may also be due to not including full filesystem support - try building with -s FORCE_FILESYSTEM=1)'); } } /** @param {boolean|number=} implicit */ function exit(status, implicit) { checkUnflushedContent(); // if this is just main exit-ing implicitly, and the status is 0, then we // don't need to do anything here and can just leave. if the status is // non-zero, though, then we need to report it. // (we may have warned about this earlier, if a situation justifies doing so) if (implicit && noExitRuntime && status === 0) { return; } if (noExitRuntime) { // if exit() was called, we may warn the user if the runtime isn't actually being shut down if (!implicit) { var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)'; err(msg); } } else { EXITSTATUS = status; exitRuntime(); if (Module['onExit']) Module['onExit'](status); ABORT = true; } quit_(status, new ExitStatus(status)); } if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } // shouldRunNow refers to calling main(), not run(). var shouldRunNow = true; if (Module['noInitialRun']) shouldRunNow = false; noExitRuntime = true; run(); // {{MODULE_ADDITIONS}}