#ifndef __LIBADT_SLIST_H #define __LIBADT_SLIST_H #include #include #include #include "debug.h" #include "mmm.h" //use stack memallocation features. need to make some changes in api //!TODO give for_each macros that can be used //!TODO add insert element in list for sorting stuff //!TODO save/load could be just void* list->val that to save, sequently //when need to compare 2 nodes values with are pointers on anything // return: // -1 (<) void 1 is less then void 2 // 0 (=) void 1 is equal to void 2 // 1 (>) void 1 is bigger then void 2 typedef int (*clb_llist_cmp)(void *, void *); //when need to free whole list and also values of list with are just pointer //to anything // param void* - list->val typedef int (*clb_llist_free)(void *); //load and save data to file if possible //return // 0 - everything is ok // non-zero - something went wrong // can put different errors that you whant //param //void* - string where to save, or how to save //void* - linked list that need to save typedef int (*clb_llist_save)(void *, void *); //return // non-zero - some error happened // 0 - everything is ok //param //void* - string from where to load //void* - list where to save typedef int (*clb_llist_load)(void *, void **); typedef struct ListNode { struct ListNode *next; void *val; } ListNode; typedef struct List { int count; ListNode *first; ListNode *last; } List; typedef struct ListManager { List *list; int sorted; //auto sort if needed int mode; // read only char *name; // list name clb_llist_cmp *cmp; clb_llist_free *free; clb_llist_save *save; clb_llist_load *load; } ListManager; struct List* llist_new(); struct ListNode* llist_newn( void* ); struct ListManager* llist_newm(); //#define __LLIST_NEW() //#define __LLIST_NEWN() int llist_length( struct List* ); int llist_index( struct List*, void* ); //llist_find( struct List ); //!find by pointer //!find by value void llist_reverse( struct List* ); //void llist_append( struct List*, void* ); void llist_appendn( struct List**, void*, struct ListNode* ); //#define __LIST_APPEND() // get one element from list and erease it from list void* llist_pop( struct List* ); void* llist_popf( struct List* );//pop first element of list //add at the end one element void llist_push( struct List*, void* ); //remove node from list and return value of element //void* llist_remove( struct List*, struct ListNode* ); void* llist_removen( struct List*, struct ListNode* ); //delete one element from the list //void llist_delete( struct List*, void*); void llist_free( struct List* ); void llist_freen( struct ListNode* ); //void llist_merge( struct List**, struct List* ); //void llist_compare( struct List //void llist_split( struct List*, //void llist_splitn( struct List*, struct ListNode* //void llist_splitp( struct List*, void* //void llist_splitc( struct List*, void (*)(void*) //void llist_sort( //!sort by pointer //!sort by val value, need compare callback void llist_sortn( struct List*, clb_llist_cmp ); int llist_save( struct List*, clb_llist_save ); struct List* llist_load( clb_llist_load, const char* ); #define llist_first(A) ((A)->first) #define llist_last(A) ((A)->last) //#define LLIST_FOREACH() //#define LLIST_FOREACH_PREV() //#define llist_islastn(A) () //#define llist_isfirstn(A) () //#define llist_getfirstn(A) ((A)) //#define llist_getlastn(A) () #endif