#include "glui.h" #define DEFAULT_TITLE "RADIOLA" #define SCREEN_X 1024 #define SCREEN_Y 480 int glui_init( glui_t **t ) { int ret=-1; glui_t *tui = NULL; tui = malloc( sizeof(glui_t) ); if (tui == NULL) { return -1; } memset(tui, 0, sizeof(glui_t)); if ( SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Cannot init sdl\n"); return -1; } tui->h = SCREEN_Y; tui->w = SCREEN_X; tui->win = SDL_CreateWindow("Hello World!", tui->w, tui->h, SCREEN_X, SCREEN_Y, SDL_WINDOW_SHOWN); if (tui->win == NULL) { printf("Couldnt create SDL window\n"); return -1; } *t = tui; ret = 0; return ret; } //init waterfall int glui_waterfall( glui_t **t, glui_waterfall_t **w ) { int ret=-1; glui_waterfall_t *wtf = NULL; wtf = malloc( sizeof(glui_waterfall_t) ); if ( wtf == NULL ) { printf("Cannot alloc waterfall\n"); return -1; } memset( wtf, 0, sizeof(glui_waterfall_t) ); wtf->h = (*t)->h; wtf->w = (*t)->w; wtf->cur_h = 5; wtf->rend = SDL_CreateRenderer( (*t)->win, -1, SDL_RENDERER_ACCELERATED); if ( wtf->rend == NULL ) { printf("Canno create SDL Rendered\n"); return -1; } (*w) = wtf; (*t)->wf = wtf; ret = 0; return ret; } //first draw, draw all buffer int glui_waterfall_draw( glui_waterfall_t *w ) { int ret=-1; return ret; } //redraw only changed lines int glui_waterfall_redraw( glui_waterfall_t *w ) { int ret=-1; return ret; } //update params of waterfall and then need to draw not redraw int glui_waterfall_update( glui_t *w ) { int ret=-1; return ret; } //push one line of data to buffer int glui_waterfall_data( glui_t *t, int len, uint8_t *buf ) { int ret=-1; int i; int y; glui_color_t c = glui_waterfall_color(0); SDL_Point *pt = NULL; SDL_SetRenderDrawColor( t->wf->rend, c.r, c.g, c.b, c.a ); y = t->wf->cur_h; t->wf->cur_h += 1; pt = malloc( sizeof(SDL_Point) ); for ( i=0; iwf->rend, c.r, c.g, c.b, c.a ); pt[0].x = i; pt[0].y = y; SDL_RenderDrawPoints( t->wf->rend, pt, 1 ); } SDL_RenderPresent( t->wf->rend ); ret = 0; return ret; } //return color glui_color_t glui_waterfall_color( uint8_t d ) { glui_color_t c; c.r = d*10; c.g = d*10; c.b = d*10; return c; } //close terminal ui int glui_close( glui_t *t ) { int ret=0; if ( t->win != NULL ) { SDL_DestroyWindow( t->win ); } SDL_Quit(); return ret; }