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author | epoch <epoch@hacking.allowed.org> | 2019-02-07 03:06:01 -0600 |
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committer | epoch <epoch@hacking.allowed.org> | 2019-02-07 03:06:01 -0600 |
commit | 087e0973860fd97a8283ed15b56e6dba62dcdf2b (patch) | |
tree | e87d03f8ca1e44bdd859968567edfa96ef729429 | |
parent | bf509da3035670cf640ecbe8ffca35de3ec7b4ee (diff) | |
download | hackvr-087e0973860fd97a8283ed15b56e6dba62dcdf2b.tar.gz hackvr-087e0973860fd97a8283ed15b56e6dba62dcdf2b.zip |
new tool to convert a heightmap to a cylinder in hackvr format. needs work still.
-rwxr-xr-x | bin/height2cyl.py | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/bin/height2cyl.py b/bin/height2cyl.py new file mode 100755 index 0000000..37eef49 --- /dev/null +++ b/bin/height2cyl.py @@ -0,0 +1,77 @@ +#!/usr/bin/env python3 +import random +import math +import sys +from PIL import Image +#we're going to make triangles. lots of triangles. +#since the heightmap is in a square pattern +#we're going to have a point that is the average +#of between the 4 around it. +#subpixel[x,y] = pixel[x,y] pixel[x+1,y] pixel[x,y+1] pixel[x+1,y+1] +#we can do this first. +#then we draw 4 triangles that go around subpixel[x,y] +#triangle pixel[x,y] pixel[x+1,y] subpixel[x,y] +#triagnle pixel[x+1,y] pixel[x+1,y+1] subpixel[x,y] +#triagnle pixel[x+1,y+1] pixel[x,y+1] subpixel[x,y] +#triagnle pixel[x,y+1] pixel[x,y] subpixel[x,y] + +width=32 +height=16 + +im=Image.open(sys.argv[1]).convert('L').resize((width,height)) #load image as greyscale +#im=Image.open(sys.argv[1]).convert('L') #load image as greyscale +width=im.width +height=im.height +pixel_derp=im.load() +#print(dir(im)) +#print(dir(im.getdata().getpixel(0,0))) +#quit() +#width=6 +#height=6 + +def trianglize(x1,y1,x2,y2,xs,ys): + x1%=width + y1%=height + x2%=width + y2%=height + xs%=width + ys%=height + + yscale= 32 / height + + tx1=math.sin(x1 / (width / (2 * math.pi)) ) * (pixel[x1][y1] / (127 / math.pi)) + tz1=math.cos(x1 / (width / (2 * math.pi)) ) * (pixel[x1][y1] / (127 / math.pi)) + ty1=-((y1 * yscale) / 5) + 15 + + tx2=math.sin(x2 / (width / (2 * math.pi)) ) * (pixel[x2][y2] / (127 / math.pi)) + tz2=math.cos(x2 / (width / (2 * math.pi)) ) * (pixel[x2][y2] / (127 / math.pi)) + ty2=-((y2 * yscale) / 5) + 15 + +# xs=(xs * 2) + 1 + tx3=math.sin(xs / (width / (2 * math.pi)) ) * (subpixel[xs][ys] / (127 / math.pi)) + tz3=math.cos(xs / (width / (2 * math.pi)) ) * (subpixel[xs][ys] / (127 / math.pi)) + ty3=-(((ys * yscale) + 1) / 5) + 15 + print("test addshape 3 3 {} {} {} {} {} {} {} {} {}".format(tx1,ty1,tz1,tx2,ty2,tz2,tx3,ty3,tz3)) + + +#width=16 +#height=16 +pixel=[[0]*height for i in range(width)] +subpixel=[[0]*height for i in range(width)] +## initialize for testing: +for y in range(0,height): + for x in range(0,width): +# pixel[x][y]=random.randint(1,255) +# pixel[x][y]=im.tobytes()[y * width + x] + pixel[x][y]=pixel_derp[x,y] +# pixel[x][y]=y * 20 +#subpixel=pixel +#im.show() + +for y in range(0,height-1): + for x in range(0,width): + subpixel[x][y] = ( pixel[x][y] + pixel[(x+1)%width][y] + pixel[x][(y+1)%height] + pixel[(x+1)%width][(y+1)%height] ) / 4 + trianglize(x,y, x+1,y, x,y) + trianglize(x+1,y, x+1,y+1, x,y) + trianglize(x+1,y+1, x,y+1, x,y) + trianglize(x,y+1, x,y, x,y) |