diff options
| author | epoch <epoch@hacking.allowed.org> | 2019-08-03 07:48:43 -0500 | 
|---|---|---|
| committer | epoch <epoch@hacking.allowed.org> | 2019-08-03 07:48:43 -0500 | 
| commit | 18fbe373c1f3f3b0762cc57b0b1588cdaef92ada (patch) | |
| tree | 87be9e6f2f9d7c07acbe87f18d4e438929f99d5e | |
| parent | c614c2dcc97a14364b75e8b4a63cdd1140f52ecf (diff) | |
| download | hackvr-18fbe373c1f3f3b0762cc57b0b1588cdaef92ada.tar.gz hackvr-18fbe373c1f3f3b0762cc57b0b1588cdaef92ada.zip | |
made mouse presses redraw. new function not worth mentioning
| -rw-r--r-- | src/mouse_x11.c | 13 | 
1 files changed, 13 insertions, 0 deletions
| diff --git a/src/mouse_x11.c b/src/mouse_x11.c index 6cb1490..c70ea1a 100644 --- a/src/mouse_x11.c +++ b/src/mouse_x11.c @@ -8,24 +8,34 @@ extern struct global global;  extern struct gra_global gra_global;  extern struct x11_global x11_global; +int mouse_init() { +  return x11_global.fd; +} +  int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for buttonup... set the mousex and mousey in here?    XEvent e;    Window root,child;//just dimmies    unsigned int mask;//just dummies    char motion_notify=0; +  char redrawplzkthx=0;    cs_t mouse;    cs_t rmouse;    while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop.      switch(e.type) {        case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1          gra_global.mousemap[e.xbutton.button-1]=1; +        redrawplzkthx=1;          break;        case ButtonRelease:          gra_global.mousemap[e.xbutton.button-1]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger +        redrawplzkthx=1;          break;        case MotionNotify:          motion_notify=1; +        redrawplzkthx=1;          break; +      default://fuck if I know +	break;      }    }    if(motion_notify) { @@ -37,6 +47,9 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu      //but just so I can get it out of the graphics code...      //global.camera.r.x.d=((gra_global.height/2) - gra_global.mouse.y);      //global.camera.r.y.d=(gra_global.mouse.x - (gra_global.width/2)); +  } +  if(redrawplzkthx) { +    redraw();      return 1;    }    return 0; | 
