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authorepoch <epoch@thebackupbox.net>2020-04-21 20:35:47 -0500
committerepoch <epoch@thebackupbox.net>2020-04-21 20:35:47 -0500
commit3d5566e48edad6b44606810077366a54f5c2a4de (patch)
treee7e72d2f098463b34d1407ed7fb87ab2b1212b07
parent75b8540c8c6b185b353da5743b18fd800cdfe4c6 (diff)
downloadhackvr-3d5566e48edad6b44606810077366a54f5c2a4de.tar.gz
hackvr-3d5566e48edad6b44606810077366a54f5c2a4de.zip
temporarily commented out physics stuff
-rw-r--r--src/physics.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/physics.c b/src/physics.c
index ac75286..2818587 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -17,8 +17,9 @@ foward/backward, left/right, up/down, x, y, z
rotation-relative-x,rry,rrz
*/
int apply_physics() {
- int i;
+ //int i;
//we can just assume things will float if they don't have a group_rot
+ /*
for(i=0;global.group_rot[i] && i < MAXSHAPES;i++) {//this should be applied to group_rots
if(!strcmp(global.group_rot[i]->id,global.user)) {//only apply gravity to the camera.
global.group_rot[i]->v.y += (GRAVITY / (float)(global.lps?global.lps:1)); //heh. "fps" needs a headless equivalent now.
@@ -28,6 +29,7 @@ int apply_physics() {
global.group_rot[i]->p.y=MINIMUM_Y;
}
}
- }
+ }*/
+ //lol. not right now.
return 1;
}