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| author | epoch <epoch@hacking.allowed.org> | 2017-11-16 06:11:47 -0600 | 
|---|---|---|
| committer | epoch <epoch@hacking.allowed.org> | 2017-11-16 06:11:47 -0600 | 
| commit | 725017419d8e5e6afce1f645587d9cb1c670290e (patch) | |
| tree | 51fedd4138579bde679ad96c3f1e4e99cf42d618 | |
| parent | 030f35b270ac26881c4e951d52db73908964074c (diff) | |
| download | hackvr-725017419d8e5e6afce1f645587d9cb1c670290e.tar.gz hackvr-725017419d8e5e6afce1f645587d9cb1c670290e.zip  | |
got rid of the distance based shading again to make font tests less annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.
| -rw-r--r-- | src/common.h | 4 | ||||
| -rw-r--r-- | src/config.h | 2 | ||||
| -rw-r--r-- | src/graphics_cs_x11.c | 4 | 
3 files changed, 5 insertions, 5 deletions
diff --git a/src/common.h b/src/common.h index bdabb4f..135fbc2 100644 --- a/src/common.h +++ b/src/common.h @@ -82,11 +82,11 @@ struct global {    char *user;    char headless;    char debug;//flag -  char selected_object[256];//meh +  char selected_object[2000];//meh    real mmz;    struct c3_shape *shape[SHAPES];    int shapes; -  c3_group_rot_t *group_rot[256];//meh +  c3_group_rot_t *group_rot[2000];//meh    c3_group_rot_t camera;    real zoom;    int derp; diff --git a/src/config.h b/src/config.h index 48ae062..cae9a3f 100644 --- a/src/config.h +++ b/src/config.h @@ -17,7 +17,7 @@  #define HEIGHT 3000  #define DEFAULT_MINIMAP 0  #define FORCE_REDRAW 1 -#define MAXSHAPES 3000 +#define MAXSHAPES 30000  #define ROTATE_STEP 5  #endif diff --git a/src/graphics_cs_x11.c b/src/graphics_cs_x11.c index a9c3af3..9a18738 100644 --- a/src/graphics_cs_x11.c +++ b/src/graphics_cs_x11.c @@ -62,8 +62,8 @@ void calculate_shape_color(c3_s_t s,real d) {  */  void set_color_based_on_distance(real d) {    int i=100-((int)((d+100.0) * 16.0) % 100); -  XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[i].pixel); -  //XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[99].pixel); +  //XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[i].pixel); +  XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[99].pixel);  }  void draw_cs_line(cs_t p1,cs_t p2) {  | 
