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author | epoch <epoch@hacking.allowed.org> | 2020-01-27 18:00:00 -0600 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-01-27 18:00:00 -0600 |
commit | a56b739dcde3cba228a5be6150bbfa525a56eebb (patch) | |
tree | a599305f5004ebd183e39a97cbb9a8337f61e863 | |
parent | 9372595d5bb91c0c2ecadaf796433b5b3f1b9c66 (diff) | |
download | hackvr-a56b739dcde3cba228a5be6150bbfa525a56eebb.tar.gz hackvr-a56b739dcde3cba228a5be6150bbfa525a56eebb.zip |
added scroll-wheel handling for X11 mouse and removed camera rotation from mouse movement
-rw-r--r-- | src/mouse_x11.c | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/mouse_x11.c b/src/mouse_x11.c index c70ea1a..0c4f1e9 100644 --- a/src/mouse_x11.c +++ b/src/mouse_x11.c @@ -4,7 +4,7 @@ #include "graphics_c2.h" #include "graphics_x11.h" -extern struct global global; +extern struct hvr_global global; extern struct gra_global gra_global; extern struct x11_global x11_global; @@ -20,13 +20,22 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu char redrawplzkthx=0; cs_t mouse; cs_t rmouse; +// char cmd[512]; while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop. switch(e.type) { - case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1 + case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1 //scroll wheel up is 3, down is 4 + if(e.xbutton.button == 4) {//scroll wheel up + selfcommand("epoch move forward\n");//need to implement this syntax in hackvr + } + if(e.xbutton.button == 5) {//scroll wheel down + selfcommand("epoch move backward\n"); + } + printf("# button press %d\n",e.xbutton.button-1); gra_global.mousemap[e.xbutton.button-1]=1; redrawplzkthx=1; break; case ButtonRelease: + printf("# button release %d\n",e.xbutton.button-1); gra_global.mousemap[e.xbutton.button-1]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger redrawplzkthx=1; break; @@ -45,6 +54,9 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu //return 1; //we're not going to set camera based on mousex and y here. //but just so I can get it out of the graphics code... + //self-command myself to rotate myself? + //snprintf(cmd,sizeof(cmd),"%s rotate +%d +%d +%d\n",global.user,3,11,1); + //selfcommand(cmd); //global.camera.r.x.d=((gra_global.height/2) - gra_global.mouse.y); //global.camera.r.y.d=(gra_global.mouse.x - (gra_global.width/2)); } |