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authorepoch <epoch@thebackupbox.net>2020-04-21 20:33:06 -0500
committerepoch <epoch@thebackupbox.net>2020-04-21 20:33:06 -0500
commitd360ca00d1cd52787668f7f712190aa026556ae7 (patch)
tree852f2e380839d0eaab20c5cff21c3ba84a7c5487
parent3382a8ca8da1a1fd4388b019d7c0c6999d74d72b (diff)
downloadhackvr-d360ca00d1cd52787668f7f712190aa026556ae7.tar.gz
hackvr-d360ca00d1cd52787668f7f712190aa026556ae7.zip
moved default load position and got rid of group_rot stuff
-rw-r--r--src/graphics_c3.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c
index 2af58d7..9db6657 100644
--- a/src/graphics_c3.c
+++ b/src/graphics_c3.c
@@ -541,13 +541,11 @@ int graphics_init() {//return the fd needed to read graphics events.
global.shape[0]=0;//we'll allocate as we need more.
global.camera.id=strdup(global.user);//make a copy so if we change global.user later we can reattach to this camera.
- global.group_rot[0]=&global.camera;
ht_setkey(&global.ht_group,global.user,&global.camera);//merp. this will probably break when you try to change global.user to anything else.
- global.group_rot[1]=0;//why do we have the camera in here? we need to prevent this from getting deleted.
global.camera.p.x=0;
- global.camera.p.y=10;
- global.camera.p.z=-6;
+ global.camera.p.y=0;
+ global.camera.p.z=-6;//back away from the 0 z plane so it is easier to draw 2D GUIs
gra_global.oldcamera=global.camera.r;
gra_global.input_mode=DEFAULT_INPUT_MODE;