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author | epoch <epoch@hacking.allowed.org> | 2020-07-17 03:55:24 -0500 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-07-17 03:55:24 -0500 |
commit | e905fdddfe654616417f0ae6ba05f3bbc7dd704d (patch) | |
tree | 90e8f570036bc9f2b83a633d93b4f470f1dd7248 | |
parent | 9ff0ebb74c03433bac557d693b4684c01dc20e45 (diff) | |
download | hackvr-e905fdddfe654616417f0ae6ba05f3bbc7dd704d.tar.gz hackvr-e905fdddfe654616417f0ae6ba05f3bbc7dd704d.zip |
added redrawplzkthx to gra_global struct to get force_redraw back to doing what it should have been doing
-rw-r--r-- | src/graphics_c3.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/graphics_c3.h b/src/graphics_c3.h index ce3354c..36b7c6b 100644 --- a/src/graphics_c3.h +++ b/src/graphics_c3.h @@ -13,7 +13,8 @@ struct gra_global { int split_screen; real split; int split_flip; - char force_redraw; + char force_redraw;//this should be to make it draw as often as possible + char redrawplzkthx;//this is just a flag that redraw() sets, so if multiple draws are asked for, it can clear all of them at once instead of queueing them char red_and_blue; unsigned int depth;//??? unsigned int border_width; |