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authorepoch <epoch@hacking.allowed.org>2020-04-03 00:51:47 -0500
committerepoch <epoch@hacking.allowed.org>2020-04-03 00:51:47 -0500
commite9d4659025c54455048e5c6ae3635efa25030e09 (patch)
treec53dd67fe24be25206fb851154cd93b38ebce001
parente79da077df27d5c14cb4734f0ce6e1572ebbf61c (diff)
downloadhackvr-e9d4659025c54455048e5c6ae3635efa25030e09.tar.gz
hackvr-e9d4659025c54455048e5c6ae3635efa25030e09.zip
noticed a comment that is wrong, or something in my head is wrong. not sure which yet.
-rw-r--r--src/graphics_c3.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c
index 0727fd7..31406b2 100644
--- a/src/graphics_c3.c
+++ b/src/graphics_c3.c
@@ -480,7 +480,7 @@ int graphics_init() {//return the fd needed to read graphics events.
//some of these values set
global.zoom=25.0l;//I think if this is set to 1, then 1 3d unit is 1 2d unit?
global.camera.r.x.d=0;
- global.camera.r.y.d=0;//we should be facing east.
+ global.camera.r.y.d=0;//we should be facing east. but we're facing north? increasing z goes farther away from camera. :/
global.camera.r.z.d=0;
global.mmz=1;//this is minimap zoom.