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author | epoch <epoch@hacking.allowed.org> | 2020-04-03 00:51:47 -0500 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-04-03 00:51:47 -0500 |
commit | e9d4659025c54455048e5c6ae3635efa25030e09 (patch) | |
tree | c53dd67fe24be25206fb851154cd93b38ebce001 | |
parent | e79da077df27d5c14cb4734f0ce6e1572ebbf61c (diff) | |
download | hackvr-e9d4659025c54455048e5c6ae3635efa25030e09.tar.gz hackvr-e9d4659025c54455048e5c6ae3635efa25030e09.zip |
noticed a comment that is wrong, or something in my head is wrong. not sure which yet.
-rw-r--r-- | src/graphics_c3.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c index 0727fd7..31406b2 100644 --- a/src/graphics_c3.c +++ b/src/graphics_c3.c @@ -480,7 +480,7 @@ int graphics_init() {//return the fd needed to read graphics events. //some of these values set global.zoom=25.0l;//I think if this is set to 1, then 1 3d unit is 1 2d unit? global.camera.r.x.d=0; - global.camera.r.y.d=0;//we should be facing east. + global.camera.r.y.d=0;//we should be facing east. but we're facing north? increasing z goes farther away from camera. :/ global.camera.r.z.d=0; global.mmz=1;//this is minimap zoom. |