diff options
author | epoch <epoch@hacking.allowed.org> | 2018-12-16 19:28:39 -0600 |
---|---|---|
committer | epoch <epoch@hacking.allowed.org> | 2018-12-16 19:28:39 -0600 |
commit | f479b438e6119e83c95b19aaeccd61a8e5eded27 (patch) | |
tree | 726a3916d9128f6c970f49431ef8b27140e49747 /NOTES | |
parent | 13dd5a6d313a2086647751286ca8315a12c804f1 (diff) | |
download | hackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.tar.gz hackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.zip |
fuck if I know. lots of shit. moved files.
Diffstat (limited to 'NOTES')
-rw-r--r-- | NOTES | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -55,3 +55,11 @@ down is -Y there is no angle 0 actually. 0 < angle <= 360 I think OpenGL does what hackvr does except flipped Z. negative is away instead of closer. + + +:::: COLORS :::: + +shit. ansi colors for first 8. add 16 to get ansi colors without being mixed with any shading. +or some shit like that. + +todo: add "snow" color. random shades of grey or random black and white maybe. probably greys. |