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authorepoch <epoch@hacking.allowed.org>2018-12-16 19:28:39 -0600
committerepoch <epoch@hacking.allowed.org>2018-12-16 19:28:39 -0600
commitf479b438e6119e83c95b19aaeccd61a8e5eded27 (patch)
tree726a3916d9128f6c970f49431ef8b27140e49747 /NOTES
parent13dd5a6d313a2086647751286ca8315a12c804f1 (diff)
downloadhackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.tar.gz
hackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.zip
fuck if I know. lots of shit. moved files.
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@@ -55,3 +55,11 @@ down is -Y
there is no angle 0 actually. 0 < angle <= 360
I think OpenGL does what hackvr does except flipped Z. negative is away instead of closer.
+
+
+:::: COLORS ::::
+
+shit. ansi colors for first 8. add 16 to get ansi colors without being mixed with any shading.
+or some shit like that.
+
+todo: add "snow" color. random shades of grey or random black and white maybe. probably greys.