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author | epoch <epoch@hacking.allowed.org> | 2017-02-09 03:05:41 -0600 |
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committer | epoch <epoch@hacking.allowed.org> | 2017-02-09 03:05:41 -0600 |
commit | 17347b2e23292aad11c879d3df4a0e73c31e2ae8 (patch) | |
tree | e124afb91a59e1f415051a097446b713c5f78d79 /README | |
parent | d98c4fe440f2abe3a6682e9e7f9a439fe2540a21 (diff) | |
download | hackvr-17347b2e23292aad11c879d3df4a0e73c31e2ae8.tar.gz hackvr-17347b2e23292aad11c879d3df4a0e73c31e2ae8.zip |
fixed up some red and blue stuff and put (hopefully) useful stuff into README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
Diffstat (limited to 'README')
-rw-r--r-- | README | 41 |
1 files changed, 35 insertions, 6 deletions
@@ -1,6 +1,8 @@ -ohai. - -I dunno. + _ _ ___ ___ _ _ __ __ ____ +| |_| | / _ \ / __\ | |/ / \ \ / / | _ \ +| _ | | _ | | (__ | < \ \/ / | / +|_| |_| |_| |_| \___/ |_|\_\ \__/ |_|\_\ +(everything is better with ascii-art) hackvr... um. outputs commands to stdout based on keys pressed inside hackvr, and inputs the same type of commands. @@ -8,10 +10,20 @@ so do some plumbing and get a multiplayer game going? quick start: -cd src -make -./testit.sh +You'll need to have the library and headers of libx11 installed for hackvr to build successfully. +Which usually means you will need the dev version of the libx11 (xlib) package for your distro. +To get that on debian you might run + + apt-get install libx11-dev + +After you have that installed you should be able to do these to get hackvr built: + + cd src + make +A few helper scripts are written in perl and python. +So you might want to install perl and python if you want to play with them. +They're pretty nifty. what hackvr can do... @@ -19,3 +31,20 @@ I dunno. _ _ \O_o/ + + +Red and Blue mode + +You'll have to either enable this using a command sent to hackvr's stdin that +I don't even remember, or just enable it in config.h make clean then rebuild. +Be sure to have SPLIT_SCREEN set to 2 while you have RED_AND_BLUE set to 1. +Otherwise you'll just end up with one camera that is red. Three cameras will +draw a third view that is also red. (colors of views are picked by modulo two of +camera number atm) + +left eye should have red over it. +right eye should have blue over it. + +if your glasses are backwards you can either wear them upside down. +or just flip the value of CAMERA_SEPARATION in config.h before building. +or fiddle with it using the 'p' and 'l' keys while hackvr is running. |