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authorepoch <epoch@hacking.allowed.org>2020-04-02 04:59:36 -0500
committerepoch <epoch@hacking.allowed.org>2020-04-02 04:59:36 -0500
commit3ad65451ff1326f2fc44057ffa76f44e01c7c6bb (patch)
tree2f3721130bb362d4d2896ce04d0c19dfef0ef651 /share/hackvr/meshes/bowser/textures/628F696F_c.bmp
parent192c4437672ce7743f1e567b3fbf2ef7c9c4bbca (diff)
downloadhackvr-3ad65451ff1326f2fc44057ffa76f44e01c7c6bb.tar.gz
hackvr-3ad65451ff1326f2fc44057ffa76f44e01c7c6bb.zip
added a handler for graphics events and not only assuming we only need to redraw when there's an input event, so draw_screen() got moved and now redraw() will actually call it.
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