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authorepoch <epoch@thebackupbox.net>2022-08-17 21:34:02 -0500
committerepoch <epoch@thebackupbox.net>2022-08-17 21:34:02 -0500
commit6492ba6b4107a4da228e18db4fc5fc871bfb0579 (patch)
tree11301c4e20d9a1448337e73b62a16ab1bfeba457 /share/hackvr/meshes/porygon
parent49d54d7582bdcbdcff5637e72e9f29bb5cc571bd (diff)
downloadhackvr-6492ba6b4107a4da228e18db4fc5fc871bfb0579.tar.gz
hackvr-6492ba6b4107a4da228e18db4fc5fc871bfb0579.zip
updated README to show that everything that got deleted went to an -extras repo. also, hackvr script updated to be better bashHEADmaster
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-#bottom, front, and back of left foot
-porygon addshape 4 4 1 0 1 5 0 1 5 0 11 1 0 11
-porygon addshape 4 4 1 0 1 5 0 1 5 1 0 1 1 0
-porygon addshape 4 4 1 0 11 5 0 11 5 1 12 1 1 12
-#now for the sides of the left foot.
-porygon addshape 4 5 1 0 1 1 1 0 1 3 6 1 1 12 1 0 11
-#inner side of left foot.
-porygon addshape 4 5 5 0 1 5 1 0 5 5 6 5 1 12 5 0 11
-#now for front top half of left foot
-porygon addshape 4 4 1 1 0 5 1 0 5 5 6 1 3 6
-#back top half of left foot
-porygon addshape 4 4 1 1 12 5 1 12 5 5 6 1 3 6
-
-#bottom, front, and back of right foot
-porygon addshape 4 4 13 0 1 17 0 1 17 0 11 13 0 11
-porygon addshape 4 4 13 0 1 17 0 1 17 1 0 13 1 0
-porygon addshape 4 4 13 0 11 17 0 11 17 1 12 13 1 12
-#outer side of right foot:
-porygon addshape 4 5 17 0 1 17 1 0 17 3 6 17 1 12 17 0 11
-#inner side of right root:
-porygon addshape 4 5 13 0 1 13 1 0 13 5 6 13 1 12 13 0 11
-#front half top half of right foot
-porygon addshape 4 4 17 1 0 13 1 0 13 5 6 17 3 6
-#back half top half of right foot
-porygon addshape 4 4 17 1 12 13 1 12 13 5 6 17 3 6
-
-###that's all for feet. might need to fix up the top half two faces for each so that they're flat. :/
-#porygon addshape 5 4
-#7 to 11 for front, 8 to 10 for back
-#bottom
-porygon addshape 5 4 7 0 2 11 0 2 10 0 8 8 0 8
-#front
-porygon addshape 4 4 7 0 2 11 0 2 13 5 0 5 5 0
-#top front
-porygon addshape 4 4 5 5 0 13 5 0 10 8 3 8 8 3
-
-#porygon's back. from neck to butt. not sure if this should be a triangle or a quadrilateral.. if quad make the backend a hexagon.
-porygon addshape 5 3 8 8 3 10 8 3 9 6 10
-
-#my left side of the body. porygon's right side.
-porygon addshape 5 4 7 0 2 5 5 0 5 5 10 8 0 8
-#my right, porygon's left
-porygon addshape 5 4 11 0 2 13 5 0 13 5 10 10 0 8
-#back end.
-porygon addshape 5 5 8 0 8 10 0 8 13 5 10 9 6 10 5 5 10
-
-#upper left side. porygon's right... this needs to be two shapes. a triangle and a hexagon.
-porygon addshape 4 3 5 5 0 8 8 3 6.5 6.5 3
-porygon addshape 5 5 5 5 0 6.5 6.5 3 8 8 3 9 6 10 5 5 10
-
-#upper right side. ofc porygon's left.
-porygon addshape 4 3 13 5 0 10 8 3 11.5 6.5 3
-porygon addshape 5 5 13 5 0 11.5 6.5 3 10 8 3 9 6 10 13 5 10
-
-#now the tail..
-# color 4 is blue color 5 is magenta
-#max height 10... tail comes to a square. not a point. gonna use some non-integers here I figure.
-#I think each side will
-#porygon addshape 4 4