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authorepoch <epoch@hacking.allowed.org>2020-02-24 00:21:05 -0600
committerepoch <epoch@hacking.allowed.org>2020-02-24 00:21:05 -0600
commita527864a0fd94da58ff36a452e2ca314beea3894 (patch)
tree3ada9a887f38e7a2be807637cfc4dcefdd494c2e /src/graphics_c3.c
parent7f77a0fe44171beb20cef8cae9081399262e985b (diff)
downloadhackvr-a527864a0fd94da58ff36a452e2ca314beea3894.tar.gz
hackvr-a527864a0fd94da58ff36a452e2ca314beea3894.zip
got rid of the derpy horizon that did not ever move and made shapes with the camera's name rotate in a more sane way when the camera rotates
Diffstat (limited to 'src/graphics_c3.c')
-rw-r--r--src/graphics_c3.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c
index 46f71fc..1d69ca6 100644
--- a/src/graphics_c3.c
+++ b/src/graphics_c3.c
@@ -204,6 +204,9 @@ void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shi
c3_group_rot_t *gr=get_group_relative(s.id);
if(s.len > 1) {
for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2.
+ if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates
+ s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)})));
+ } else {
if(gr) {
//s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],gr->p,d2r(gr->r.y)));
s2.p[i]=c3_add(gr->p,rotate_c3_xr(
@@ -216,6 +219,7 @@ void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shi
} else {
s2.p[i]=s.p[i];
}
+ }
}
}
if(s.len == 1) {
@@ -423,8 +427,8 @@ void draw_screen() {
//draw_sky();//???p?
//XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0);
}
- if(gra_global.draw3d) {
- draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon
+ if(gra_global.draw3d) {//wtf? why do I not compensate for camaera rotation along the x and z?
+ //draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon
}
///// shiiiit. I should be applying group rotations to all these shapes before sorting them.
//when I do that. I need to make sure to take the group rotation out of draw_c3_shape()'s code.