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author | epoch <epoch@hacking.allowed.org> | 2020-06-03 04:19:04 -0500 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-06-03 04:19:04 -0500 |
commit | 61afcb601343cb9337e69595e66ab7fd78115b3f (patch) | |
tree | 9753420e5e56e7b74ea05ccee4ce8a95b2e16b80 /src/math.c | |
parent | 7a6b093bf79c72c4f68b1b9017b70cfc99e2ece5 (diff) | |
download | hackvr-61afcb601343cb9337e69595e66ab7fd78115b3f.tar.gz hackvr-61afcb601343cb9337e69595e66ab7fd78115b3f.zip |
split some code apart and added the recursive code needed for groups being subgroups
Diffstat (limited to 'src/math.c')
-rw-r--r-- | src/math.c | 50 |
1 files changed, 42 insertions, 8 deletions
@@ -12,14 +12,15 @@ extern struct hvr_global global; //ONE OF THESE DAYS I NEED TO RENAME ALL THE GROUP_ROT SHIT TO GROUP_REL since it doesn't just have rotations anymore. //this function needs to create a group_relative if one doesn't already exist. -c3_group_rot_t *get_group_relative(char *id) { - c3_group_rot_t *gr; +c3_group_rel_t *get_group_relative(char *id) { + if(!id) return 0;//null argument gets null return + c3_group_rel_t *gr; if((gr=ht_getvalue(&global.ht_group,id))) { if(gr) return gr; } //if we got here, we need to make a new one. - assert(gr=malloc(sizeof(c3_group_rot_t)));//just exit on malloc error? sure... - memset(gr,0,sizeof(c3_group_rot_t)); + assert(gr=malloc(sizeof(c3_group_rel_t)));//just exit on malloc error? sure... + memset(gr,0,sizeof(c3_group_rel_t)); gr->s=(c3_t){1,1,1};//scale needs to be all 1s, since it is multiplied against the coordinates. gr->id=strdup(id);//don't forget to free this when it gets deleted. if(ht_setkey(&global.ht_group,id,gr)) { @@ -140,15 +141,44 @@ void print_point(c3_t p) { printf("%lF %lF %lF\n",p.x,p.y,p.z); } -c3_s_t apply_group_relative(c3_s_t s,c3_group_rot_t *group_rot) { +c3_t c3_multiply(c3_t p,c3_t s) { + c3_t r; + r.x = p.x * s.x; + r.y = p.y * s.y; + r.z = p.z * s.z; + return r; +} + +// hand pieces will first rotate around 0,0,0. +// arm pieces will first rotate around 0,0,0. +// torso pieces will first rotate around 0,0,0. +// arm pieces will be added to torso rotations +// hand pieces will be addd to arm rotations. +// arm pieces will rotate around origin... +// I dunno.... +c3_t point_apply_group_relative(c3_t p,c3_group_rel_t *gr) { + if(!gr) return p;//fuck it. nothing to do.. + + return c3_add(point_apply_group_relative(gr->p,get_group_relative(gr->parent)), + rotate_c3_xr( + rotate_c3_yr( + rotate_c3_zr( + c3_multiply(p,gr->s),(c3_t){0,0,0},d2r(gr->r.z) + ),(c3_t){0,0,0},d2r(gr->r.y) + ),(c3_t){0,0,0},d2r(gr->r.x) + ) + ); +} + +c3_s_t apply_group_relative(c3_s_t s,c3_group_rel_t *group_rel) { c3_s_t s2; - c3_group_rot_t *gr; + c3_group_rel_t *gr; int i; s2.len=s.len; s2.id=s.id; s2.attrib=s.attrib; - if(group_rot) { - gr=group_rot; + if(group_rel) { + gr=group_rel; } else { gr=get_group_relative(s.id); } @@ -171,6 +201,9 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rot_t *group_rot) { s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); } else { if(gr) { + s2.p[i]=point_apply_group_relative(s.p[i],gr); + +/* s.p[i].x *= gr->s.x; s.p[i].y *= gr->s.y; s.p[i].z *= gr->s.z;//scaling applied? sure.... @@ -182,6 +215,7 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rot_t *group_rot) { ),(c3_t){0,0,0},d2r(gr->r.x) ) ); +*/ } else { s2.p[i]=s.p[i]; } |