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authorepoch <epoch@hacking.allowed.org>2018-02-03 22:39:08 -0600
committerepoch <epoch@hacking.allowed.org>2018-02-03 22:39:08 -0600
commit7244d243659c509ae7ee727942c2a233b7690b4e (patch)
tree6f68644261691d0dba181874cd13c341e057957d /src/math.c
parentfa36dbc55a93ae622a68db72eefd5c7c1fda968c (diff)
downloadhackvr-7244d243659c509ae7ee727942c2a233b7690b4e.tar.gz
hackvr-7244d243659c509ae7ee727942c2a233b7690b4e.zip
working on some more math for checking whether a point is inside a polygon or not. WIP.
Diffstat (limited to 'src/math.c')
-rw-r--r--src/math.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/math.c b/src/math.c
index f9221a3..ef59d1e 100644
--- a/src/math.c
+++ b/src/math.c
@@ -64,3 +64,61 @@ radians points_to_angle(c2_t p1,c2_t p2) {
real a=atan2(p2.y-p1.y,p2.x-p1.x);
return (radians){a>=0?a:M_PI+M_PI+a};
}
+
+int between_angles(degrees d,real lower,real upper) {
+ //lower may be higher than upper.
+ //because lower is < 0 which wraps to higher. lower is 270, upper is 90. 270-90 is in front.
+ if(lower > upper) {
+ if(d.d > lower) return 1;
+ if(d.d < upper) return 1;
+ }
+ if(upper > lower) {
+ if(d.d > lower && d.d < upper) return 1;
+ }
+ return 0;
+}
+
+int points_on_same_side_of_line(c2_t p1,c2_t p2,c2_t p3,c2_t p4) {//we're going to check if... well, the name says it all.
+// if(s.len != 2) //well... I guess we'll just use the first two points anyway.
+ degrees la=r2d(points_to_angle(p3,p4));
+ degrees p1a=r2d(points_to_angle(p3,p1));
+ degrees p2a=r2d(points_to_angle(p3,p2));
+ //p1aa=
+ //now...
+ //between angles. if the line's angle is between the points' angles they're on opposite sides
+ if(between_angles(la,p1a.d,p2a.d)) {
+ return 1;
+ }
+ return 0;
+}
+
+//if a shape's angle between points continues to grow only in one direction the shape is convex.
+//like for a square the angles would be 90,90,90,90 or -90,-90,-90,-90
+//but if we end up with something like 90,90,-90,90,90,90 then we have concave.
+//this could be used in a loop and then cut polygons into convex before loading them into the shapes array.
+//not sure how I'm going to do this for 3d shapes... not needed I guess. this is for mouse-inside-shape
+//after it has already been flattened. so it can't be used before they're loaded.
+//has to be done at run-time with the 2d shapes that are in either c2 or cs format.
+int is_shape_concave() {
+ //a;
+ //b;
+ //a=
+ //for(i=1;i<s.len;i++) {
+ // b=points_to_angle(s.p[i],s.p[(i+1)%s.len]);
+ // if(b < a) //figure out which direction the points are bending and if we bend the other direction then we're concave.
+ //}
+ return 0;
+}
+
+int point_inside_concave_shape(c2_t p1,c2_s_t s) {//hrm...
+ //the point must be on the inside side of all lines to be inside.
+ //if(s.len == 1) //as long as distance from the center is less than the radius we're in.
+ //else {
+ int i;
+ for(i=0;i<s.len;i++) {
+ //if(!points_on_same_side_of_line()) {
+ // return 0;
+ //}
+ }
+ return 1;
+}