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authorepoch <epoch@hacking.allowed.org>2018-03-29 18:25:48 -0500
committerepoch <epoch@hacking.allowed.org>2018-03-29 18:25:48 -0500
commit8ad36f8ba3cc502da103a514b8f249e5dcf0723d (patch)
tree193419c13bcb7987a364ed1b314e6775fd364806 /src
parent5f5cfec17334528e0092e58f349ff2b932b8fb9d (diff)
downloadhackvr-8ad36f8ba3cc502da103a514b8f249e5dcf0723d.tar.gz
hackvr-8ad36f8ba3cc502da103a514b8f249e5dcf0723d.zip
added a check for if we need to supress normal output because we're doing periodic output and added xr rotation.
Diffstat (limited to 'src')
-rw-r--r--src/graphics_c3.c30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c
index 1b59827..3bef7c6 100644
--- a/src/graphics_c3.c
+++ b/src/graphics_c3.c
@@ -141,16 +141,16 @@ real magic(real x) {
c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
c2_t p2;
-// c3_t tmp1;
+ c3_t tmp1;
// c3_t tmp2;
// c3_t tmp3;
c3_t final;
//these rotations need to be about the previous axis after the axis itself has been rotated.
-
- final=rotate_c3_yr(p3,global.camera.p,d2r(global.camera.r.y));//rotate everything around the camera's location.
+//this rotation needs to not be applied to objects attached to the camera?
+ tmp1=rotate_c3_yr(p3,global.camera.p,d2r(global.camera.r.y));//rotate everything around the camera's location.
//now to rotate the shape around it's group's center.
-// final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
-// tmp2=rotate_c3_xr(tmp1,camera.p,d2r(camera.xr));
+ //final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
+ final=rotate_c3_xr(tmp1,global.camera.p,d2r(global.camera.r.x));
// final=rotate_c3_zr(tmp2,camera.p,d2r(camera.zr));
real delta_x=(global.camera.p.x - final.x);//I guess X needs this flippage too.
real delta_y=(global.camera.p.y - final.y);//I dunno. Y is weird.
@@ -201,12 +201,18 @@ void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shi
s2.len=s.len;
s3.id=s.id;
s3.len=s.len;
- c3_group_rot_t *gr=get_group_rotation(s.id);
+ c3_group_rot_t *gr=get_group_relative(s.id);
if(s.len > 1) {
for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2.
if(gr) {
//s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],gr->p,d2r(gr->r.y)));
- s2.p[i]=c3_add(gr->p,rotate_c3_yr(rotate_c3_zr(s.p[i],gr->p,d2r(gr->r.z)),gr->p,d2r(gr->r.y)));
+ s2.p[i]=c3_add(gr->p,rotate_c3_xr(
+ rotate_c3_yr(
+ rotate_c3_zr(s.p[i],gr->p,d2r(gr->r.z)
+ ),gr->p,d2r(gr->r.y)
+ ),gr->p,d2r(gr->r.x)
+ )
+ );
} else {
s2.p[i]=s.p[i];
}
@@ -229,7 +235,7 @@ void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shi
// if(s.len > 1) draw_minimap_line(s2.p[i],s2.p[(i+1)%s2.len]);//we shouldn't draw circles in here. //yeah. we probably should.
s3.p[i]=c3_to_c2(s2.p[i]);//we need to convert all points in the shape if we have to draw any parts of it.
}
- draw_minimap_shape(s2);
+ //draw_minimap_shape(s2);
if(gra_global.draw3d == 1) {
set_ansi_color(s.attrib.col%16);
draw_c2_shape(s3);
@@ -291,7 +297,7 @@ real shitdist(struct c3_shape *s,c3_t p) {//this function is a killer. :/
int i;
real curdist=0;
real maxdist=0;
- c3_group_rot_t *gr=get_group_rotation(s->id);
+ c3_group_rot_t *gr=get_group_relative(s->id);
for(i=0;i< s->len+(s->len==1);i++) {
if(gr) {
curdist=shitdist2(global.camera.p,rotate_c3_yr(c3_add(gr->p,s->p[i]),gr->p,d2r(gr->r.y)));
@@ -306,7 +312,7 @@ real shitdist(struct c3_shape *s,c3_t p) {//this function is a killer. :/
/*
real total=0;
for(i=0;i< s->len+(s->len==1);i++) {
- c3_group_rot_t *gr=get_group_rotation(s->id);
+ c3_group_rot_t *gr=get_group_relative(s->id);
total=total+shitdist2(
rotate_c3_yr(//we're rotating the point around the camera...
gr?
@@ -383,7 +389,7 @@ int selfcommand(char *s) {
t=s[strlen(s)-1];
s[strlen(s)-1]=0;
selfcommand(s);
- putchar(t);
+ if(global.periodic_output==0) putchar(t);//output commands immediately
return 0;
}
#endif
@@ -530,7 +536,7 @@ int graphics_init() {
global.shape[0]=0;//we'll allocate as we need more.
global.camera.id=strdup(global.user);//make a copy so if we change global.user later we can reattach to this camera.
- global.group_rot[0]=&global.camera;
+ global.group_rot[0]=&global.camera;//why do we have the camera in here? we need to prevent this from getting deleted.
global.group_rot[1]=0;
global.camera.p.x=0;