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| author | epoch <epoch@hacking.allowed.org> | 2020-06-03 04:16:52 -0500 | 
|---|---|---|
| committer | epoch <epoch@hacking.allowed.org> | 2020-06-03 04:16:52 -0500 | 
| commit | b2eb287d79dac568e2f5104424720ee8ffa618b5 (patch) | |
| tree | 4068e4089f0934c99817b331af562a6385bf16c1 /src | |
| parent | 6148145ea75d2fceb9a57bafea8c9e0122bdf8c2 (diff) | |
| download | hackvr-b2eb287d79dac568e2f5104424720ee8ffa618b5.tar.gz hackvr-b2eb287d79dac568e2f5104424720ee8ffa618b5.zip | |
mass rename of group_rot to group_rel
Diffstat (limited to 'src')
| -rw-r--r-- | src/graphics_c3.c | 18 | 
1 files changed, 9 insertions, 9 deletions
| diff --git a/src/graphics_c3.c b/src/graphics_c3.c index 5f89c34..eb63909 100644 --- a/src/graphics_c3.c +++ b/src/graphics_c3.c @@ -137,7 +137,7 @@ real magic(real x) {    return MAGIC(x);  } -c2_t c3_to_c2(c3_group_rot_t eye,c3_t p3) { //DO NOT DRAW STUFF IN HERE +c2_t c3_to_c2(c3_group_rel_t eye,c3_t p3) { //DO NOT DRAW STUFF IN HERE    c2_t p2;    c3_t tmp1;  //  c3_t tmp2; @@ -192,11 +192,11 @@ void draw_minimap_line(c3_t p1,c3_t p2) {  }  */ -void draw_c3_line(c3_group_rot_t eye,c3_t p1, c3_t p2) { +void draw_c3_line(c3_group_rel_t eye,c3_t p1, c3_t p2) {    draw_c2_line(c3_to_c2(eye,p1),c3_to_c2(eye,p2));  } -void draw_c3_shape(c3_group_rot_t eye,c3_s_t s) {//outlined. needs to be filled? //draw minimap shit in here too? probably... +void draw_c3_shape(c3_group_rel_t eye,c3_s_t s) {//outlined. needs to be filled? //draw minimap shit in here too? probably...    int i;    char drawthefucker=0;//I don't wanna!    c3_s_t s2;//post rotation @@ -207,7 +207,7 @@ void draw_c3_shape(c3_group_rot_t eye,c3_s_t s) {//outlined. needs to be filled?    s3.id=s.id;    s3.len=s.len; -  //c3_group_rot_t gr=get_group_relative(s.id);//it doesn't matter if I get it here or not, I'm not looping the next call. +  //c3_group_rel_t gr=get_group_relative(s.id);//it doesn't matter if I get it here or not, I'm not looping the next call.    //this function will get the group relative by itself if the argument is NULL    s2=apply_group_relative(s,NULL);//math.c @@ -283,7 +283,7 @@ void draw_graph(real (*fun)(real x)) {   }  } -cs_t c3_to_cs(c3_group_rot_t eye,c3_t p) { +cs_t c3_to_cs(c3_group_rel_t eye,c3_t p) {   return c2_to_cs(c3_to_c2(eye,p));  } @@ -297,7 +297,7 @@ real shitdist(struct c3_shape *s,c3_t p) {//this function is a killer. :/   int i;   real curdist=0;   real maxdist=0; - c3_group_rot_t *gr=get_group_relative(s->id); + c3_group_rel_t *gr=get_group_relative(s->id);   for(i=0;i< s->len+(s->len==1);i++) {    if(gr) {     curdist=shitdist2(p,rotate_c3_yr(c3_add(gr->p,s->p[i]),gr->p,d2r(gr->r.y))); @@ -312,7 +312,7 @@ real shitdist(struct c3_shape *s,c3_t p) {//this function is a killer. :/   /*   real total=0;   for(i=0;i< s->len+(s->len==1);i++) { -  c3_group_rot_t *gr=get_group_relative(s->id); +  c3_group_rel_t *gr=get_group_relative(s->id);    total=total+shitdist2(                  rotate_c3_yr(//we're rotating the point around the camera...                    gr? @@ -352,7 +352,7 @@ void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) {  //black out the rest of the triangle first?  //sounds alright to me... -void draw_c3_text(c3_group_rot_t eye,c3_t p,char *text) { +void draw_c3_text(c3_group_rel_t eye,c3_t p,char *text) {   c2_t p2=c3_to_c2(eye,p);   draw_c2_text(p2,text);  } @@ -521,7 +521,7 @@ void redraw() {//something is requesting a redraw.    }  } -void recalculate_eyes() {//should I put the eyes into the global group_rot array so we can move them? +void recalculate_eyes() {//should I put the eyes into the global group_rel array so we can move them?   int i;   radians rad=d2r((degrees){global.camera.r.y.d+90});   //radians tmprad2=d2r((degrees){global.camera.r.y.d+90}); | 
