diff options
-rw-r--r-- | src/graphics_cs_fb.c | 95 |
1 files changed, 35 insertions, 60 deletions
diff --git a/src/graphics_cs_fb.c b/src/graphics_cs_fb.c index e32da74..0712bcd 100644 --- a/src/graphics_cs_fb.c +++ b/src/graphics_cs_fb.c @@ -63,8 +63,8 @@ void set_luminosity_color(int lum) {//need to come up with a good range for this void draw_cs_point(int x,int y) {//this should write to a backbuffer then I can memcopy it over. unsigned int i=y * fb_global.info.xres + x; - if(x > fb_global.info.xres) return; - if(y > fb_global.info.yres) return; + if(x >= fb_global.info.xres) return; + if(y >= fb_global.info.yres) return; if(i > fb_global.fblen) return; //hack to test it with. remove me later. //fb_global.current_color=-1; @@ -89,10 +89,33 @@ void draw_cs_point(int x,int y) {//this should write to a backbuffer then I can } } -void draw_cs_arc() {//now... how to draw an arc. +void draw_cs_arc(cs_t p1, cs_t p2) {//now... how to draw an arc. +// real r;//radius +// y=sin(); +// x=cos(); +} +int x_from_y(cs_t p1,cs_t p2,int y) {//get the value of x given a y within a line. + real m; + int b; + int x; +// y=mx+b MAGIC + if(p1.x == p2.x) return p1.x;//if this happens then we have a verticle line and can just shortcut this shit. + if(p1.y == p2.y) {//if this happens we have a horizontal line we're trying to find the X of based on a 'y' that probably isn't in the line... + return 0; + }//return p1.x;//WE SHOULD NOT GET HERE. fuck if I know. +// y=mx+b +// y-b=mx +// x=(y-b)/m +// b=y-mx + m=((real)(p1.y-p2.y))/((real)(p1.x-p2.x)); + b=(int)((real)p1.y - (m * (real)p1.x)); + x=(int)(((real)(y-b))/m); + if(!x) printf("x == %d y=%d m=%f b=%d\n",x,y,m,b); + return x; } +//does this actually work? seems to. void draw_cs_line(cs_t p1,cs_t p2) {//error somewhere in here. derp... int x,y; real m; @@ -110,13 +133,14 @@ void draw_cs_line(cs_t p1,cs_t p2) {//error somewhere in here. derp... } return; } + //this isn't working for some reason. xd=p1.x<p2.x?1:-1; yd=p1.y<p2.y?1:-1; - if(max(p1.x,p2.x)-min(p1.x,p2.x) >= max(p1.y,p2.y)-min(p1.y,p2.y)) { //loop over x. like normal math. :P y=mx+b stuff. + if(max(p1.x,p2.x)-min(p1.x,p2.x) > max(p1.y,p2.y)-min(p1.y,p2.y)) { //loop over x. like normal math. :P y=mx+b stuff. m=((real)(p1.y-p2.y))/((real)(p1.x-p2.x)); b=(int)((real)p1.y - (m * (real)p1.x)); for(x=p1.x;x!=p2.x;x+=xd) { - y=(int)(m * (real)x + (real)b); + y=(int)(m * (real)x + (real)b); draw_cs_point(x,y); } } else { //loop over y @@ -127,7 +151,7 @@ void draw_cs_line(cs_t p1,cs_t p2) {//error somewhere in here. derp... draw_cs_point(x,y); } } - //now for the fun part. + // ??? } void draw_cs_text(cs_t p,char *text) { @@ -141,13 +165,6 @@ void draw_cs_text(cs_t p,char *text) { } void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no. - //test in here whether a mouse click is within this shape's... bounding box? sure. - cs_s_t bb;//bounding box - int minx=s.p[0].x; - int miny=s.p[0].y; - int maxx=s.p[0].x; - int maxy=s.p[0].y; - //int h; int i;//all cs shapes can have 1, 2, or 3+ points. guess I gotta do that logic here too. switch(s.len) { case 1: @@ -155,59 +172,16 @@ void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it c //h=max(s.p[0].x,s.p[1].x)-min(s.p[0].x,s.p[1].x); //XDrawArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64); break; + case 2: + draw_cs_line(s.p[0],s.p[1]); default: - for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed! - minx=(s.p[i].x<minx)?s.p[i].x:minx; - miny=(s.p[i].y<miny)?s.p[i].y:miny; - maxx=(s.p[i].x>maxx)?s.p[i].x:maxx; - maxy=(s.p[i].y>maxy)?s.p[i].y:maxy; - // draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]); - } - if(gra_global.mouse.x >= minx && - gra_global.mouse.y >= miny && - gra_global.mouse.x <= maxx && - gra_global.mouse.y <= maxy) { - if(gra_global.mousemap[0] == -1) {//if we're inside the bounding box let's make SOMETHING happen. - gra_global.mousemap[0]=0; - printf("%s action %s\n",global.user,s.id); - } - bb.id=strdup("boundingbox"); - bb.len=4; - bb.p[0].x=minx; - bb.p[0].y=miny; - bb.p[1].x=minx; - bb.p[1].y=maxy; - bb.p[2].x=maxx; - bb.p[2].y=maxy; - bb.p[3].x=maxx; - bb.p[3].y=miny; - draw_cs_filled_shape(bb); - free(bb.id); + for(i=0;i<s.len;i++) { + draw_cs_line(s.p[i],s.p[(i+1)%s.len]); } break; } } -int x_from_y(cs_t p1,cs_t p2,int y) {//get the value of x given a y within a line. - real m; - int b; - int x; -// y=mx+b MAGIC - if(p1.x == p2.x) return p1.x;//if this happens then we have a verticle line and can just shortcut this shit. - if(p1.y == p2.y) {//if this happens we have a horizontal line we're trying to find the X of based on a 'y' that probably isn't in the line... - return 0; - }//return p1.x;//WE SHOULD NOT GET HERE. fuck if I know. -// y=mx+b -// y-b=mx -// x=(y-b)/m -// b=y-mx - m=((real)(p1.y-p2.y))/((real)(p1.x-p2.x)); - b=(int)((real)p1.y - (m * (real)p1.x)); - x=(int)(((real)(y-b))/m); - if(!x) printf("x == %d y=%d m=%f b=%d\n",x,y,m,b); - return x; -} - void draw_cs_filled_shape(cs_s_t s) {//no circle handling atm. and only convex polygons. int maxmax=0; int minmin=0; @@ -232,6 +206,7 @@ void draw_cs_filled_shape(cs_s_t s) {//no circle handling atm. and only convex p draw_cs_line(p1,p2);//the two y values are always the same here. } } + /* void draw_cs_filled_shape(cs_s_t s) { int h; |