diff options
| -rw-r--r-- | .gitignore | 2 | ||||
| -rw-r--r-- | README | 13 | ||||
| -rwxr-xr-x | src/hackvr | 6 | 
3 files changed, 17 insertions, 4 deletions
@@ -1,7 +1,5 @@  *.o  hackvr_term/hackvr_term -hackvr -src/hackvr  src/hackvr_headless  src/hackvr_x11  src/hackvr_opengl @@ -8,6 +8,10 @@ hackvr... um. outputs commands to stdout based on keys pressed inside hackvr,  and inputs the same type of commands.  so do some plumbing and get a multiplayer game going? +I'm working on making hackvr work with different output and input types. Right now the only one +that works with everything is hackvr_x11. There's also a hackvr_fb that uses the linux framebuffer, +but it doesn't have mouse support and keyboard support is wonky due to me not thinging it through. +  quick start:  You'll need to have the library and headers of libx11 installed for hackvr to build successfully. @@ -22,8 +26,11 @@ If you want to build the GLut crap you'll need  After you have that installed you should be able to do these to get hackvr built: -  cd src -  make +  make #BSD make doesn't do target specific variables. use GNUMake. +  export PREFIX=$(HOME)/local #the Makefiles are short, worth a read. +  make install + +The make install will create hackvr_headless, hackvr_x11, hackvr_fb.  A few helper scripts are written in perl and python.  So you might want to install perl and python if you want to play with them. @@ -33,6 +40,8 @@ what hackvr can do...  I dunno. +try cd tictactoe ; ./run +or... fiddle with the scripts laying around?  _     _   \O_o/ diff --git a/src/hackvr b/src/hackvr new file mode 100755 index 0000000..919b697 --- /dev/null +++ b/src/hackvr @@ -0,0 +1,6 @@ +#!/bin/sh +if [ $DISPLAY ]; then + exec hackvr_x11 $* +else + exec hackvr_fb $* +fi  | 
