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-rw-r--r--hackvr.c97
-rwxr-xr-xmap2globe.py2
2 files changed, 67 insertions, 32 deletions
diff --git a/hackvr.c b/hackvr.c
index 8868e15..6689258 100644
--- a/hackvr.c
+++ b/hackvr.c
@@ -28,9 +28,9 @@ int fps=0;
//if I don't do hiliting I only need to calculate that upon click.
#define WALK_SPEED 1
-#define SPLIT_SCREEN 2
+#define SPLIT_SCREEN 1
#define CAMERA_SEPARATION 4
-#define RED_AND_BLUE 1
+#define RED_AND_BLUE 0
#define SHAPES 16386
#define MAX_SIDES 8
@@ -334,7 +334,7 @@ c3_t rotate_c3_zr(c3_t p1,c3_t p2,real zr) {//rotate x and y around camera based
void rotate_shape_yr(struct c3_shape *s) {//changes input value!
int i=0;
- for(i=0;i<s->len;i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr);
+ for(i=0;i<s->len+(s->len==1);i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr);
}
c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
@@ -344,8 +344,8 @@ c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
// c3_t tmp3;
c3_t final;
//these rotations need to be about the previous axis after the axis itself has been rotated.
- final=rotate_c3_yr(p3,camera.p,d2r(camera.yr));//rotate everything around the camera's location.
-// final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
+// final=rotate_c3_yr(p3,camera.p,d2r(camera.yr));//rotate everything around the camera's location.
+ final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
// tmp2=rotate_c3_xr(tmp1,camera.p,d2r(camera.xr));
// final=rotate_c3_zr(tmp2,camera.p,d2r(camera.zr));
real delta_x=(camera.p.x - final.x);
@@ -393,15 +393,12 @@ real shitdist(struct c3_shape s,c3_t p) {
real total;
s_=s;
rotate_shape_yr(&s_);
- for(i=0;i<s_.len;i++) {
+ for(i=0;i<s_.len+(s_.len==1);i++) {
total+=shitdist2(s_.p[i],camera.p);
}
- return (total) / 3.0l;
+ return (total) / (real)(s_.len+(s_.len==1));
}
-//^ subdivision algorithm for display purposes only.
-//black out the rest of the triangle first?
-//sounds alright to me...
void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) {
real i=0;
@@ -425,6 +422,10 @@ void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) {
HatchLines(p1,p3,p2,d);
}*/
+//^ subdivision algorithm for display purposes only.
+//black out the rest of the triangle first?
+//sounds alright to me...
+
void draw_cs_text(cs_t p,char *text) {
char t[256];
int direction,ascent,descent;
@@ -456,33 +457,64 @@ cs_t *c3s_to_css(c3_t *p3,int len) {
void draw_c3_shape(struct c3_shape s) {
// char line[1024];
int i=0;
- XPoint p[s.len];
+ int w,h;
+ XPoint p[s.len+(s.len==1)];
cs_t tmp;
+ for(i=0;i<s.len+(s.len==1);i++) {
+ tmp=c3_to_cs(s.p[i]);
+ p[i]=(XPoint){tmp.x,tmp.y};
+ }
+ if(global.draw3d == 1) { // wireframe
+ switch(s.len) {
+ case 1:
+ w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x);
+ h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y);
+ p[0].x-=h;
+ p[0].y-=h;
+ XDrawArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64);
+ break;
+ case 2:
+ XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y);
+ break;
+ default:
+ for(i=0;i<s.len;i++) {
+ XDrawLines(global.dpy,global.backbuffer,global.backgc,p,s.len,CoordModeOrigin);
+ }
+ break;
+ }
+ }
if(global.draw3d == 2) { //draw it filled in
- for(i=0;i<s.len;i++) {
- tmp=c3_to_cs(s.p[i]);
- p[i]=(XPoint){tmp.x,tmp.y};
+ switch(s.len) {
+ case 1:
+ w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x);
+ h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y);
+ p[0].x-=h;
+ p[0].y-=h;
+ XFillArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64);
+ break;
+ case 2:
+ XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y);
+ break;
+ default:
+ XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,s.len,Convex,CoordModeOrigin);
+ break;
}
- XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,s.len,Convex,CoordModeOrigin);
}
- if(global.draw3d == 3) { //hashed
- XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);
+// if(global.draw3d == 3) { //hashed
+// XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);
//XDrawFilledShape(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle.
- XSetForeground(global.dpy, global.backgc, global.green.pixel);
+// XSetForeground(global.dpy, global.backgc, global.green.pixel);
//upgrade me! DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density?
- }
- for(i=0;i<s.len;i++) {
- draw_c3_line(s.p[i],s.p[(i+1)%s.len]);
- }
- if(global.debug) {
-/* snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z);
+// }
+/* if(global.debug) {
+ snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z);
draw_c3_text(t.p1,line);
snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p2.x,t.p2.y,t.p2.z);
draw_c3_text(t.p2,line);
snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p3.x,t.p3.y,t.p3.z);
draw_c3_text(t.p3,line);
*/
- }
+// }
}
typedef struct {
@@ -557,7 +589,7 @@ void draw_screen(Display *dpy,Window w,GC gc) {
oldfps=fps;
fps=0;
}
- XSetForeground(global.dpy, global.backgc, global.green.pixel);
+ //XSetForeground(global.dpy, global.backgc, global.green.pixel);
if(global.debug) {
snprintf(coords,sizeof(coords)-1,"debug: %s minimap: %d 3d: %d fps: %d shapes: %d",global.debug?"on":"off",global.drawminimap,global.draw3d,oldfps,global.shapes);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
@@ -640,15 +672,16 @@ void draw_screen(Display *dpy,Window w,GC gc) {
// draw_c3_triangle(*(zs[i].t));
} else {
if(!strcmp(global.selected_object,zs[i].s->id)) {
- XSetForeground(global.dpy,global.backgc,global.green.pixel);
+ //XSetForeground(global.dpy,global.backgc,global.green.pixel);
} else {
if(global.greyscale) {
if(zs[i].d > 0) {
- if(zs[i].d < 10) {
+ if(zs[i].d < 100) {
colori=zs[i].d;
}
}
- XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori * 10.0))].pixel);
+ colori=(int)(zs[i].d)%100;
+ XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori))].pixel);//picking the color here only works if...
}
}
}
@@ -907,7 +940,7 @@ int load_stdin() {
global.shape[i]=malloc(sizeof(struct c3_shape));
global.shape[i]->id=strdup(id);
global.shape[i]->len=strtold(a[2],0);
- for(j=0;j < global.shape[i]->len;j++) {
+ for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x=strtold(a[(j*3)+3],0);//second arg is just for a return value. set to 0 if you don't want it.
global.shape[i]->p[j].y=strtold(a[(j*3)+4],0);
global.shape[i]->p[j].z=strtold(a[(j*3)+5],0);
@@ -923,7 +956,7 @@ int load_stdin() {
if(!strcmp(command,"scaleup")) {//should this scale separately so it can be a deform too?
for(i=0;global.shape[i];i++) {
if(!strcmp(global.shape[i]->id,id)) {
- for(j=0;j < global.shape[i]->len;j++) {
+ for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x*=strtold(a[2],0);
global.shape[i]->p[j].y*=strtold(a[2],0);
global.shape[i]->p[j].z*=strtold(a[2],0);
@@ -937,7 +970,7 @@ int load_stdin() {
if(len > 4) {
for(i=0;global.shape[i];i++) {
if(!strcmp(global.shape[i]->id,id)) {
- for(j=0;j < global.shape[i]->len;j++) {
+ for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x+=strtold(a[2],0);
global.shape[i]->p[j].y+=strtold(a[3],0);
global.shape[i]->p[j].z+=strtold(a[4],0);
diff --git a/map2globe.py b/map2globe.py
index 52ab416..8e58752 100755
--- a/map2globe.py
+++ b/map2globe.py
@@ -16,6 +16,8 @@ z="0"
# / 90 * math.pi
#they need to be in the range 0 to 2pi?
+print("globe addshape 1 0 0 0 1 -1 0")
+
while(1):
#print (plat,plon,lat,lon)
try: