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|
#define _POSIX_C_SOURCE 200809L //for fileno and strdup
#define _BSD_SOURCE
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <assert.h>
#include <unistd.h>
#include <dirent.h>
#include <stdlib.h>
//#include <sys/select.h> //code to use select instead of non-blocking is commented out. might decide to use it later.
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/cursorfont.h>
#include <X11/Xutil.h> //for size hints
#include <time.h>
#define __USE_GNU //for longer math constants
#include <math.h>
int oldtime=0;
int oldfps=0;
int fps=0;
//TODO: optimizations
//TODO: store caches of cs_t, c2_t, and c3_t numbers.
//TODO: don't forget to remake gophervr with this.
//TODO: XSegment or line structs to store some shit?
//TODO: line and triangle intersection for finding what object was clicked on
//if I don't do hiliting I only need to calculate that upon click.
#define WALK_SPEED 1
#define SPLIT_SCREEN 1
#define CAMERA_SEPARATION 4
#define RED_AND_BLUE 0
#define SHAPES 16386
#define MAX_SIDES 8
#define min(a,b) (((a)<(b))?(a):(b))
#define max(a,b) (((a)>(b))?(a):(b))
typedef double long real; //think this conflicts?
//typedef float real; //think this conflicts?
typedef struct {
real x;
real y;
real z;
} c3_t;
typedef struct {
real x;
real y;
} c2_t;
typedef struct { //same as XPoint, just use that? nah...
short x;
short y;
} cs_t;
//TODO: will have to make some pixmaps get resized when the window does.
//for now set them to be as big as you think you'll ever resize the window to.
#define WIDTH 1024
#define HEIGHT 768
#define SKYRULE 90
#define SKYW (WIDTH*5)
#define SKYH (HEIGHT/2)
Pixmap skypixmap;
char sky[SKYH][SKYW];
struct object_1 {
int type;
unsigned char x;
unsigned char y;
unsigned char z;
};
struct object_2 {
int type;
unsigned short x;
unsigned short y;
unsigned short z;
};
struct object_4 {
int type;
unsigned int x;
unsigned int y;
unsigned int z;
};
struct camera {
c3_t p;
int xr;//rotations
int yr;
int zr;
real zoom;
} camera;
struct c3_line {
char *id;
c3_t p1;
c3_t p2;
};
struct c3_shape {//use array or linked list?
char *id;
unsigned char len;
c3_t p[MAX_SIDES];
};
struct mainwin {
int x;
int y;
unsigned int depth;
int mousex;
int mousey;
int rmousex;
int rmousey;
int buttonpressed;
unsigned int width;
unsigned int height;
unsigned int border_width;
XColor colors[256];
int xoff;
int math_error;
int mapxoff;
int mapyoff;
int split_screen;
int split_flip;//1 or -1
char *user;
char greyscale;
char drawminimap;//flag
char draw3d;//flag
char debug;//flag
char drawsky;//flag
char zsort;
char red_and_blue;
char force_redraw;
char selected_object[256];//meh
real mmz;
XColor green;
XColor red;
XColor blue;
XColor redblue[2];
Colormap color_map;
Display *dpy;
Window w;
Pixmap backbuffer;
Pixmap cleanbackbuffer;
GC gc;
GC backgc;
struct c3_shape *shape[SHAPES];
int shapes;
int derp;
int root_window;
real split;
} global;
//used to figure out what c2 values are associated with each edge of the window.
//#define TOP 160.0
//#define BOTTOM -160.0
#define TOP 240.0
#define BOTTOM -240.0
#define RIGHT 320.0
#define LEFT -320.0
int c2sX(long double x) { return (global.width/(global.split_screen / (global.red_and_blue ? global.split_screen: 1))) * ((x + RIGHT) / (RIGHT *2)) + global.xoff; }
int s2cX(long double x) { return (x/(global.width/(global.split_screen / (global.red_and_blue?global.split_screen :1))))*(RIGHT*2)-RIGHT; }
int c2sY(long double y) { return global.height * ((TOP-y) / (TOP*2)); }
int s2cY(long double y) { return -((y/global.height) * (TOP*2) - TOP); }
cs_t c2_to_cs(c2_t p) {
return (cs_t){c2sX(p.x),c2sY(p.y)};
}
c2_t cs_to_c2(cs_t p) {
return (c2_t){s2cX(p.x),s2cY(p.y)};
}
long double distance2(c2_t p1,c2_t p2) {
return sqrtl(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) ));
}
long double distance3(c3_t p1,c3_t p2) {
return sqrtl(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )+( (p1.z-p2.z)*(p1.z-p2.z) ));
}
long double points_to_angle(c2_t p1,c2_t p2) {
long double a=atan2l(p2.y-p1.y,p2.x-p1.x);
return a>=0?a:M_PIl+M_PIl+a;
}
long double d2r(int d) {
while(d<0) d+=360;
return (long double)(d%360) / (long double)180 * M_PIl;
}
int r2d(real r) {
return r / M_PIl * 180;
}
int between_angles(real angle,real lower,real upper) {
//lower may be higher than upper.
//because lower is < 0 which wraps to higher. lower is 270, upper is 90. 270-90 is in front.
if(lower > upper) {
if(angle > lower) return 1;
if(angle < upper) return 1;
}
if(upper > lower) {
if(angle > lower && angle < upper) return 1;
}
return 0;
}
/*
B (x2,y2)
|-. c
a| '-.
| '-.
'--------~
C b A (x1,y1)
*/
//I'll need this for collision I guess.
/*
//use this for finding a line that intersects with what the camera is pointing at
c2_t get_c2_intersection(c2_t p1,real theta,c2_t p2) {
real c;
c=distance2(p1,p2);
theta_a=C A B
b = (c/1) * (theta_a + theta_offset)
}
int get_2D_intersection_X(x1,y1,theta_offset,x2,y2) {
int x3a,y3a,x3b,y3b;
int a,b,c;//lenght of sides.
int theta_a,theta_b,theta_c;//angles opposite of same named sides.
//get angle C A B
theta_a=
// x1,y1,x2,y2
//what are these d1 and d2?
if(d1==d2) return global.math_error=1;
c=dist(x1,y1,x2,y2);
b = (c/1) * (theta_a + theta_offset);
a = (c/1) * (theta_b + theta_offset);
x3b=sin(theta_a) * b;
y3b=cos(theta_a) * b;
x3a=sin(theta_a) * a;
y3a=cos(theta_a) * a;
printf("x: %d %d\nx: %d %d\n",x3a,y3a,x3b,y3b);
}
int get_2D_intersection_Y(x,y,d,x,z,d) {
int x3a,y3a,x3b,y3b;
int a,b,c;//lenght of sides.
int theta_a,theta_b,theta_c;//angles opposite of same named sides.
//get angle from A to B.
x1,y1,x2,y2
if(d1==d2) return global.math_error=1;
c=dist(x1,y1,x2,y2);
b = (c/1) * theta_a;
a = (c/1) * theta_b;
x3b=sin(a) * b;
y3b=cos(a) * b;
x3a=sin(a) * a;
y3a=cos(a) * a;
printf("y: %d %d\ny: %d %d\n",x3a,y3a,x3b,y3b);
}
*/
void draw_cs_line(cs_t p1,cs_t p2) {
XDrawLine(global.dpy,global.backbuffer,global.backgc,p1.x,p1.y,p2.x,p2.y);
}
void draw_c2_line(c2_t p1,c2_t p2) {
draw_cs_line(c2_to_cs(p1),c2_to_cs(p2));
}
#define MAGIC(x) (1.0l-(1.0l/powl(1.01l,(x)))) //??? might want to have some changables in here
real magic(real x) {
return MAGIC(x);
}
void draw_graph(real (*fun)(real x)) {
c2_t pa;
draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0});
draw_c2_line((c2_t){0,TOP},(c2_t){0,BOTTOM});
for(pa.x=LEFT;pa.x<RIGHT;pa.x+=5.0) {
draw_c2_line((c2_t){pa.x,2.0},(c2_t){pa.x,-2.0});
}
for(pa.y=BOTTOM;pa.y<TOP;pa.y+=5.0) {
draw_c2_line((c2_t){-2.0,pa.y},(c2_t){2.0,pa.y});
}
for(pa.x=LEFT;pa.x<RIGHT;pa.x+=1.0) {
draw_c2_line((c2_t){pa.x,fun(pa.x)},(c2_t){pa.x+1.0,fun(pa.x+1.0)});
}
}
c2_t rotate_c2(c2_t p1,c2_t p2,real dr) {
c2_t p3;
real d=distance2(p1,p2);
real r=points_to_angle(p1,p2);
r=r+dr;
p3.x=(sinl(r) * d) + p2.x;
p3.y=(cosl(r) * d) + p2.y;
return p3;
}
c3_t rotate_c3_xr(c3_t p1,c3_t p2,real xr) {//rotate y and z around camera based on xr (looking up and down)
c2_t tmp;
tmp=rotate_c2((c2_t){p1.y,p1.z},(c2_t){p2.y,p2.z},xr);
return (c3_t){p1.x,tmp.x,tmp.y};
}
c3_t rotate_c3_yr(c3_t p1,c3_t p2,real yr) {//rotate x and z around camera based on yr (looking left and right)
c2_t tmp;
tmp=rotate_c2((c2_t){p1.x,p1.z},(c2_t){p2.x,p2.z},yr);
return (c3_t){tmp.x,p1.y,tmp.y};
}
c3_t rotate_c3_zr(c3_t p1,c3_t p2,real zr) {//rotate x and y around camera based on zr (cocking your head to a side)
c2_t tmp;
tmp=rotate_c2((c2_t){p1.x,p1.y},(c2_t){p2.x,p2.y},zr);
return (c3_t){tmp.x,tmp.y,p1.z};
}
void rotate_shape_yr(struct c3_shape *s) {//changes input value!
int i=0;
for(i=0;i<s->len+(s->len==1);i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr);
}
c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
c2_t p2;
// c3_t tmp1;
// c3_t tmp2;
// c3_t tmp3;
c3_t final;
//these rotations need to be about the previous axis after the axis itself has been rotated.
// final=rotate_c3_yr(p3,camera.p,d2r(camera.yr));//rotate everything around the camera's location.
final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
// tmp2=rotate_c3_xr(tmp1,camera.p,d2r(camera.xr));
// final=rotate_c3_zr(tmp2,camera.p,d2r(camera.zr));
real delta_x=(camera.p.x - final.x);
real delta_y=(camera.p.y - final.y);
real delta_z=(camera.p.z - final.z);
// real d=distance3(camera.p,final);
p2.y=camera.zoom * (delta_y * MAGIC(delta_z) - delta_y);
p2.x=camera.zoom * (delta_x * MAGIC(delta_z) - delta_x);
return p2;
}
void draw_c3_line(c3_t p1,c3_t p2) {
// if(!between_angles(points_to_angle((c2_t){camera.p.x,camera.p.z},(c2_t){p1.x,p1.z}),0,90) ||
// !between_angles(points_to_angle((c2_t){camera.p.x,camera.p.z},(c2_t){p2.x,p2.z}),0,90)) return;
if(global.drawminimap == 1) {
draw_c2_line((c2_t){(camera.p.x-2)*global.mmz,(camera.p.z+2)*global.mmz},(c2_t){(camera.p.x+2)*global.mmz,(camera.p.z-2)*global.mmz});
draw_c2_line((c2_t){(camera.p.x+2)*global.mmz,(camera.p.z+2)*global.mmz},(c2_t){(camera.p.x-2)*global.mmz,(camera.p.z-2)*global.mmz});
draw_c2_line((c2_t){p1.x*global.mmz,p1.z*global.mmz},(c2_t){p2.x*global.mmz,p2.z*global.mmz});
}
if(global.drawminimap == 2) {//map rotates.
c3_t t1=rotate_c3_yr(p1,camera.p,d2r(camera.yr));
c3_t t2=rotate_c3_yr(p2,camera.p,d2r(camera.yr));
draw_c2_line((c2_t){t1.x*global.mmz,t1.z*global.mmz},(c2_t){t2.x*global.mmz,t2.z*global.mmz});
}
if(global.draw3d != 0) draw_c2_line(c3_to_c2(p1),c3_to_c2(p2));
if(global.debug) {
}
}
cs_t c3_to_cs(c3_t p) {
return c2_to_cs(c3_to_c2(p));
}
real shitdist2(c3_t p1,c3_t p2) {
return sqrtl(((p1.x - p2.x) * (p1.x - p2.x)) +
((p1.y - p2.y) * (p1.y - p2.y)) +
((p1.z - p2.z) * (p1.z - p2.z)));
}
real shitdist(struct c3_shape s,c3_t p) {
// apply rotation then find distance?
int i;
struct c3_shape s_;
real total;
s_=s;
rotate_shape_yr(&s_);
for(i=0;i<s_.len+(s_.len==1);i++) {
total+=shitdist2(s_.p[i],camera.p);
}
return (total) / (real)(s_.len+(s_.len==1));
}
void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) {
real i=0;
for(i=1;i<density;i=i+1) {//only need 1/2, not 0/2 and 2/2, those are edges of the triangle.
draw_c2_line(
(c2_t){((i*p1.x)+((density-i)*p3.x))/density,
((i*p1.y)+((density-i)*p3.y))/density},
(c2_t){((i*p2.x)+((density-i)*p3.x))/density,
((i*p2.y)+((density-i)*p3.y))/density}
);
}
}
/*void DrawHatchedTriangle(struct c3_triangle t,int d) {
c2_t p1,p2,p3;
p1=c3_to_c2(t.p1);
p2=c3_to_c2(t.p2);
p3=c3_to_c2(t.p3);
HatchLines(p1,p2,p3,d);
HatchLines(p2,p3,p1,d);
HatchLines(p1,p3,p2,d);
}*/
//^ subdivision algorithm for display purposes only.
//black out the rest of the triangle first?
//sounds alright to me...
void draw_cs_text(cs_t p,char *text) {
char t[256];
int direction,ascent,descent;
XFontStruct *font=XLoadQueryFont(global.dpy,"fixed");
XCharStruct overall;
snprintf(t,sizeof(t)-1,"%s",text);
XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,p.x,p.y+(descent+ascent),text,strlen(text));
}
void draw_c2_text(c2_t p,char *text) {
cs_t p2=c2_to_cs(p);
draw_cs_text(p2,text);
}
void draw_c3_text(c3_t p,char *text) {
cs_t p2=c3_to_cs(p);
draw_cs_text(p2,text);
}
/*
cs_t *c3s_to_css(c3_t *p3,int len) {
cs_t *ps=malloc(sizeof(cs_t) * len);
int i;
for(i=0;i<len;i++) ps[i]=c3_to_cs(p3[i]);
return ps;
}*/
void draw_c3_shape(struct c3_shape s) {
// char line[1024];
int i=0;
int w,h;
XPoint p[s.len+(s.len==1)];
cs_t tmp;
for(i=0;i<s.len+(s.len==1);i++) {
tmp=c3_to_cs(s.p[i]);
p[i]=(XPoint){tmp.x,tmp.y};
}
if(global.draw3d == 1) { // wireframe
switch(s.len) {
case 1:
w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x);
h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y);
p[0].x-=h;
p[0].y-=h;
XDrawArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64);
break;
case 2:
XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y);
break;
default:
for(i=0;i<s.len;i++) {
XDrawLines(global.dpy,global.backbuffer,global.backgc,p,s.len,CoordModeOrigin);
}
break;
}
}
if(global.draw3d == 2) { //draw it filled in
switch(s.len) {
case 1:
w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x);
h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y);
p[0].x-=h;
p[0].y-=h;
XFillArc(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64);
break;
case 2:
XDrawLine(global.dpy,global.backbuffer,global.backgc,p[0].x,p[0].y,p[1].x,p[1].y);
break;
default:
XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,s.len,Convex,CoordModeOrigin);
break;
}
}
// if(global.draw3d == 3) { //hashed
// XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);
//XDrawFilledShape(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle.
// XSetForeground(global.dpy, global.backgc, global.green.pixel);
//upgrade me! DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density?
// }
/* if(global.debug) {
snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z);
draw_c3_text(t.p1,line);
snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p2.x,t.p2.y,t.p2.z);
draw_c3_text(t.p2,line);
snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p3.x,t.p3.y,t.p3.z);
draw_c3_text(t.p3,line);
*/
// }
}
typedef struct {
struct c3_shape *s;
real d;
} zsort_t;
int compar(zsort_t *a,zsort_t *b) {
return ((a->d) > (b->d));
}
/*
void draw_c3_point_text(c3_t p,char *text) {
char coords[256];
int direction,ascent,descent;
cs_t p2;
p2=c3_to_cs(p);
snprintf(coords,sizeof(coords)-1,"(%Lf,%Lf,%Lf)",p.x,p.y,p.z);
XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,p2.x,p2.y+(descent+ascent),coords,strlen(coords));
}*/
void draw_screen(Display *dpy,Window w,GC gc) {
int i;
int colori=100;
int cn=0;//camera number.
XFontStruct *font=XLoadQueryFont(global.dpy,"fixed");
XCharStruct overall;
int direction,ascent,descent;
char coords[256];
XGCValues gcval;
zsort_t zs[SHAPES];
XCopyArea(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0);//clear the backbuffer.
// XCopyPlane(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0,1);//clear the backbuffer.
XRectangle cliprect;
cliprect.x=0;
cliprect.y=0;
cliprect.width=global.width/global.split_screen;
cliprect.height=global.height;
real oldx=camera.p.x;
real oldz=camera.p.z;
if(global.split_screen > 1) {
camera.p.z-=(global.split_flip)*((global.split/global.split_screen)*cosl(d2r(camera.yr+180)));
camera.p.x-=(global.split_flip)*((global.split/global.split_screen)*sinl(d2r(camera.yr+180)));
}
for(cn=0;cn<global.split_screen;cn++) {
if(global.red_and_blue) {
//set color for left half to red and right half to blue
//and draw mode for the gc to GXOr
global.xoff=0;
gcval.function=GXor;
XChangeGC(global.dpy,global.backgc,GCFunction,&gcval);
} else {
global.xoff=(global.width/global.split_screen)*cn;
}
if(!global.red_and_blue) XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted);
//if(global.drawminimap == 3) { draw_graph(magic); continue; }
if(global.drawsky) {
XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0);
}
if(global.draw3d) {
// draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon
}
if(time(0) == oldtime) {
fps++;
}
else {
oldtime=time(0);
oldfps=fps;
fps=0;
}
//XSetForeground(global.dpy, global.backgc, global.green.pixel);
if(global.debug) {
snprintf(coords,sizeof(coords)-1,"debug: %s minimap: %d 3d: %d fps: %d shapes: %d",global.debug?"on":"off",global.drawminimap,global.draw3d,oldfps,global.shapes);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*1,coords,strlen(coords));
snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*2,coords,strlen(coords));
snprintf(coords,sizeof(coords)-1,"cx: %Lf cy: %Lf cz: %Lf",camera.p.x,camera.p.y,camera.p.z);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*3,coords,strlen(coords));
snprintf(coords,sizeof(coords)-1,"xr: %d yr: %d zr: %d",camera.xr,camera.yr,camera.zr);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*4,coords,strlen(coords));
}
// if(global.drawminimap) {//this isn't even useful I guess.
//cx1=(sinl(d2r(camera.yr+270))*7l);
//cy1=(cosl(d2r(camera.yr+270))*7l);
//cx2=(sinl(d2r(camera.yr+90))*7l);
//cy2=(cosl(d2r(camera.yr+90))*7l);
// draw_c2_line((c2_t){0,0},(c2_t){10,10});
// draw_c2_line((c2_t){0,0},(c2_t){-10,10});
// draw_c2_line((c2_t){10,10},(c2_t){-10,10});
// }
/* cube
draw_c3_line((c3_t){-3,0,-3},(c3_t){-3,0,3});
draw_c3_line((c3_t){-3,0,-3},(c3_t){-3,6,-3});
draw_c3_line((c3_t){-3,0,-3},(c3_t){3,0,-3});
draw_c3_line((c3_t){3,6,3},(c3_t){3,6,-3});
draw_c3_line((c3_t){3,6,3},(c3_t){-3,6,3});
draw_c3_line((c3_t){3,6,3},(c3_t){3,0,3});
draw_c3_line((c3_t){-3,0,3},(c3_t){3,0,3});
draw_c3_line((c3_t){-3,0,3},(c3_t){-3,6,3});
draw_c3_line((c3_t){-3,6,-3},(c3_t){-3,6,3});
draw_c3_line((c3_t){-3,6,-3},(c3_t){3,6,-3});
draw_c3_line((c3_t){3,0,-3},(c3_t){3,0,3});
draw_c3_line((c3_t){3,0,-3},(c3_t){3,6,-3});
*/
/*
//floor grid
for(i=-21;i<21;i+=3) {
for(j=-21;j<21;j+=3) {
//draw_c3_triangle((struct c3_triangle){"id",(c3_t){i,0,j},(c3_t){i,0,j+3},(c3_t){i+3,0,j}});
draw_c3_line((c3_t){i,0,j},(c3_t){i,0,j+3});
draw_c3_line((c3_t){i,0,j},(c3_t){i+3,0,j});
}
}
*/
//apply rotation?
// load up the triangles to render... after applying rotation?
for(i=0;global.shape[i];i++) {
zs[i].s=global.shape[i];
//rotate_shape(zs[i].s);
}
//
if(1) {//global.zsort) {
for(i=0;global.shape[i];i++) {
zs[i].d=shitdist(*(zs[i].s),camera.p);
}
qsort(&zs,i,sizeof(zs[0]),(__compar_fn_t)compar);//sort these zs structs based on d.
}
//draw all triangles
if(zs[0].s) {
strcpy(global.selected_object,zs[0].s->id);
}
for(i=0;global.shape[i];i++) {
//now we pick the color of this triangle!
if(global.red_and_blue) {
if(cn==0) {
XSetForeground(global.dpy,global.backgc,global.red.pixel);
} else {
XSetForeground(global.dpy,global.backgc,global.blue.pixel);
}
//tests of blending grayscale with red and blue
// draw_c3_triangle(*(zs[i].t));
} else {
if(!strcmp(global.selected_object,zs[i].s->id)) {
//XSetForeground(global.dpy,global.backgc,global.green.pixel);
} else {
if(global.greyscale) {
if(zs[i].d > 0) {
if(zs[i].d < 100) {
colori=zs[i].d;
}
}
colori=(int)(zs[i].d)%100;
XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori))].pixel);//picking the color here only works if...
}
}
}
draw_c3_shape(*(zs[i].s));
}
XSetForeground(global.dpy, global.backgc, global.green.pixel);
if(global.debug) {
snprintf(coords,sizeof(coords)-1,"selected object: %s",global.selected_object);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*5,coords,strlen(coords));
}
camera.p.z+=(global.split_flip)*(global.split*cosl(d2r(camera.yr+180)));
camera.p.x+=(global.split_flip)*(global.split*sinl(d2r(camera.yr+180)));
}
//TODO: figure out what all this shit is and either update or remove.
//DONT USE WIDTH for shit.
/*
x1=nextX(WIDTH/2,HEIGHT/2,d2r(camera.yr),40);
y1=nextY(WIDTH/2,HEIGHT/2,d2r(camera.yr),40);
x2=nextX(WIDTH/2,HEIGHT/2,d2r(camera.yr+180),80);
y2=nextY(WIDTH/2,HEIGHT/2,d2r(camera.yr+180),80);
XDrawLine(global.dpy,w,gc,WIDTH/2,HEIGHT/2,x1,y1);
XDrawLine(global.dpy,w,gc,WIDTH/2,HEIGHT/2,x2,y2);
XDrawLine(global.dpy,w,gc,0,HEIGHT/2,WIDTH,HEIGHT/2);
x1=global.mousex;
y1=global.mousey;
real a=points_to_angle((c2_t){0,0},cs_to_c2((cs_t){x1,y1}));
snprintf(coords,sizeof(coords)-1,"%llf",a);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,w,gc,global.xoff,(descent+0+ascent)*6,coords,strlen(coords));
snprintf(coords,sizeof(coords)-1,"%llf",points_to_angle(cs_to_c2((cs_t){global.mousex,global.mousey}),(c2_t){0,0})+(M_PIl/2));
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,w,gc,global.xoff,(descent+0+ascent)*7,coords,strlen(coords));
XDrawLine(global.dpy,w,gc,global.mousex,global.mousey,global.width/2,global.height/2);
real c=cosl(d2r(camera.yr) - a) * distance((c2_t){x1,y1},(c2_t){WIDTH/2,HEIGHT/2});
x2=nextX(x1,y1,d2r(camera.yr-90),c);
y2=nextY(x1,y1,d2r(camera.yr-90),c);
XDrawLine(global.dpy,w,gc,x1,y1,x2,y2);
*/
camera.p.x = oldx;
camera.p.z = oldz; //-= cn*CAMERA_SEPARATION;
// XClearWindow(global.dpy, w);
XCopyArea(global.dpy,global.backbuffer,w,gc,0,0,global.width,global.height,0,0);//move backbuffer to window
// XCopyPlane(global.dpy,global.backbuffer,w,gc,0,0,global.width,global.height,0,0,0x000100);//move backbuffer to window
}
/* does not return the newline. */
char *read_line_hack(FILE *fp,int len) {
short in;
char *t;
switch(in=fgetc(fp)) {
case '\n':
t=malloc(len+1);
t[len]=0;
return t;
case -1:
return 0;
default:
if((t=read_line_hack(fp,len+1))) t[len]=in;
break;
}
return t;
}
//warning: clobbers input
//skips leading and trailing space.
//compresses multiple spaces to one.
//return length of array
char **line_splitter(char *line,int *rlen) {
char **a;
int len,i=0;
len=1;//we're just counting how much we'll need the first loop through.
for(i=0;line[i] && line[i] == ' ';i++);//skip leading space
for(;line[i];len++) {
for(;line[i] && line[i] != ' ';i++);//skip rest of data
for(;line[i] && line[i] == ' ';i++);//skip rest of space
}
a=malloc(sizeof(char *) * len+1);
a[len]=0;
len=0;//reuse!
for(i=0;line[i] && line[i] == ' ';i++);//skip leading space
a[len]=line+i;
for(;;) {
for(;line[i] && line[i] != ' ';i++);//skip rest of data
if(!line[i]) break;
line[i++]=0;
for(;line[i] && line[i] == ' ';i++);//skip rest of space
if(!line[i]) break;
a[++len]=line+i;
}
a[++len]=0;
*rlen=len;
return a;
}
void set_aspect_ratio() {
XSizeHints *hints=XAllocSizeHints();
hints->min_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
hints->min_aspect.y=3;
hints->max_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
hints->max_aspect.y=3;
hints->flags=PAspect;
XSetWMNormalHints(global.dpy,global.w,hints);
}
int load_stdin() {
struct c3_shape s;
// struct c3_line l;
char *command;
char *line;
char *id;
char **a;
int len;
int ret=0;
int j,k,l;
//struct timeval timeout;
//fd_set master;
//fd_set readfs;
//FD_ZERO(&master);
//FD_ZERO(&readfs);
//FD_SET(0,&master);//just stdin.
int i;//used to store the last triangle. even though I have a global for that. >_>
// printf("# entering load_stdin()\n");
for(i=0;global.shape[i];i++) ;//hop to the end.
fcntl(0,F_SETFL,O_NONBLOCK);
if(feof(stdin)) {
clearerr(stdin);
}
// readfs=master;
// timeout.tv_sec=0;
// timeout.tv_usec=1;
// if((j=select(1,&readfs,0,0,&timeout)) == -1) {
// perror("select");
// return 0;
// }
// if(FD_ISSET(0,&readfs)) {
while((line=read_line_hack(stdin,0))) {//load as long there's something to load
if(*line == '#') return 0;
//printf("# read command: %s\n",line);
a=line_splitter(line,&len);
if(len > 1) {
id=a[0];
command=a[1];
} else {
printf("Ohhhh. shit.\n");
return 0;
}
ret=1;
if(!strcmp(command,"deleteallexcept")) {
for(j=0;global.shape[j];j++) {//mark first. compress later.
if(strcmp(global.shape[j]->id,a[2])) {//TODO: memory leak!
//free(global.triangle[j]->id);
//free(global.triangle[j]);
global.shape[j]=0;
}
}
l=0;
for(k=0;k<j;k++) {
while(global.shape[l] == 0 && l < j) l++;
global.shape[k]=global.shape[l];
}
continue;
}
if(!strcmp(command,"deletegroup")) {
for(j=0;global.shape[j];j++) {//mark first. compress later.
if(!strcmp(global.shape[j]->id,s.id)) {//??? where is s.id supposed to be set from?
free(global.shape[j]->id);
free(global.shape[j]);
global.shape[j]=0;
}
}
l=0;
for(k=0;k<j;k++) {
while(global.shape[l] == 0 && l < j) l++;
global.shape[k]=global.shape[l];
}
continue;
}
if(!strcmp(command,"assimilate")) {
if(len == 3) {
for(j=0;global.shape[j];j++) {
if(!strcmp(global.shape[j]->id,a[2])) {
free(global.shape[j]->id);
global.shape[j]->id=strdup(id);
}
}
}
continue;
}
if(!strcmp(command,"renamegroup")) {
if(len == 4) {
for(j=0;global.shape[j];j++) {
if(!strcmp(global.shape[j]->id,a[2])) {
free(global.shape[j]->id);
global.shape[j]->id=strdup(a[3]);
}
}
}
continue;
}
if(!strcmp(command,"export")) {
for(j=0;global.shape[j];j++) {
if(!strcmp(global.shape[j]->id,a[2])) {
// to=global.shape[j];
// printf("%s addshape %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf\n",a[2],
// to->p1.x,to->p1.y,to->p1.z,
// to->p2.x,to->p2.y,to->p2.z,
// to->p3.x,to->p3.y,to->p3.z
// );
}
}
continue;
}
if(!strcmp(command,"dump")) {
printf("%s set camera.p.x %Lf\n",global.user,camera.p.x);
printf("%s set camera.p.y %Lf\n",global.user,camera.p.y);
printf("%s set camera.p.z %Lf\n",global.user,camera.p.z);
printf("%s set camera.xr %d\n",global.user,camera.xr);
printf("%s set camera.yr %d\n",global.user,camera.yr);
printf("%s set camera.zr %d\n",global.user,camera.zr);
printf("%s set camera.zoom %Lf\n",global.user,camera.zoom);
continue;
}
if(!strcmp(command,"quit")) {
return -1;
}
if(!strcmp(command,"set")) { //set variable //TODO: add more things to this.
if(len != 3 && len != 4) continue;
if(len == 4) {
if(!strcmp(a[2],"camera.p.x")) camera.p.x=strtold(a[3],0);
else if(!strcmp(a[2],"camera.p.y")) camera.p.y=strtold(a[3],0);
else if(!strcmp(a[2],"camera.p.z")) camera.p.z=strtold(a[3],0);
else if(!strcmp(a[2],"camera.zoom")) camera.zoom=strtold(a[3],0);
else if(!strcmp(a[2],"camera.xr")) camera.xr=atoi(a[3]);
else if(!strcmp(a[2],"camera.yr")) camera.yr=atoi(a[3]);
else if(!strcmp(a[2],"camera.zr")) camera.zr=atoi(a[3]);
else printf("# unknown variable: %s\n",a[2]);
continue;
}
if(!strcmp(a[2],"force_redraw")) global.force_redraw^=1;
else if(!strcmp(a[2],"red_and_blue")) { global.red_and_blue^=1; set_aspect_ratio(); }
else { printf("# unknown variable: %s\n",a[2]); continue; }
printf("# %s toggled!\n",a[2]);
continue;
}
if(!strcmp(command,"addshape")) {
if(len > 3) {
global.shape[i]=malloc(sizeof(struct c3_shape));
global.shape[i]->id=strdup(id);
global.shape[i]->len=strtold(a[2],0);
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x=strtold(a[(j*3)+3],0);//second arg is just for a return value. set to 0 if you don't want it.
global.shape[i]->p[j].y=strtold(a[(j*3)+4],0);
global.shape[i]->p[j].z=strtold(a[(j*3)+5],0);
}
i++;
global.shapes=i;
global.shape[i]=0;
} else {
printf("# ERROR: wrong amount of parts for addshape. got: %d expected: 11\n",len);
}
continue;
}
if(!strcmp(command,"scaleup")) {//should this scale separately so it can be a deform too?
for(i=0;global.shape[i];i++) {
if(!strcmp(global.shape[i]->id,id)) {
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x*=strtold(a[2],0);
global.shape[i]->p[j].y*=strtold(a[2],0);
global.shape[i]->p[j].z*=strtold(a[2],0);
}
}
}
continue;
//return ret;
}
if(!strcmp(command,"move")) {
if(len > 4) {
for(i=0;global.shape[i];i++) {
if(!strcmp(global.shape[i]->id,id)) {
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x+=strtold(a[2],0);
global.shape[i]->p[j].y+=strtold(a[3],0);
global.shape[i]->p[j].z+=strtold(a[4],0);
}
}
}
}
else {
printf("# ERROR: wrong amount of parts for move. got: %d expected: 11\n",len);
}
continue;
//return ret;
}
printf("# I don't know what command you're talking about. %s\n",command);
/* if(!strcmp(command,"rotate")) {
for(i=0;global.shape[i];i++) {
global.shape[i]->p1=rotate_c3_about()
global.shape[i]->p2=
global.shape[i]->p3=
}
*/
free(line);
if(a) free(a);
}
return ret;
}
int export_file(FILE *fp) {//not used yet. maybe export in obj optionally? no. that should be an external program
// struct c3_shape *to;
// int i;
// for(i=0;global.shape[i];i++) {
// to=global.shape[i];
// printf("%s addshape %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf\n",to->id,to->p1.x,to->p1.y,to->p1.z,to->p2.x,to->p2.y,to->p2.z,to->p3.x,to->p3.y,to->p3.z);
// }
return 0;
}
//push a string back into stdin so it can be read by the file loader. :P
int selfcommand(char *s) {
char t;
if(!strlen(s)) return 0;
ungetc(s[strlen(s)-1],stdin);
t=s[strlen(s)-1];
s[strlen(s)-1]=0;
selfcommand(s);
putchar(t);
return 0;
}
int keypress_handler(int sym) {
char line[1024];
real tmpx;
// real tmpy; //unused atm
real tmpz;
switch(sym) {
case XK_Return:
snprintf(line,sizeof(line)-1,"%s action %s\n",global.user,global.selected_object);
selfcommand(line);
break;
case XK_Up:
tmpx=WALK_SPEED*sinl(d2r(camera.yr+90));
tmpz=WALK_SPEED*cosl(d2r(camera.yr+90));
camera.p.x+=tmpx;
camera.p.z+=tmpz;
snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz);
selfcommand(line);
break;
case XK_Down:
tmpx=WALK_SPEED*sinl(d2r(camera.yr+270));
tmpz=WALK_SPEED*cosl(d2r(camera.yr+270));
camera.p.x+=tmpx;
camera.p.z+=tmpz;
snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz);
selfcommand(line);
break;
case XK_Left:
tmpx=WALK_SPEED*sinl(d2r(camera.yr));
tmpz=WALK_SPEED*cosl(d2r(camera.yr));
camera.p.x+=tmpx;
camera.p.z+=tmpz;
snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz);
selfcommand(line);
break;
case XK_Right:
tmpx=WALK_SPEED*sinl(d2r(camera.yr+180));
tmpz=WALK_SPEED*cosl(d2r(camera.yr+180));
camera.p.x+=tmpx;
camera.p.z+=tmpz;
snprintf(line,sizeof(line)-1,"%s move %Lf 0 %Lf 0 0 0 0 0 0\n",global.user,tmpx,tmpz);
selfcommand(line);
break;
case XK_w:
camera.p.y+=1;
snprintf(line,sizeof(line)-1,"%s move 0 1 0 0 0 0 0 0 0\n",global.user);
selfcommand(line);
break;
case XK_s:
camera.p.y-=1;
snprintf(line,sizeof(line)-1,"%s move 0 -1 0 0 0 0 0 0 0\n",global.user);
selfcommand(line);
break;
case XK_r:
camera.xr+=5;
while(camera.xr > 360) camera.xr-=360;
break;
case XK_y:
camera.xr-=5;
while(camera.xr < 0) camera.xr+=360;
break;
case XK_q:
camera.yr+=5;
while(camera.yr > 360) camera.yr-=360;
break;
case XK_e:
camera.yr-=5;
while(camera.yr < 0) camera.yr+=360;
break;
case XK_u:
camera.zr+=5;
while(camera.zr > 360) camera.zr-=360;
break;
case XK_o:
camera.zr-=5;
while(camera.zr < 0) camera.zr+=360;
break;
case XK_z: camera.zoom+=1; break;
case XK_x: camera.zoom-=1; break;
case XK_c: global.mmz*=1.1; break;
case XK_v: global.mmz/=1.1; break;
case XK_h: global.split+=1; break;
case XK_j: global.split-=1; break;
case XK_d:
global.debug ^= 1;
break;
case XK_f:
global.derp ^= 1;
break;
case XK_m:
global.drawminimap += 1;
global.drawminimap %= 4;
break;
case XK_a:
global.drawsky ^= 1;
break;
case XK_3:
global.draw3d += 1;
global.draw3d %= 4;
break;
case XK_Escape:
return -1;
default:
return 0;
break;
}
return 1;
}
int main(int argc,char *argv[]) {
Cursor cursor;
XEvent e;
XSetWindowAttributes attributes;
Window root,child;//why do I have this?
// XColor toss;
int i,j;
char tmp[64];
unsigned int mask;
char redraw=0;
if(argc < 2) {
fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n");
return 1;
} else {
global.user=strdup(argv[1]);
}
fcntl(1,F_SETFL,O_NONBLOCK);//won't work
printf("# Opening X Display... (%s)\n",getenv("DISPLAY"));
if((global.dpy = XOpenDisplay(0)) == NULL) return printf("# failure.\n"),2;
else printf("# done.\n");
global.color_map=DefaultColormap(global.dpy, DefaultScreen(global.dpy));
printf("# generating grays...\n");
for(i=0;i<=100;i++) {
snprintf(tmp,sizeof(tmp),"gray%d",i);
XAllocNamedColor(global.dpy,global.color_map,tmp,&global.colors[i],&global.colors[i]);
}
printf("# done.\n");
setbuf(stdin,0);
setbuf(stdout,0);
assert(global.dpy);
global.split_screen=SPLIT_SCREEN;
global.split_flip=-1;
global.split=5;
global.root_window=0;
global.red_and_blue=RED_AND_BLUE;
//global.colors[0]=BlackPixel(global.dpy,DefaultScreen(global.dpy));
// int whiteColor = //WhitePixel(global.dpy, DefaultScreen(global.dpy));
attributes.background_pixel=global.colors[0].pixel;
if(global.root_window) {
global.w = DefaultRootWindow(global.dpy); //this is still buggy.
} else {
global.w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)),HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\
,CWBackPixel, &attributes);
set_aspect_ratio();
XSelectInput(global.dpy, global.w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask);
}
XMapWindow(global.dpy, global.w);
XStoreName(global.dpy,global.w,"hackvr");
global.greyscale=1;
global.zsort=1;
global.shape[0]=0;//we'll allocate as we need more.
global.gc=XCreateGC(global.dpy, global.w, 0, 0);
if(global.red_and_blue) {
global.width=WIDTH;
} else {
global.width=WIDTH*global.split_screen;
}
global.height=HEIGHT;
global.backbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
global.cleanbackbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
//backbuffer is uninitialized
global.backgc=XCreateGC(global.dpy,global.backbuffer,0,0);
cursor=XCreateFontCursor(global.dpy,XC_crosshair);
XDefineCursor(global.dpy, global.w, cursor);
XAllocNamedColor(global.dpy, global.color_map, "green", &global.green, &global.green);
XAllocNamedColor(global.dpy, global.color_map, "red", &global.red, &global.red);
XAllocNamedColor(global.dpy, global.color_map, "blue", &global.blue, &global.blue);
XAllocNamedColor(global.dpy, global.color_map, "red", &global.redblue[0], &global.redblue[0]);
XAllocNamedColor(global.dpy, global.color_map, "blue", &global.redblue[1], &global.redblue[1]);
XSetForeground(global.dpy, global.gc, global.green.pixel);
XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);//black. we're about to draw the blank background using this.
XSetBackground(global.dpy, global.gc, global.colors[160].pixel);
XSetBackground(global.dpy, global.backgc, global.colors[140].pixel);
XFillRectangle(global.dpy,global.cleanbackbuffer,global.backgc,0,0,global.width,global.height);
XSetForeground(global.dpy, global.backgc, global.green.pixel);
// XSetForeground(global.dpy, gc, whiteColor);
// this was taking a "long" time.
printf("# generating sky... ");
skypixmap=XCreatePixmap(global.dpy,global.w,SKYW,SKYH,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
for(i=0;i<SKYH;i++) {
for(j=0;j<SKYW;j++) {
if(i==0) sky[i][j]=rand()%2;
else {
sky[i][j]=(SKYRULE >> ((!!sky[i-1][(j+(SKYW)-1)%(SKYW)]<<2) | (!!sky[i-1][j]<<1) | (!!sky[i-1][j+1%(SKYW)])) & 1);
if(sky[i][j]) {
XDrawPoint(global.dpy,skypixmap,global.backgc,j,i);
}
}
}
}
printf("done.\n");
global.mapxoff=global.width/2;
global.mapyoff=global.height/2;
global.drawminimap=0;
global.draw3d=1;
global.debug=0;
global.force_redraw=1;//use this for checking proper fps I guess.
camera.zoom=30.0l;
camera.xr=270;
camera.yr=270;
camera.zr=0;
global.mmz=1;
camera.p.x=0;
camera.p.z=6;
camera.p.y=5;
printf("# entering main loop\n");
for(;;) {
redraw=global.force_redraw;
while(XPending(global.dpy)) {//these are taking too long?
XNextEvent(global.dpy, &e);
// printf("# handling event with type: %d\n",e.type);
switch(e.type) {
// case Expose:
// if(e.xexpose.count == 0) redraw=1;
// break;
case MotionNotify:
redraw=1;
XQueryPointer(global.dpy,global.w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask);
break;
case ButtonPress:
redraw=1;
global.buttonpressed=e.xbutton.button;
break;
case ButtonRelease:
redraw=1;
global.buttonpressed=0;
break;
case ConfigureNotify:
redraw=1;
XGetGeometry(global.dpy,global.w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth);
if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1 )) / 4 * 3 != global.height) {
if(global.height * 3 / 4 == global.height) {
printf("math doesn't work.\n");
}
printf("# DERPY WM CANT TAKE A HINT %d / %d / 4 * 3 = %d != %d\n",global.width,global.split_screen,global.width /global.split_screen /4 * 3,global.height);
if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3 < global.height) {
global.height=global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3;
} else {
global.width=global.height * 3 / 4 * (global.split_screen / (global.red_and_blue ? global.split_screen : 1));
}
}
global.mapxoff=global.width/(global.split_screen / (global.red_and_blue ? global.split_screen : 1))/2;
global.mapyoff=global.height/2;
break;
case KeyPress:
redraw=1;
if(keypress_handler(XLookupKeysym(&e.xkey,0)) == -1) {
printf("# exiting\n");
return 0;
}
break;
default:
//printf("# received event with type: %d\n",e.type);
break;
}
}
switch(load_stdin()) {
case -1:
return 0;
break;
case 0:
break;
default:
redraw=1;
break;
}
//camera.yr+=2;
if(redraw) {
draw_screen(global.dpy,global.w,global.gc);
}
//usleep(10000);
}
return 0;
}
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