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-rw-r--r--src/input.h7
-rw-r--r--src/keyboard.c82
-rw-r--r--src/keyboard.h21
-rw-r--r--src/keyboard_die.c52
-rw-r--r--src/keyboard_die.h27
-rw-r--r--src/keyboard_x11.c89
-rw-r--r--src/keyboard_x11.h40
-rw-r--r--src/mouse_die.c38
-rw-r--r--src/mouse_x11.c43
-rw-r--r--src/mouse_x11.h11
10 files changed, 410 insertions, 0 deletions
diff --git a/src/input.h b/src/input.h
new file mode 100644
index 0000000..89a6e22
--- /dev/null
+++ b/src/input.h
@@ -0,0 +1,7 @@
+#ifndef _HV_MOUSE_H_
+#define _HV_MOUSE_H_
+
+int mouse_event_handler();
+int keyboard_event_handler();
+
+#endif
diff --git a/src/keyboard.c b/src/keyboard.c
new file mode 100644
index 0000000..d2daf5f
--- /dev/null
+++ b/src/keyboard.c
@@ -0,0 +1,82 @@
+#include <stdio.h>
+#include "keyboard.h" //HVK values
+#include "common.h"
+
+extern struct global global;
+
+#include "graphics_c3.h"
+extern struct gra_global gra_global;
+
+char keyboard_map[1024]={0};
+
+int keyboard_event_handler() {
+ int k;
+ char line[2560];
+ c3_group_rot_t *gr;
+ int e;//it is HVK_ values. positive or negative for press and release. 0 for nothing.
+ if((e=get_keyboard_event())) {
+ k=(e<0?-e:e);//absolute value
+ printf("key: %d\n",k);
+ if(e < 0) { //key release
+ keyboard_map[k]=-1;
+ //update keyboard state map?
+ //let's do stuff for each key released?
+ }
+ else { //key is now held down
+ keyboard_map[k]=1;
+ //update keyboard state map?
+ //fire what happens when the key is pressed down
+ }
+ }
+ if(keyboard_map[HVK_ENTER]==1) {
+ keyboard_map[HVK_ENTER]=0;//don't repeat this.
+ snprintf(line,sizeof(line)-1,"%s action %s\n",global.user,global.selected_object);
+ selfcommand(line);
+ }
+ if(keyboard_map[HVK_JUMP]==1) {//if we hold down jump we don't jump higher. or more. or again. just once.
+ keyboard_map[HVK_JUMP]=0;
+ fprintf(stderr,"# JUMP!\n");
+ //jump uses velocity.
+ gr=get_group_relative(global.camera.id);//should we make the currently selected object jump? does the camera id follow the controlled object?
+ if(gr) gr->v.y=-5;
+ else fprintf(stderr,"# camera doesn't have a group relative so it can't jump!\n");
+ }
+
+//// keys that keep doing stuff if they're held down.
+ if(keyboard_map[HVK_FORWARD]==1) {//do velocity? maybe...
+ snprintf(line,sizeof(line)-1,"%s move forward\n",global.user);
+ selfcommand(line);//moving forward at a speed based on the framerate... :/
+ }
+ if(keyboard_map[HVK_BACKWARD]==1) {
+ snprintf(line,sizeof(line)-1,"%s move backward\n",global.user);
+ selfcommand(line);
+ }
+ if(keyboard_map[HVK_LEFT]==1) {
+ snprintf(line,sizeof(line)-1,"%s move left\n",global.user);
+ selfcommand(line);
+ }
+ if(keyboard_map[HVK_RIGHT]==1) {
+ snprintf(line,sizeof(line)-1,"%s move right\n",global.user);
+ selfcommand(line);
+ }
+ if(keyboard_map[HVK_UP]==1) {
+ snprintf(line,sizeof(line)-1,"%s move up\n",global.user);
+ selfcommand(line);
+ }
+ if(keyboard_map[HVK_DOWN]==1) {
+ snprintf(line,sizeof(line)-1,"%s move down\n",global.user);
+ selfcommand(line);
+ }
+ //don't forget to add the rotation keys.
+
+ // ^ here
+ if(keyboard_map[HVK_DEBUG]==1) {
+ keyboard_map[HVK_DEBUG]=0;//make sure we don't hold-down toggle it. just on press.
+ global.debug ^= 1;
+ }
+ if(keyboard_map[HVK_ESCAPE]==1) {
+ keyboard_map[HVK_ESCAPE]=0;
+ return -1;
+ }
+ return 0;//I dunno.
+}
diff --git a/src/keyboard.h b/src/keyboard.h
new file mode 100644
index 0000000..1e0c483
--- /dev/null
+++ b/src/keyboard.h
@@ -0,0 +1,21 @@
+#ifndef _HACKVR_KEYBOARD_H_
+#define _HACKVR_KEYBOARD_H_
+
+typedef enum {
+ HVK_NONE,
+ HVK_ESCAPE,
+ HVK_FORWARD,
+ HVK_BACKWARD,
+ HVK_UP,
+ HVK_DOWN,
+ HVK_LEFT,
+ HVK_RIGHT,
+ HVK_JUMP,
+ HVK_DEBUG,
+ HVK_ENTER,
+ HVK_MAGIC
+} hvk_t;
+
+hvk_t get_keyboard_event();
+
+#endif
diff --git a/src/keyboard_die.c b/src/keyboard_die.c
new file mode 100644
index 0000000..8b54188
--- /dev/null
+++ b/src/keyboard_die.c
@@ -0,0 +1,52 @@
+#include <stdio.h>
+#include <string.h>
+#include <linux/input.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+#include "keyboard.h"
+
+#define KBDEV "/dev/input/event0"
+
+int kbfd = -1;
+
+hvk_t die_keypress_handler(unsigned short code) {
+ switch(code) {
+ case KEY_W: return HVK_FORWARD;
+ case KEY_S: return HVK_BACKWARD;
+ case KEY_A: return HVK_LEFT;
+ case KEY_D: return HVK_RIGHT;
+ case KEY_SPACE: return HVK_JUMP;
+ case KEY_ESC: return HVK_ESCAPE;
+ }
+ return 0;//I dunno.
+}
+
+hvk_t get_keyboard_event() {
+ struct input_event ie;
+ int l;
+ memset(&ie,0,sizeof(ie));
+ if(kbfd == -1) {
+ kbfd=open(KBDEV,O_RDWR);
+ fcntl(kbfd,F_SETFL,O_NONBLOCK);
+ }
+ if(kbfd == -1) {
+ fprintf(stderr,"# keyboard shit fucked up.\n");
+ return 1;
+ }
+ if((l=read(kbfd,&ie,sizeof(ie))) > 0) {
+ if(ie.type == 1) {
+ fprintf(stderr,"# value: %d code: %d type: %d\n",ie.value,ie.code,ie.type);
+ if(ie.value == 0) { //release
+ return -die_keypress_handler(ie.code);
+ }
+ if(ie.value == 1) { //press
+ return die_keypress_handler(ie.code);
+ }
+ if(ie.value == 2) { //repeated from being held down
+ //we should return die_keypress_handler(ie.code) if we want to allow outside repeats to be treated like a rapid-fire button.
+ }
+ }
+ }
+ return 0;
+}
diff --git a/src/keyboard_die.h b/src/keyboard_die.h
new file mode 100644
index 0000000..27ab456
--- /dev/null
+++ b/src/keyboard_die.h
@@ -0,0 +1,27 @@
+
+//exit hackvr quickly by pressing this key
+#define HV_KEY_EXIT
+
+//increase (INC) or decrease (DEC) X, Y, or Z of currently selected object
+#define HV_KEY_X_INC
+#define HV_KEY_X_DEC
+#define HV_KEY_Y_INC
+#define HV_KEY_Y_DEC
+#define HV_KEY_Z_INC
+#define HV_KEY_Z_DEC
+
+//pass the move commands for forward, backward, left, right, up or down
+#define HV_KEY_FORWARD
+#define HV_KEY_BACKWARD
+#define HV_KEY_LEFT
+#define HV_KEY_RIGHT
+#define HV_KEY_UP
+#define HV_KEY_DOWN
+
+//inc or dec x, y, or z rotation of currently selected object.
+#define HV_KEY_XR_INC
+#define HV_KEY_XR_DEC
+#define HV_KEY_YR_INC
+#define HV_KEY_YR_DEC
+#define HV_KEY_ZR_INC
+#define HV_KEY_ZR_DEC
diff --git a/src/keyboard_x11.c b/src/keyboard_x11.c
new file mode 100644
index 0000000..0a083b9
--- /dev/null
+++ b/src/keyboard_x11.c
@@ -0,0 +1,89 @@
+//so... this gets called... where? input.c????
+#include <stdio.h>
+#include "common.h"
+#include <X11/keysym.h>
+#include <X11/Xutil.h>//XLookupString()
+#include "input.h" //we need to call the function that does stuff with the keys?
+#include "keyboard.h"
+#include "keyboard_x11.h" //for event mask and key definitions
+
+extern struct global global;
+
+#include "graphics_c3.h"
+extern struct gra_global gra_global;
+
+#include "graphics_x11.h"
+extern struct x11_global x11_global;
+
+//I need some xkey -> HVK conversion
+hvk_t x11_keypress_handler(XKeyEvent *);
+hvk_t x11_passthru(XKeyEvent *);
+
+hvk_t get_keyboard_event() {//this returns a HVK_ key + for keydown and - for keyup?
+ XEvent e;
+ if(XCheckMaskEvent(x11_global.dpy,HV_X11_KB_EVENT_MASK,&e)) {
+ switch(e.type) {
+ case KeyPress:
+ if(gra_global.input_mode == 0) return x11_keypress_handler(&e.xkey);
+ else return x11_passthru(&e.xkey);
+ case KeyRelease:
+ if(gra_global.input_mode == 0) return -x11_keypress_handler(&e.xkey);
+ default:
+ return 0;//I have not idea how this happened.
+ }
+ }
+ return 0;
+}
+
+hvk_t x11_passthru(XKeyEvent *xkey) {
+ int i,len,sym=XLookupKeysym(xkey,0);
+ char line[8];
+ char line2[16];
+ switch(sym) {
+ case XK_Return:
+ strcpy(line,"\n");
+ len=1;
+ break;
+ case XK_Left://hack. probably just replace this with printf()s
+ strcpy(line,"\x1b[D");
+ len=3;
+ break;
+ case XK_Right:
+ strcpy(line,"\x1b[C");
+ len=3;
+ break;
+ case XK_Down:
+ strcpy(line,"\x1b[B");
+ len=3;
+ break;
+ case XK_Up:
+ strcpy(line,"\x1b[A");
+ len=3;
+ break;
+ default:
+ len=XLookupString(xkey,line,1023,NULL,NULL);
+ break;
+ }
+ for(i=0;i/2 < len;i++) {
+ line2[i]="0123456789abcdef"[(line[i/2]>>(4*(1-(i%2)))) % 16];
+ }
+ line2[i]=0;
+ printf("%s data %s\n",global.user,line2);
+ return 0;
+}
+
+hvk_t x11_keypress_handler(XKeyEvent *xkey) {//this only needs to return HVK_ keys based on the XKeyEvent's value... this could be a sparse array.
+ int sym=XLookupKeysym(xkey,0);
+ switch(sym) {
+ case XK_r: return HVK_UP;
+ case XK_w: return HVK_FORWARD;
+ case XK_space: return HVK_JUMP;
+ case XK_s: return HVK_BACKWARD;
+ case XK_a: return HVK_LEFT;
+ case XK_d: return HVK_RIGHT;
+ case XK_Escape: return HVK_ESCAPE;
+ case XK_f: return HVK_MAGIC;
+ default: return 0;//HVK_NONE;//0
+ }
+ return 0;
+}
diff --git a/src/keyboard_x11.h b/src/keyboard_x11.h
new file mode 100644
index 0000000..c3b72c4
--- /dev/null
+++ b/src/keyboard_x11.h
@@ -0,0 +1,40 @@
+#ifndef _HV_KEYBOARD_X11_H_
+#define _HV_KEYBOARD_X11_H_
+
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+
+#define HV_X11_KB_EVENT_MASK KeyPressMask|KeyReleaseMask
+
+#if 0 //why do I still have this shit enabled!?!?
+//exit hackvr quickly by pressing this key
+#define HVK_EXIT
+
+//increase (INC) or decrease (DEC) X, Y, or Z of currently selected object
+#define HVK_X_INC XK_Left //not normally used.
+#define HVK_X_DEC XK_Right //you'd think these would be strafe
+#define HVK_Y_INC XK_Up //maybe ignore all of these
+#define HVK_Y_DEC XK_Down //I used to have this instead of UP and DOWN.
+#define HVK_Z_INC //but they're not.
+#define HVK_Z_DEC //these X and Z don't care about the direction the object is facing
+
+//pass the move commands for forward, backward, left, right, up or down
+#define HV_KEY_FORWARD XK_w //+1 in the direction the object is facing
+#define HV_KEY_BACKWARD XK_s
+#define HV_KEY_LEFT XK_a
+#define HV_KEY_RIGHT XK_d
+#define HV_KEY_UP XK_r //up and down may either work only on Y axis
+#define HV_KEY_DOWN XK_f //or may be relative to you're X rotation (and Z if you need that)
+#define HVK_JUMP XK_space
+#define HVK_ACTION XK_Return //not really used actually...
+
+//inc or dec x, y, or z rotation of currently selected object.
+#define HV_KEY_XR_INC //
+#define HV_KEY_XR_DEC //
+#define HV_KEY_YR_INC //
+#define HV_KEY_YR_DEC //
+#define HV_KEY_ZR_INC //do a barrel roll?
+#define HV_KEY_ZR_DEC //maybe not.
+#endif
+
+#endif
diff --git a/src/mouse_die.c b/src/mouse_die.c
new file mode 100644
index 0000000..6729a94
--- /dev/null
+++ b/src/mouse_die.c
@@ -0,0 +1,38 @@
+#include <stdio.h>
+#include <string.h>
+#include <linux/input.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+
+//#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else)
+#define MOUSEDEV "/dev/input/mice" //all the mice connected act as one.
+
+int mfd = -1;
+
+//#define "mouse.h" //I guess
+
+struct wtf {
+ unsigned char type;
+ char dx;
+ char dy;
+};
+
+int mouse_event_handler() {
+ struct wtf ie;
+ int l;
+ memset(&ie,0,sizeof(ie));
+ if(mfd == -1) {
+ mfd=open(MOUSEDEV,O_RDWR);
+ fcntl(mfd,F_SETFL,O_NONBLOCK);
+ }
+ if(mfd == -1) {
+ fprintf(stderr,"# mouse shit fucked up.\n");
+ return 1;
+ }
+ if((l=read(mfd,&ie,sizeof(ie))) > 0) {
+ //type == 8 and a or of some bits to say which direction.
+ fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy);
+ }
+ return 0;
+}
diff --git a/src/mouse_x11.c b/src/mouse_x11.c
new file mode 100644
index 0000000..6cb1490
--- /dev/null
+++ b/src/mouse_x11.c
@@ -0,0 +1,43 @@
+#include "mouse_x11.h"
+#include "common.h"
+#include "graphics_c3.h"
+#include "graphics_c2.h"
+#include "graphics_x11.h"
+
+extern struct global global;
+extern struct gra_global gra_global;
+extern struct x11_global x11_global;
+
+int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for buttonup... set the mousex and mousey in here?
+ XEvent e;
+ Window root,child;//just dimmies
+ unsigned int mask;//just dummies
+ char motion_notify=0;
+ cs_t mouse;
+ cs_t rmouse;
+ while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop.
+ switch(e.type) {
+ case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1
+ gra_global.mousemap[e.xbutton.button-1]=1;
+ break;
+ case ButtonRelease:
+ gra_global.mousemap[e.xbutton.button-1]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger
+ break;
+ case MotionNotify:
+ motion_notify=1;
+ break;
+ }
+ }
+ if(motion_notify) {
+ //mouse.x and mouse.y are shorts. this function expects ints. why are these shorts?
+ XQueryPointer(x11_global.dpy,x11_global.w,&root,&child,&rmouse.x,&rmouse.y,&mouse.x,&mouse.y,&mask);
+ gra_global.mouse=cs_to_c2(mouse);
+ //return 1;
+ //we're not going to set camera based on mousex and y here.
+ //but just so I can get it out of the graphics code...
+ //global.camera.r.x.d=((gra_global.height/2) - gra_global.mouse.y);
+ //global.camera.r.y.d=(gra_global.mouse.x - (gra_global.width/2));
+ return 1;
+ }
+ return 0;
+}
diff --git a/src/mouse_x11.h b/src/mouse_x11.h
new file mode 100644
index 0000000..9e27707
--- /dev/null
+++ b/src/mouse_x11.h
@@ -0,0 +1,11 @@
+#ifndef _HV_MOUSE_X11_H_
+#define _HV_MOUSE_X11_H_
+
+#include <X11/Xlib.h>
+//#include <X11/keysym.h>//doesn't include mask shit
+//#include <X11/Xutil.h>
+//#include <X11/keysym.h>
+
+#define HV_MOUSE_X11_EVENT_MASK ButtonPressMask|ButtonReleaseMask|PointerMotionMask
+
+#endif