diff options
| -rw-r--r-- | src/mouse_die.c | 45 | 
1 files changed, 44 insertions, 1 deletions
| diff --git a/src/mouse_die.c b/src/mouse_die.c index b17c143..4fddf5f 100644 --- a/src/mouse_die.c +++ b/src/mouse_die.c @@ -4,6 +4,10 @@  #include <fcntl.h>  #include <unistd.h> +#include "graphics_c3.h" + +extern struct hvr_global global; +extern struct gra_global gra_global;  //#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else)  #define MOUSEDEV "/dev/input/mice" //all the mice connected act as one. @@ -27,7 +31,10 @@ int mouse_init() {  int mouse_event_handler() {    struct wtf ie; +  int butt;    int l; +  int i; +  int redrawplzkthx=0;    memset(&ie,0,sizeof(ie));    if(mfd == -1) {      mfd=open(MOUSEDEV,O_RDWR); @@ -40,7 +47,43 @@ int mouse_event_handler() {    }    if((l=read(mfd,&ie,sizeof(ie))) > 0) {      //type == 8 and a or of some bits to say which direction. -    fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); +    //these types are movement: 8 40 56 24 +    for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/ +      butt=ie.type & 0x07 & (1<<i); +      if(butt) {//this button is down +        fprintf(stderr,"# mouse button %d is down.\n",butt-1); +	if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down. +          gra_global.dragstart[butt-1]=gra_global.mouse; +          gra_global.mousemap[butt-1]=1; +	  redrawplzkthx=1; +	} +      } else { +        if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released" +	  fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1); +          gra_global.mousemap[(1<<i)-1]=-1; +	  if((1<<i)-1 == 1) {//do this for right-click only. +	    gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around +	  } +	  redrawplzkthx=1; +	  //this is where camera rotation based on dragging is done? +	} +      } +    } +    if(ie.dx || ie.dy) { +      fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); +      gra_global.mouse.x+=ie.dx; +      gra_global.mouse.y+=ie.dy; +      fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y); +      if(gra_global.mousemap[1] == 1) {//if "right" click is held down +        global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y); +        global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x); +      } +      redrawplzkthx=1; +    } +  } +  if(redrawplzkthx) { +    redraw(); +    return 1;    }    return 0;  } | 
